Cyberarmy
Love fool
Horse armor DLC is back lads, with a fitting name indeed, we've come full circle!
I'm the same. I thought I'd give controller a try, I have one from Dark Souls back when kb+m was unplayable, and it's just like WASD movement on a twin-stick. Plus, the small amount of spells you can have on the bar suddenly makes sense since it's better to keep it simple and not have to start using LT+x and all that. But the secret best feature of controller is having a button replace left-click attack. Imagine you want to replace your basic attack with a buff. Do you want to click to move? Then you have to click on an enemy to cast a buff? Having a movement stick and a unique button for basic attack is vastly superior. The downside is it's harder to aim ranged abilities on controller but it's not too bad. Barbarian is especially comfy on controller.Anecdotal how a dev tried first time gamepad then never looked back...
Let those that don't value money spend it on crap. It's their choice. I am more worried about the "Add-ons" tab in the shop and if that includes more than the battle pass, such as extra character slots, extra inventory space etc. Blizzard has stated on multiple occasions no to those things, but they have a habit of lying and misleading lately.Horse armor DLC is back lads, with a fitting name indeed, we've come full circle!
In case someone had any doubt it wouldn't be as retard as D3:
Which also means it took this guy, without prior knowledge, less than 9 days to level up to 100, gear up and clear the highest difficulty of the game.
Meanwhile "reviewers" praise the amazing amount of content...
In case someone had any doubt it wouldn't be as retard as D3:
Which also means it took this guy, without prior knowledge, less than 9 days to level up to 100, gear up and clear the highest difficulty of the game.
Meanwhile "reviewers" praise the amazing amount of content...
Christ, at least Diablo 3 had the decency to shorten down the numbers to a maximum of 4 digits with a letter identifier for thousands/millions/billions instead of writing out the whole damned PI on your screen for every mob you hit.
The irony is that D4 is markedly more decline than D3, if you look at the mechanics.
Can you be more specific? Other than less skills available, at least on paper D4 seems to improve on all mechanics vs D3.
Enthusiast is the null hypothesis
Enthusiast is the null hypothesis
No, the null hypothesis is that the person in question is an idiot. As is the case with this guy since he, according to his own words, gave D3 85/100 and Torchlight 2 95/100.
Speaking of the game, I have the late game Druid footage here:
KFC Welcomes All
How to get your very own KFC / Diablo IV crossover rewards by what appears to be a KFC enthusiast. And remember folks,
KFC Welcomes All
How to get your very own KFC / Diablo IV crossover rewards by what appears to be a KFC enthusiast. And remember folks,
KFC Welcomes All
Doritos really dropped the ball on this one. We're going to have to get a KFC bucket rating if this keeps up.
You can play solo, you can play multiplayer. That's Diablo? People have soloed the world bosses. So, you see people in town. That makes it easier to find people to play with. Ignore them, if you want. "Oh, it breaks immersion to see people with silly names in the world." Look, if you can imagine that you're a 7 foot tall barbarian instead of a 5 foot manlet then you can imagine these names are of an exotic tongue, native to the land.I haven't researched it as much as I could have, but of things I have seen that turned me off:
MMO-lite gameplay (this is present almost everywhere, but main ones are the shared world, "world bossses" whose stats are completely out of par with the players and not meant to be tackled by a single person, etc)
A single offense stat?! OMG that's so mobile. It's not like fighters have been using STR for damage rolls since forever. There's actually a fair amount of depth to the damage calculations but the "bad" thing is that it's mostly all useful. The exception that comes to mind is "damage to close" and "damage to distant" since you might not do one of those but mostly everything you get on an item is useful enough you can pretty much not even bother to read them while leveling. Refinement probably becomes more important at end-game but uniques tend to have stats that support the legendary aspect so I guess you could complain that item upgrades are always stuff you want and that makes you mad, for some reason.Dumbed down stats, "single offense stat, make big number get bigger" design. This is very mobile-esque, and it's funny to look back at D3 and see people calling that dumbed down, when it was more complicated than here.
They're adding MORE customization. There are 2 "runes" to pick for each active skill. More could easily be added. The paragon board absolutely shits on D3 paragon system.The rune system/build specs are largely gone. Talent trees are fun and all, but if you are destroying a large amount of build customization to get there... well...
Again, this is just so Diablo. There have been legendary aspects on uniques since forever. Especially in D3 where you could extract them to wear as an item. Plus, D3 ended up being entirely based around set bonuses. There was no builds beyond taking the skills your set item added 10000% damage to.They bragged about putting game-defining abilities on legendaries. This honestly isn't good design. It sounds so at first if you think they are adding those game-changing abilities on TOP of the baseline game experience, but what they seem to have done instead is move core perks that were part of the rune system onto legendaries, so you aren't even properly playing your class until you get said legendaries. This is huge decline.
They have been seething since people started telling them (correctly) that Baldurs Gate isn't very goodBadur's Gate nerds are fuming that Diablo has completely overshadowed their beloved games. Diablo 4 is an RPG and it will be wonderful. Haters gonna hate.
Dumbed down stats, "single offense stat, make big number get bigger" design. This is very mobile-esque, and it's funny to look back at D3 and see people calling that dumbed down, when it was more complicated than here.
The rune system/build specs are largely gone. Talent trees are fun and all, but if you are destroying a large amount of build customization to get there... well...
Since we are comparing with D3, most of the runes needed their legendaries. A lot of the legendary powers in D4 have deterministic ways to get them and overall seems there's way more to mix and match and get some interesting combination.They bragged about putting game-defining abilities on legendaries. This honestly isn't good design. It sounds so at first if you think they are adding those game-changing abilities on TOP of the baseline game experience, but what they seem to have done instead is move core perks that were part of the rune system onto legendaries, so you aren't even properly playing your class until you get said legendaries. This is huge decline.
From what I saw, you have +damage from primary stat, + damage from damage type (fire, lightning, etc), + damage vs status (burning, stunned, etc), + damage vs vulnerable (probably KING stat), etc.Dumbed down stats, "single offense stat, make big number get bigger" design.
I'd bet money that almost everyone who says this is the first to copy popular ARPG builds online, rage at an unorthodox item build/hero position in Dota, netdeck in card games and mooch off combo videos in the latest FGYeah seriously the best part about playing new games is exploring what it offers. The moment you search for build you lose that fun and you are playing effectively someone else game not yours.
This goes double for ARPG like diablo.
It's true, nonetheless.
Dumbed down stats, "single offense stat, make big number get bigger" design. This is very mobile-esque, and it's funny to look back at D3 and see people calling that dumbed down, when it was more complicated than here.
MMO-lite gameplay (this is present almost everywhere, but main ones are the shared world, "world bossses" whose stats are completely out of par with the players and not meant to be tackled by a single person, etc)
Never understood this argument toward Diablo. I mean D2 was literally posterboy for multiplayer ARPG and overall multi for ARPGs is important as seen by pretty much every arpg outthere.
Leaving aside validity of feature itself as someone that likes to play alone from my own testing it doesn't really change anything. Meat of the game is in dungeons, map is just a way to travel to those dungeons. Moreover it is not like whole map is multi, just zones of it are. None of those are required to be completed from my experience.
As for interaction with it itself from my own experience they are fine. Kind of like breathers from constant grinding while you traveling to next dungeon. They are often varied and don't really provide much loot. Tried that world boss fight but imho it was boring or at least that one was boring and just skipped it.