Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Diablo IV

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
385
Tried to play some more today.
Constant memory crashes. Stuck in main menus. Game freezing for 15 seconds for no reason. Laggy as anything.
Yeah guys making this always-online, super zoomed in, and boring af was a really great move. Blizzard's back baby.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,289
We'll see how scaling works in the long run. For the few hours I played, I didn't really feel the negatives of scaling.
At level 5 I had a normal mob for 1-2 hits and at level 20 it was identical.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,289
Question for those who have had problems with crashing due to memory leaks, how much ram do you have?
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,113
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I played this thing all day. I hadn't intended to, I lost track of the time. Despite that, I'm torn on it. It feels well made but completely soulless.

I didn't have any issues with crashing or anything like that, I eventually logged out after trying all the character classes because I have stuff I put off because I played so long, but I was also bored, which hasn't normally been an issue with Diablo games for me.

I did have issues with rubber banding, "invisible walls" when trying to leave town, etc. and running into far more people than I'd like even while just running around which sometimes led to MMO situations like a guy running around ahead of you killing everything so there's nothing for you, so I turn around and go another way only to see different people doing it that way, etc.

I expect that the net code issues will get cleaned up because it's one of the areas Blizzard tends to be very good at, along with their art and animation teams, but it's going to be super gay if you can't have some sort of option to limit the amount of dickbags you have roaming around your game.

The game mostly reminded me of Gauntlet but with cutscenes (you can skip them and conversations, for the most part, so that's good), since the loot felt meh, progression felt meh, stats felt pointless and RPG mechanics felt nil. There's no point to exploration that I found because although there are dungeons that have account unlocks for various classes (which is good), they're easy to find and once you're in there, there's no point in trying to fully explore unless you hit a dead end because everything level scales, all loot is randomized, leveling is pointless, etc. You basically just keep running in a line zapping stuff.

The good stuff is almost all on the presentation side of things. Art, voice acting, cinematics, etc. are all top notch, as you'd expect from Blizz.

Surprisingly, the level progression is nice in the sense that you can make meaningful build decisions early on and have a build start to come online early on as you fill out your first few skills.

Unsurprisingly, classes have become somewhat homogenized with everyone having a mish mash of ranged/melee and ST/AOE decisions to make and then you're done. Your gear are just stat sticks a la D3 and although you might be running around with a bunch of weapons, you don't actually use any of them unless you train the appropriate attack skill. Have a bow on your back? You'll never use it if you're a melee guy, even to plink. Respec to be a bow guy? Well, now your sword is basically a strangely placed belt buckle. I hate that shit.

Anyway, the game might be worth checking out on sale after the GOTYEY edition comes out with paladin and whatever other classes they're sitting on for expacks. 100+ bucks out of the gate? You have to be out of your mind.

Beyond that, they're also clearly advertising that there are going to be battle passes and shit like that on top of the AAA price of entry, and who knows what other ways they'll look to siphon your cash.

It's a wait and see from me, though that's a step up from my previous opinion of "fuck this game and company forever."
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
and running into far more people than I'd like even while just running around which sometimes led to MMO situations like a guy running around ahead of you killing everything so there's nothing for you, so I turn around and go another way only to see different people doing it that way, etc.


lmao.. An industry leader in over-designing a system that requires insane amounts of technical & networking skill, to produce a feature that is pants-on-head retarded.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,358
Tried a bit, thought it could be OK, but noticed the level scaling.

I might be wrong, but it looks like you are no longer actually playing the same game when you play with your friends. You aren't even fighting the same enemies. You fight a level 20 'version' of the enemy while your level 5 friend fights the level 5 'version'. You do 100 damage and they do 20 but it knocks off the HP bar all the same.

It is astounding how they've innovated things to be even worse than ever (or are new ARPGs all doing it these days?) - now not only is there no sense of progression, you are like a pair of ghosts who descend on downtown only to realise you can't eat or fuck or touch anything. There's no point crowing that you've levelled up or even found an amazing item, because who cares? You aren't actually doing anything together anymore. Your friend didn't die because he's 5 levels behind and came along for the ride, he died essentially playing his own alternate universe.

The irony being that they keep wanting to make it an MMO with visible randos and shared events - but in reality this isn't a multiplayer game, it's a game almost tailored to tell you that none of this is even slightly real even by the standards of a video game.
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,202
I don't really understand what they were going for with this game. It's some zoomer mmo-lite game, but is also dark and trying to be a return to Diablo's roots and it fails at both. An easy spammy action mmo can never possibly be atmospheric like the early Diablo's were, and it feels a lot less punchy and satisfying than other action rpgs. It seems they're putting more focus on the story but it has amateur presentation due to cutscenes zooming in on models and textures that aren't meant to be seen up close, and bad writing. If this was a free game I'd say it's alright, but it's 90 dollars. There's no reason to ever play it over Path of Exile or Lost Ark.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I found it more boring to watch than d1 people switched to during que. As for artistry, satanic and dark doesn't mean it has to look like grey Skyrim.
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,278
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
I'm still baffled by the scaling. Why is this game an MMO? Isn't one of the most important things in MMOs grouping to beat an encounter that can't be done solo? Where are the dungeons that need more than one player to beat? With the scaling you are left with just randos running around without providing anything, even the limit is 12 people in a zone. Pure retardation.
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
I won't be touching this until they have a very highly fleshed out end game that is far better than D3's end game was. D3 felt more like an arcade game than an RPG of any sort. I wont bother with any betas or even the full game at launch. I will wait several months and see what people's opinions are then.
 

Softgels

Scholar
Joined
Jan 5, 2017
Messages
142
If it was cheaper I'd buy it to play while I wait for Starfield, but for $70?, no thanks.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
1,001
Location
Equality Street.
and running into far more people than I'd like even while just running around which sometimes led to MMO situations like a guy running around ahead of you killing everything so there's nothing for you, so I turn around and go another way only to see different people doing it that way, etc.


lmao.. An industry leader in over-designing a system that requires insane amounts of technical & networking skill, to produce a feature that is pants-on-head retarded.

Its sole reason for existing is to show/sell battle pass and shop cosmetics.
 
Joined
Aug 10, 2012
Messages
5,912
Yes, their entire business model is based on FOMO and whales. It's in all respects a mobile game.

I despise the log in every day shit, the battle passes, the little obnoxious bars filling up, the infinitesimal pavlovian shit drip that's fueling this garbage. I hate the very existence of this so-called game. I hate people in this very forum saying "oh well, I only have to wait an hour in queue to log in to play a Diablo game, it's alright". Fuck everything about this industry, from the mongoloids making these shitty products to their enablers, the consoomers.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,599
We'll see how scaling works in the long run. For the few hours I played, I didn't really feel the negatives of scaling.
At level 5 I had a normal mob for 1-2 hits and at level 20 it was identical.
and best part - it was same mob.
 

Seari

Arcane
Patron
Joined
Nov 25, 2014
Messages
849
Pathfinder: Wrath
Oh btw on maxed settings I had 24-28gb of ram usage and 12gb vram (my cards max, might even use more lmao). I know its a beta, but still... Probably some kind of memory leak.

Edit: Probably why people are experiecing so much stuttering now that I think about it.
 
Last edited:

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,599
downloaded short version in the night and played and tried sorceress and barbarian. Perkel i'm spitting in your lying eyes. MANY HARD AND TACTICOOL! you just grab smol pew-pew at lvl 2 and then bigger pew-pew 2 levels later and you are set. went chain lightning sorc and spin to win barb.

also lol at ENDGAME! DUNGEONS! cleared 5 dungeons with sorceress at random and 3 of them had SAME boss - green ghost thingy. 3 of 5. DIVERSE! also met two butchers during those 5 dungeons. at least he hits hard, so you sort of have to run as sorc. barb would probably just spin in his face.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,113
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
downloaded short version in the night and played and tried sorceress and barbarian. Perkel i'm spitting in your lying eyes. MANY HARD AND TACTICOOL! you just grab smol pew-pew at lvl 2 and then bigger pew-pew 2 levels later and you are set. went chain lightning sorc and spin to win barb.

also lol at ENDGAME! DUNGEONS! cleared 5 dungeons with sorceress at random and 3 of them had SAME boss - green ghost thingy. 3 of 5. DIVERSE! also met two butchers during those 5 dungeons. at least he hits hard, so you sort of have to run as sorc. barb would probably just spin in his face.

Try it on necro. That shit is autopilot. Skeletons dogpile everything, you hold your attack, your attack, the skellies' attacks, and the things you kill all generate corpses... then spam corpse explosion. Everything dies.

The power of the classes from my experience was basically: Necromancer>>>>>>>>>>Sorc >> Druid >> Barbarian >= Rogue.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
1,001
Location
Equality Street.
Oh btw on maxed settings I had 24-28gb of ram usage and 12gb vram (my cards max, might even use more lmao). I know its a beta, but still... Probably some kind of memory leak.

Edit: Probably why people are experiecing so much stuttering now that I think about it.

I had to put textures and shadows down to medium to reduce the constant stutter. To be fair it still looks great.

8gb Vega and 32gb ram
 

Seari

Arcane
Patron
Joined
Nov 25, 2014
Messages
849
Pathfinder: Wrath
After playing the beta for 2 days, mostly druid. Here are some of my thoughts.

Disclaimer: I played D2 a lot, I enjoyed the later iterations of D3, I absolutely detest PoE, Grim Dawn was okay.

PROS:
  • Talent trees: they're good, definite improvement over previous games, just wish there were more choices.
  • Gameplay: I'm enjoying it, I feel like the difficulty is in the right place, probably depends on the class as well. I'm playing hardcore and I did almost die quite a bit of times. Hope they don't lower it in the full game. Game is not balanced for melee though.
  • Visuals: Some are saying the graphics are gray on gray, but I like the grimdark graphics. Some ability effects feel a bit cheap and could be done better.
  • Cinematics: A lot of cinematics and cutscenes, so much voice acting. Every quest has a cutscene with voice acting, granted you can skip it. It's nice but it feels a bit out of place in a Diablo game.
  • Itemization: Very good, I like how the legendaries I got made me alter my build multiple times. I like the aspect system. Some legendaries I got:
mnM7h7M.png

CONS:
  • Always online: This is bullshit, I don't care about other players. I prefer the way D3 did it. Now you can actually meet other players on the map, it fucking sucks. With online comes the lag, with necromancers running around with 20 minions lagging the whole server. Great job Blizzard.
  • UI: Feels very consoly. Have to open map to open quest log, so fucking dumb. Open emote menu to teleport out of dungeon. Everything UI-wise feels a bit large.
  • MMO-lite: Quest markers everywhere. Everything is marked on the map. Fucking world bosses, what is this shit? Players emoting in the main hub. A lot of quest objectives are straight mmo garbage. Events on the map other players can join.
  • Content: Dungeons are very meh. Every dungeon is a locked door that has you do XY on the other side of the dungeon to open it, with a final boss behind it. One dungeon had a clear an X number of enemies to proceed, made me almost uninstall.

All in all a mixed bag not worth 70€. It does scratch that grindy aRPG itch though.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,599
btw disconnects every second time i use town portal. probably because of other retards running in my city.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
At least Path of Exile only forces you to see other players in towns (and the rogue harbour). No idea what Blizz is thinking trying to shove other players randomly into the world.

Diablo isn't an MMO.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
At least Path of Exile only forces you to see other players in towns (and the rogue harbour). No idea what Blizz is thinking trying to shove other players randomly into the world.

Diablo isn't an MMO.
To make people see other people's fancy microtransaction stuff.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,398
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Watching Asmongolds takes on this game has made me realized how much of a braindead, decline enabling normie he is sometimes. Don't get me wrong, I like his content, but holy fuck.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom