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Diablo IV

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,705
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Horse armor DLC is back lads, with a fitting name indeed, we've come full circle!

vMkOGnv.jpg
 

Jimeh

Educated
Joined
May 10, 2011
Messages
52
Location
Australia
Anecdotal how a dev tried first time gamepad then never looked back...
I'm the same. I thought I'd give controller a try, I have one from Dark Souls back when kb+m was unplayable, and it's just like WASD movement on a twin-stick. Plus, the small amount of spells you can have on the bar suddenly makes sense since it's better to keep it simple and not have to start using LT+x and all that. But the secret best feature of controller is having a button replace left-click attack. Imagine you want to replace your basic attack with a buff. Do you want to click to move? Then you have to click on an enemy to cast a buff? Having a movement stick and a unique button for basic attack is vastly superior. The downside is it's harder to aim ranged abilities on controller but it's not too bad. Barbarian is especially comfy on controller.

Oh, and inventory, GUI shit is much worse on controller so I swap to mouse for that stuff. I guess I use both. :)
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
Have you ever played D3 with controller? We got a cute story about a feature that's taken from their 10+ year old game.
 

Bloodlust

Augur
Joined
Feb 26, 2006
Messages
131
Horse armor DLC is back lads, with a fitting name indeed, we've come full circle!

vMkOGnv.jpg
Let those that don't value money spend it on crap. It's their choice. I am more worried about the "Add-ons" tab in the shop and if that includes more than the battle pass, such as extra character slots, extra inventory space etc. Blizzard has stated on multiple occasions no to those things, but they have a habit of lying and misleading lately.

Apparently shop was disabled in the streamer/reviewer build and no real images of the shop exist.

They said that battle pass will cost 1000 platinum or 10 $ so that stupid armor is 16$.
 
Joined
Dec 13, 2016
Messages
283
In case someone had any doubt it wouldn't be as retard as D3:



Which also means it took this guy, without prior knowledge, less than 9 days to level up to 100, gear up and clear the highest difficulty of the game.

Meanwhile "reviewers" praise the amazing amount of content...

Christ, at least Diablo 3 had the decency to shorten down the numbers to a maximum of 4 digits with a letter identifier for thousands/millions/billions instead of writing out the whole damned PI on your screen for every mob you hit.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
788
I could have sworn they said they were not allowing for that by pumping up enemy armor values to keep damage numbers low.

Doesn’t matter. At $70 + battle pass this is a wait for a deep sale game for me. My prediction is that players will tear into this game regarding high level balance across specs and classes. You aren’t going to play how you want, in the end.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,599
In case someone had any doubt it wouldn't be as retard as D3:



Which also means it took this guy, without prior knowledge, less than 9 days to level up to 100, gear up and clear the highest difficulty of the game.

Meanwhile "reviewers" praise the amazing amount of content...

Christ, at least Diablo 3 had the decency to shorten down the numbers to a maximum of 4 digits with a letter identifier for thousands/millions/billions instead of writing out the whole damned PI on your screen for every mob you hit.

need more text. CRITICAL HIT! AMAZING! C-C-COMBO BREAKER!
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,048
The irony is that D4 is markedly more decline than D3, if you look at the mechanics.

Can you be more specific? Other than less skills available, at least on paper D4 seems to improve on all mechanics vs D3.

I haven't researched it as much as I could have, but of things I have seen that turned me off:

MMO-lite gameplay (this is present almost everywhere, but main ones are the shared world, "world bossses" whose stats are completely out of par with the players and not meant to be tackled by a single person, etc)

Dumbed down stats, "single offense stat, make big number get bigger" design. This is very mobile-esque, and it's funny to look back at D3 and see people calling that dumbed down, when it was more complicated than here.

The rune system/build specs are largely gone. Talent trees are fun and all, but if you are destroying a large amount of build customization to get there... well...

They bragged about putting game-defining abilities on legendaries. This honestly isn't good design. It sounds so at first if you think they are adding those game-changing abilities on TOP of the baseline game experience, but what they seem to have done instead is move core perks that were part of the rune system onto legendaries, so you aren't even properly playing your class until you get said legendaries. This is huge decline.
 
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Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,201
Location
Swedex
Enthusiast is the null hypothesis

No, the null hypothesis is that the person in question is an idiot. As is the case with this guy since he, according to his own words, gave D3 85/100 and Torchlight 2 95/100.

Speaking of the game, I have the late game Druid footage here:

 
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ind33d

Learned
Joined
Jun 23, 2020
Messages
1,836
Enthusiast is the null hypothesis

No, the null hypothesis is that the person in question is an idiot. As is the case with this guy since he, according to his own words, gave D3 85/100 and Torchlight 2 95/100.

Speaking of the game, I have the late game Druid footage here:


I was there for the D3 and Torchlight fiasco. Launch D3 was worse than Torchlight 2 because of the RMAH and nonsensical difficulty. Before Reaper of Souls added rifts and crafting, Diablo 3 was trash. Reaper is arguably in the top 3 ARPGs ever made


That dev is right about controllers, though. D2 LOD is a carpal tunnel simulator. I am absolutely certain it would be more comfortable with a Steam Controller or something
 

Jimeh

Educated
Joined
May 10, 2011
Messages
52
Location
Australia
I haven't researched it as much as I could have, but of things I have seen that turned me off:

MMO-lite gameplay (this is present almost everywhere, but main ones are the shared world, "world bossses" whose stats are completely out of par with the players and not meant to be tackled by a single person, etc)
You can play solo, you can play multiplayer. That's Diablo? People have soloed the world bosses. So, you see people in town. That makes it easier to find people to play with. Ignore them, if you want. "Oh, it breaks immersion to see people with silly names in the world." Look, if you can imagine that you're a 7 foot tall barbarian instead of a 5 foot manlet then you can imagine these names are of an exotic tongue, native to the land.

Dumbed down stats, "single offense stat, make big number get bigger" design. This is very mobile-esque, and it's funny to look back at D3 and see people calling that dumbed down, when it was more complicated than here.
A single offense stat?! OMG that's so mobile. It's not like fighters have been using STR for damage rolls since forever. There's actually a fair amount of depth to the damage calculations but the "bad" thing is that it's mostly all useful. The exception that comes to mind is "damage to close" and "damage to distant" since you might not do one of those but mostly everything you get on an item is useful enough you can pretty much not even bother to read them while leveling. Refinement probably becomes more important at end-game but uniques tend to have stats that support the legendary aspect so I guess you could complain that item upgrades are always stuff you want and that makes you mad, for some reason.
The rune system/build specs are largely gone. Talent trees are fun and all, but if you are destroying a large amount of build customization to get there... well...
They're adding MORE customization. There are 2 "runes" to pick for each active skill. More could easily be added. The paragon board absolutely shits on D3 paragon system.
They bragged about putting game-defining abilities on legendaries. This honestly isn't good design. It sounds so at first if you think they are adding those game-changing abilities on TOP of the baseline game experience, but what they seem to have done instead is move core perks that were part of the rune system onto legendaries, so you aren't even properly playing your class until you get said legendaries. This is huge decline.
Again, this is just so Diablo. There have been legendary aspects on uniques since forever. Especially in D3 where you could extract them to wear as an item. Plus, D3 ended up being entirely based around set bonuses. There was no builds beyond taking the skills your set item added 10000% damage to.

Did you have a better design in mind you could share?
 
Joined
Jan 5, 2021
Messages
525
Badur's Gate nerds are fuming that Diablo has completely overshadowed their beloved games. Diablo 4 is an RPG and it will be wonderful. Haters gonna hate.
They have been seething since people started telling them (correctly) that Baldurs Gate isn't very good
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
Dumbed down stats, "single offense stat, make big number get bigger" design. This is very mobile-esque, and it's funny to look back at D3 and see people calling that dumbed down, when it was more complicated than here.

The rune system/build specs are largely gone. Talent trees are fun and all, but if you are destroying a large amount of build customization to get there... well...

Not sure where you got the single offense stat, make big number get bigger but everything regarding core/combat/utility stats is more complex than in D3 (https://maxroll.gg/d4/getting-started/stats-for-beginners).

The talent tree (from what I saw in public betas, not including the paragons) adds both complexity and customization over D3. My issue is the skill variety. While it's cool that you can get X interesting different combinations by pairing a skill with other various nodes in the tree I don't give a shit if I don't like that skill. Double (triple) that issue for the hybrids (rogue/druid).

They bragged about putting game-defining abilities on legendaries. This honestly isn't good design. It sounds so at first if you think they are adding those game-changing abilities on TOP of the baseline game experience, but what they seem to have done instead is move core perks that were part of the rune system onto legendaries, so you aren't even properly playing your class until you get said legendaries. This is huge decline.
Since we are comparing with D3, most of the runes needed their legendaries. A lot of the legendary powers in D4 have deterministic ways to get them and overall seems there's way more to mix and match and get some interesting combination.

Not sure if the game is going to be better than D3, but sure looks like "add complexity over D3 by any means necesary" was on the todo list.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,785
Location
bulgaristan
Codex Year of the Donut
Dumbed down stats, "single offense stat, make big number get bigger" design.
From what I saw, you have +damage from primary stat, + damage from damage type (fire, lightning, etc), + damage vs status (burning, stunned, etc), + damage vs vulnerable (probably KING stat), etc.
So you can build a character to do massive damage against poisoned enemies, for example. Its not just single offense stat. Though it does seem like it will be a damage race again, with the end result being either you one shot enemies, or they one shot you.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,392
Yeah seriously the best part about playing new games is exploring what it offers. The moment you search for build you lose that fun and you are playing effectively someone else game not yours.

This goes double for ARPG like diablo.
I'd bet money that almost everyone who says this is the first to copy popular ARPG builds online, rage at an unorthodox item build/hero position in Dota, netdeck in card games and mooch off combo videos in the latest FG

It's true, nonetheless.

It took years for me to figure it out. Because default is what you say shitload of idiots copying shit and reading on gamefaqs destroying their own fun. The second worst modern thing about gaming are achievements, the idea is good but it ended up as horrible participation awards.

Dumbed down stats, "single offense stat, make big number get bigger" design. This is very mobile-esque, and it's funny to look back at D3 and see people calling that dumbed down, when it was more complicated than here.

"Attack" used to be actual meaningful number. They changed it. Now each weapon have damage and speed and "attack" you see is just different form of DPS calculation that has no bearing on gameplay other than to inform you how much more or less damage your character does after all additional bonuses/maluses.

MMO-lite gameplay (this is present almost everywhere, but main ones are the shared world, "world bossses" whose stats are completely out of par with the players and not meant to be tackled by a single person, etc)

Never understood this argument toward Diablo. I mean D2 was literally posterboy for multiplayer ARPG and overall multi for ARPGs is important as seen by pretty much every arpg outthere.

Leaving aside validity of feature itself as someone that likes to play alone from my own testing it doesn't really change anything. Meat of the game is in dungeons, map is just a way to travel to those dungeons. Moreover it is not like whole map is multi, just zones of it are. None of those are required to be completed from my experience.

As for interaction with it itself from my own experience they are fine. Kind of like breathers from constant grinding while you traveling to next dungeon. They are often varied and don't really provide much loot. Tried that world boss fight but imho it was boring or at least that one was boring and just skipped it.
 
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Modron

Arcane
Joined
May 5, 2012
Messages
11,164
Yeah achievements should just be story related mainline stuff, the second you start peppering your games with lots of missable ones you're encouraging people to use guides. It's refreshing when games don't have them, especially linear ones. Also they kind of killed off in game unlockables, extras, fun cheat code, alternative mode shit, et cetera. Collect 83 random gizmos to get a popup with small jpeg in it, congratulations.

Even worse than that is publishers do use them to justify reducing content in future games because their data shows only 1% of players did this or 3% of players did that.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,392
Yeah like there is an era before achievements filled with games that provided you extra fun stuff for doing things in game (best example Tony Hawk games) and era after it with no fun but shitty jpegs.
 

zerotol

Arcane
Patron
Joined
Jan 30, 2009
Messages
3,614
Location
BE

Never understood this argument toward Diablo. I mean D2 was literally posterboy for multiplayer ARPG and overall multi for ARPGs is important as seen by pretty much every arpg outthere.

Leaving aside validity of feature itself as someone that likes to play alone from my own testing it doesn't really change anything. Meat of the game is in dungeons, map is just a way to travel to those dungeons. Moreover it is not like whole map is multi, just zones of it are. None of those are required to be completed from my experience.

As for interaction with it itself from my own experience they are fine. Kind of like breathers from constant grinding while you traveling to next dungeon. They are often varied and don't really provide much loot. Tried that world boss fight but imho it was boring or at least that one was boring and just skipped it.

You could perfectly play D2 as solo self found in single player which i did
 

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