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Diablo IV

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,062
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2

Loog

Novice
Joined
Aug 31, 2021
Messages
12


Seems like viable builds will be one damage ability (with the legendary dmg multipliers Blizzard design) and support skills ... if anyone still had doubts
 

KIss My Ass

Real name: SDG
Patron
Dumbfuck Shitposter
Joined
Feb 3, 2023
Messages
2,920
Location
Aya Cash's vagina I hope
Codex+ Now Streaming!
In 2021 there was some controversy about Blizzard devs stealing breast milk from the company fridge. If they've still got a hankering for breast milk, it might be that this druidic woman is their milking cow supplier. She might've threatened to cut off their supply.
homelander-milk.gif
 

ELEXmakesMeHard

Learned
Joined
Jun 19, 2021
Messages
807
I'm going Barb, but Rogue is my 2nd pick. Loved playing melee Rogue. The drawback is that roughly 50% of their skill tree is for ranged, which severely limits their melee build options.

 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,911
Pathfinder: Wrath
So, everything points to this being a 5 out of 10 game, huh. If it's even a game and not just an elaborate casino to milk microtransactions from.
 

pickmeister

Learned
Joined
Nov 2, 2021
Messages
400
Is there a reason for the unnecessarily gory and meaty environment?
9jq6sFb.png
Wolcen did it too.
ItStHVl.png
Do people actually enjoy that shit?

I'm all for dark and grim but this feels like playing Lemmiwinks' adventure through mr. Slave's asshole.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,911
Pathfinder: Wrath
It's going for a body/extreme horror vibe without actually committing to the bit. PG13 extreme horror, you'll love it.
 

Justinian

Arcane
Developer
Joined
Oct 21, 2022
Messages
292
Is there a reason for the unnecessarily gory and meaty environment?
9jq6sFb.png
Wolcen did it too.
ItStHVl.png
Do people actually enjoy that shit?

I'm all for dark and grim but this feels like playing Lemmiwinks' adventure through mr. Slave's asshole.
Lovecraft + practice from working on Zerg art.
 

pickmeister

Learned
Joined
Nov 2, 2021
Messages
400
This reminded me videos from WoW launch and nothing there was this cringe. Now scaring your body and branding yourself like a cattle is being nornalized.
How did everything change so quickly and so much?
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
787
This reminded me videos from WoW launch and nothing there was this cringe. Now scaring your body and branding yourself like a cattle is being nornalized.
How did everything change so quickly and so much?
A void of purpose among isolated youth leaving them with little ideals/virtues to embody aside from misguided loyalty to 'friends' engaging in collective and individual self implosion.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
New official video by the nerd version of Jared Kushner.


I to this day cannot understand why anyone would want to see the damage numbers during actual gameplay. It adds no usable information to your character. I can understand that misses and evades are shown in some way but damage numbers? Why? Especially when the numbers crank up to ridiculous levels in conjunction with high attack speed and DoTs flying around all they do is obscure more of the actual game. Absolutely retarded that these fuckwits are not turning them off outside of (dummy) tests.
 

ELEXmakesMeHard

Learned
Joined
Jun 19, 2021
Messages
807
New official video by the nerd version of Jared Kushner.


I to this day cannot understand why anyone would want to see the damage numbers during actual gameplay. It adds no usable information to your character. I can understand that misses and evades are shown in some way but damage numbers? Why? Especially when the numbers crank up to ridiculous levels in conjunction with high attack speed and DoTs flying around all they do is obscure more of the actual game. Absolutely retarded that these fuckwits are not turning them off outside of (dummy) tests.

Crit dmg is yellow, overpower dmg is blue, crit-overpower dmg is orange. Useful to keep track of how often they proc (at least while experimenting with build tweaks).
 

RPK

Scholar
Joined
Apr 25, 2017
Messages
361
New official video by the nerd version of Jared Kushner.


I to this day cannot understand why anyone would want to see the damage numbers during actual gameplay. It adds no usable information to your character. I can understand that misses and evades are shown in some way but damage numbers? Why? Especially when the numbers crank up to ridiculous levels in conjunction with high attack speed and DoTs flying around all they do is obscure more of the actual game. Absolutely retarded that these fuckwits are not turning them off outside of (dummy) tests.

Crit dmg is yellow, overpower dmg is blue, crit-overpower dmg is orange. Useful to keep track of how often they proc (at least while experimenting with build tweaks).

Yeah, but you should be able to turn it off. It's just visual Diarrhea. Per post below, you have several options for changing what shows for damage numbers so, seems fine to me.
 
Last edited:

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,515
New official video by the nerd version of Jared Kushner.


I to this day cannot understand why anyone would want to see the damage numbers during actual gameplay. It adds no usable information to your character. I can understand that misses and evades are shown in some way but damage numbers? Why? Especially when the numbers crank up to ridiculous levels in conjunction with high attack speed and DoTs flying around all they do is obscure more of the actual game. Absolutely retarded that these fuckwits are not turning them off outside of (dummy) tests.

Big number good. Bigger number gooder.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,585
New official video by the nerd version of Jared Kushner.


I to this day cannot understand why anyone would want to see the damage numbers during actual gameplay. It adds no usable information to your character. I can understand that misses and evades are shown in some way but damage numbers? Why? Especially when the numbers crank up to ridiculous levels in conjunction with high attack speed and DoTs flying around all they do is obscure more of the actual game. Absolutely retarded that these fuckwits are not turning them off outside of (dummy) tests.

Crit dmg is yellow, overpower dmg is blue, crit-overpower dmg is orange. Useful to keep track of how often they proc (at least while experimenting with build tweaks).

Yeah, but you should be able to turn it off. It's just visual Diarrhea.

There are 3 settings in the game. Show all damage numbers, show no damage numbers and show only when you do one of the special effects like critical or overpower.
 

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