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Diablo IV

ELEXmakesMeHard

Learned
Joined
Jun 19, 2021
Messages
807
Ugh. Just ugh. The true hellscape is at 0:28.



:prosper:
 

pickmeister

Learned
Joined
Nov 2, 2021
Messages
393
This reminded me videos from WoW launch and nothing there was this cringe. Now scaring your body and branding yourself like a cattle is being nornalized.
How did everything change so quickly and so much?
 

Artyoan

Arbiter
Joined
Jan 16, 2017
Messages
678
This reminded me videos from WoW launch and nothing there was this cringe. Now scaring your body and branding yourself like a cattle is being nornalized.
How did everything change so quickly and so much?
A void of purpose among isolated youth leaving them with little ideals/virtues to embody aside from misguided loyalty to 'friends' engaging in collective and individual self implosion.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
New official video by the nerd version of Jared Kushner.


I to this day cannot understand why anyone would want to see the damage numbers during actual gameplay. It adds no usable information to your character. I can understand that misses and evades are shown in some way but damage numbers? Why? Especially when the numbers crank up to ridiculous levels in conjunction with high attack speed and DoTs flying around all they do is obscure more of the actual game. Absolutely retarded that these fuckwits are not turning them off outside of (dummy) tests.
 

ELEXmakesMeHard

Learned
Joined
Jun 19, 2021
Messages
807
New official video by the nerd version of Jared Kushner.


I to this day cannot understand why anyone would want to see the damage numbers during actual gameplay. It adds no usable information to your character. I can understand that misses and evades are shown in some way but damage numbers? Why? Especially when the numbers crank up to ridiculous levels in conjunction with high attack speed and DoTs flying around all they do is obscure more of the actual game. Absolutely retarded that these fuckwits are not turning them off outside of (dummy) tests.

Crit dmg is yellow, overpower dmg is blue, crit-overpower dmg is orange. Useful to keep track of how often they proc (at least while experimenting with build tweaks).
 

RPK

Scholar
Joined
Apr 25, 2017
Messages
344
New official video by the nerd version of Jared Kushner.


I to this day cannot understand why anyone would want to see the damage numbers during actual gameplay. It adds no usable information to your character. I can understand that misses and evades are shown in some way but damage numbers? Why? Especially when the numbers crank up to ridiculous levels in conjunction with high attack speed and DoTs flying around all they do is obscure more of the actual game. Absolutely retarded that these fuckwits are not turning them off outside of (dummy) tests.

Crit dmg is yellow, overpower dmg is blue, crit-overpower dmg is orange. Useful to keep track of how often they proc (at least while experimenting with build tweaks).

Yeah, but you should be able to turn it off. It's just visual Diarrhea. Per post below, you have several options for changing what shows for damage numbers so, seems fine to me.
 
Last edited:

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
29,162
New official video by the nerd version of Jared Kushner.


I to this day cannot understand why anyone would want to see the damage numbers during actual gameplay. It adds no usable information to your character. I can understand that misses and evades are shown in some way but damage numbers? Why? Especially when the numbers crank up to ridiculous levels in conjunction with high attack speed and DoTs flying around all they do is obscure more of the actual game. Absolutely retarded that these fuckwits are not turning them off outside of (dummy) tests.

Big number good. Bigger number gooder.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,417
New official video by the nerd version of Jared Kushner.


I to this day cannot understand why anyone would want to see the damage numbers during actual gameplay. It adds no usable information to your character. I can understand that misses and evades are shown in some way but damage numbers? Why? Especially when the numbers crank up to ridiculous levels in conjunction with high attack speed and DoTs flying around all they do is obscure more of the actual game. Absolutely retarded that these fuckwits are not turning them off outside of (dummy) tests.

Crit dmg is yellow, overpower dmg is blue, crit-overpower dmg is orange. Useful to keep track of how often they proc (at least while experimenting with build tweaks).

Yeah, but you should be able to turn it off. It's just visual Diarrhea.

There are 3 settings in the game. Show all damage numbers, show no damage numbers and show only when you do one of the special effects like critical or overpower.
 

RPK

Scholar
Joined
Apr 25, 2017
Messages
344
New official video by the nerd version of Jared Kushner.


I to this day cannot understand why anyone would want to see the damage numbers during actual gameplay. It adds no usable information to your character. I can understand that misses and evades are shown in some way but damage numbers? Why? Especially when the numbers crank up to ridiculous levels in conjunction with high attack speed and DoTs flying around all they do is obscure more of the actual game. Absolutely retarded that these fuckwits are not turning them off outside of (dummy) tests.

Crit dmg is yellow, overpower dmg is blue, crit-overpower dmg is orange. Useful to keep track of how often they proc (at least while experimenting with build tweaks).

Yeah, but you should be able to turn it off. It's just visual Diarrhea.

There are 3 settings in the game. Show all damage numbers, show no damage numbers and show only when you do one of the special effects like critical or overpower.

well, I can live with that.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,187
Our primary goal with the Layout changes was to reduce certain kinds of backtracking which detract from a player’s experience. An example of this change is that players previously needed to enter side rooms to interact with Structure Objectives, causing them to retread the same path. Now, many of our Structure Objectives have been repositioned along main dungeon pathways, making them easier for players to reach and allowing them to readily explore the dungeon after defeating the Structure.

https://news.blizzard.com/en-us/dia...trospective-transforming-feedback-into-change


Just make everything a sqaure room with mobs that come to you, that way you dont have to move. Hit a few buttons, loot gets thrown at your feet in a cascade of slot machine sounds, and have a single button to press that auto selects any loot upgrades and equips them for you.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
Why are they making it sound like they've dumbed down the map structure because it's too complicated for their dumb players to understand when in reality it was just bad design lmao
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
29,162
I will be purchasing this title soon. PM me if you want to play. I'm looking for new friends. All my old ones hate me :(
Best place to look for a Diablo IV player buddy would be probably at Blizzard forums, because a) people there are into Diablo IV, b) they're gamers, c) they might look for a player buddy too!
I'm not interested in the game myself, but I hope ma post is any of help and wish you luck in finding a friend to play with!
d) they have the same intellectual capacity as SDG
 

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