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Diablo IV

KIss My Ass

Real name: SDG
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lol...lmao. the skill "tree" is actually a skill twig. The purpose of the twig is to merely show when you can unlock the next skill category. It's just a graphic effect for Diablo 3's rune system to give the illusion that there's any meaningful choice to make. Except in Diablo 3 you had 5 choices instead of 2 or 3, and the choices were more meaningful. Somehow...some fucking how Blizzard managed to turn the already boring and brain damaged rune system from Diablo 3 into something that requires even less mental effort. And the "runes" are insanely low effort and impactful with shit like increased 10% duration of a skill that lasts for 4 seconds. How is it actually possible for someone to defend this
They are ultimately the same exact thing, dipshit. But you seem hardcore. You probably prefer this
passivetree2-519x506.jpg

Dumb fuck.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,591
There is one additional minus i forgot to add to review. Lack of variability in monsters. There aren't than many monster types but at least those who are present are fun to fight with.
I heard that from Jeff G., a reviewer I've trusted for over a decade. It's a weird fuckup. The other games certainly weren't lacking in enemy variety.

Well like I said they went for quality instead of quantity. What is left is really fun to fight with. But yeah overall it feels like there should be at least 20-30% more monster types.

Managed to find rare C&C. I saw like 2-3 of those in my playthrough. Like a said before game play more like your typical RPG than ARPG. If they would add choices it would be full blown RPG.

image.png
I didn't see any of that quality.
It is incredible that after 20 years major aRPG cannot have enemies in range of D2?
The brought back fallen into D4 but where are those groups of Shamans that res from 2 screen away? I have only seen them spawn 1 or 2 guys from same screen and then the die.
They got some Charging snakes like enemies but they just do damage, do not stun so they do not matter.
No lightning bug like enemies from D2 act2 or scavengers that need to land first.
Except for Ghosts and those vampire casters in D4 nobody really tries to run away and ghosts only do it a bit.
Nothing like crazy little flayer enemies in Act3, especially exploding ones from end of it.
Then D2 act 5 has teleporting casters, and later super fast scary Blood melee dudes.
And lets not even go into end of Act 4 D2 enemies, I have yet to see any enemy have something like Iron Maiden curse that forced your melee to play tactically.
PoE has a same issue but there is it because of whole game design where 100 enemies are all trying to kill you at same time and if you leave them alive longer than 1-2s they suceed so devs did not even care about giving them any real variety.
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
462
Dear Lord, I just saw the ending of the campaign on stream. They didn't even bother trying to hide the fact they sold you a treadmill-and-shackles combo, just a full blown cliffhanger that might as well say "but more of our slop, you dumb fucks".

The shamelessness of it is quite something.
 

KIss My Ass

Real name: SDG
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Codex+ Now Streaming!
I didn't see any of that quality.
It is incredible that after 20 years major aRPG cannot have enemies in range of D2?
The brought back fallen into D4 but where are those groups of Shamans that res from 2 screen away? I have only seen them spawn 1 or 2 guys from same screen and then the die.
They got some Charging snakes like enemies but they just do damage, do not stun so they do not matter.
No lightning bug like enemies from D2 act2 or scavengers that need to land first.
Except for Ghosts and those vampire casters in D4 nobody really tries to run away and ghosts only do it a bit.
Nothing like crazy little flayer enemies in Act3, especially exploding ones from end of it.
Then D2 act 5 has teleporting casters, and later super fast scary Blood melee dudes.
And lets not even go into end of Act 4 D2 enemies, I have yet to see any enemy have something like Iron Maiden curse that forced your melee to play tactically.
PoE has a same issue but there is it because of whole game design where 100 enemies are all trying to kill you at same time and if you leave them alive longer than 1-2s they suceed so devs did not even care about giving them any real variety.
You post like you're drunk. If you need to talk to someone don't hesitate to pm me.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,591
I didn't see any of that quality.
It is incredible that after 20 years major aRPG cannot have enemies in range of D2?
The brought back fallen into D4 but where are those groups of Shamans that res from 2 screen away? I have only seen them spawn 1 or 2 guys from same screen and then the die.
They got some Charging snakes like enemies but they just do damage, do not stun so they do not matter.
No lightning bug like enemies from D2 act2 or scavengers that need to land first.
Except for Ghosts and those vampire casters in D4 nobody really tries to run away and ghosts only do it a bit.
Nothing like crazy little flayer enemies in Act3, especially exploding ones from end of it.
Then D2 act 5 has teleporting casters, and later super fast scary Blood melee dudes.
And lets not even go into end of Act 4 D2 enemies, I have yet to see any enemy have something like Iron Maiden curse that forced your melee to play tactically.
PoE has a same issue but there is it because of whole game design where 100 enemies are all trying to kill you at same time and if you leave them alive longer than 1-2s they suceed so devs did not even care about giving them any real variety.
You post like you're drunk. If you need to talk to someone don't hesitate to pm me.
I just wrote it on a phone and didn't bother checking it twice.
 

Nathir

Liturgist
Joined
Aug 3, 2017
Messages
1,224
lol...lmao. the skill "tree" is actually a skill twig. The purpose of the twig is to merely show when you can unlock the next skill category. It's just a graphic effect for Diablo 3's rune system to give the illusion that there's any meaningful choice to make. Except in Diablo 3 you had 5 choices instead of 2 or 3, and the choices were more meaningful. Somehow...some fucking how Blizzard managed to turn the already boring and brain damaged rune system from Diablo 3 into something that requires even less mental effort. And the "runes" are insanely low effort and impactful with shit like increased 10% duration of a skill that lasts for 4 seconds. How is it actually possible for someone to defend this
They are ultimately the same exact thing, dipshit. But you seem hardcore. You probably prefer this
View attachment 36904
Dumb fuck.

You keep talking about PoE in here, but just because PoE is shit doesn't mean D4 is good.
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here


tl;dw:

- people who proclaim total D4 victory over PoE suck
- people who non-stop hate on D4 just because PoE exists suck too
- gameplay feels great
- group play is better than in PoE
- both competitive groups who are vying for the first lvl100 in HC are 75% comprised of PoE vets (some others(Wudijo) are ahead, but they aren't legible for the race because they had access to that secret beta)
- Ziz' group is Ziz, Nugi, Steelmage, Carn
- the other group is imexile, Ben_ , Shroud and somebody I don't know
- HC is a very dicey proposition atm -> on crash or dc your character stays up to 40 seconds in the game
- sometimes you bug out and can't use any abilities, so group play is necessary for survival during these moments
- game is much better for casuals than PoE
- the Kripp Sorc build isn't optimal for group play, Ziz and Steel are using the Icicle Spam build (can type !build in his twitch channel for details)
- endgame is super repetitive, think PoE maps but without any previous league content (just monsters, no mechanics)
- Ziz is having a lot of fun
- Synergy between Sorcs is very strong
- no comment on the campaign story, since they all were skipping the cutscenes
- the environments looked varied and nice
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,591


tl;dw:

- people who proclaim total D4 victory over PoE suck
- people who non-stop hate on D4 just because PoE exists suck too
- gameplay feels great
- group play is better than in PoE
- both competitive groups who are vying for the first lvl100 in HC are 75% comprised of PoE vets (some others(Wudijo) are ahead, but they aren't legible for the race because they had access to that secret beta)
- Ziz' group is Ziz, Nugi, Steelmage, Carn
- the other group is imexile, Ben_ , Shroud and somebody I don't know
- HC is a very dicey proposition atm -> on crash or dc your character stays up to 40 seconds in the game
- sometimes you bug out and can't use any abilities, so group play is necessary for survival during these moments
- game is much better for casuals than PoE
- the Kripp Sorc build isn't optimal for group play, Ziz and Steel are using the Icicle Spam build (can type !build in his twitch channel for details)
- endgame is super repetitive, think PoE maps but without any previous league content (just monsters, no mechanics)
- Ziz is having a lot of fun
- Synergy between Sorcs is very strong
- no comment on the campaign story, since they all were skipping the cutscenes
- the environments looked varied and nice

Ziz is a cuck like rest that enables Blizzard to get away with this pay more to play early and get advantage in a race shit.
This shit will get all the cucks in the end when big companies start doing more and more shit like this.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,199
Location
Swedex
Is there a viable Necro build in this game that doesn't require summons? Something similar to Bone Necro in D2. I wanna try the class because of its aestethics, but hate summoning faggotry.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,705
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Is there a viable Necro build in this game that doesn't require summons? Something similar to Bone Necro in D2. I wanna try the class because of its aestethics, but hate summoning faggotry.

You can sacrifice the minions for flat bonuses, they'll be absent till you change it.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,392
I hit level 50 and got to nightmare difficulty. Seems like "sacred" items that drop are just normal items but better (much like previous arpg tiering once you hit higher def.) but they seem to get new base stats as well. I didn't see even once "+15% berserk duration" when I played on lower tier difficulty.

So far I like end game. There is plenty of things to do. Even if you don't like random quest there is still like 10s if not 100s of small side quests you can finish.

Fought once world boss and it was pretty boring. That boos was way too easy compared to rest of game though there was full 16 people party smashing it.

I didn't see any of that quality.
It is incredible that after 20 years major aRPG cannot have enemies in range of D2?
The brought back fallen into D4 but where are those groups of Shamans that res from 2 screen away? I have only seen them spawn

Shamans are really pain in ass compared to D2. They not only resurrect normal fallen but also special fallen as well and they do it constantly aside from casting actually some proper magic. They are bigger threat than in D2. Then if you get shaman elite with summoning it becomes painx2
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,392
I didn't see any of that quality.
It is incredible that after 20 years major aRPG cannot have enemies in range of D2?
The brought back fallen into D4 but where are those groups of Shamans that res from 2 screen away? I have only seen them spawn

Shamans are really pain in ass compared to D2. Then not only resurrect normal fallen but also special fallen as well and they do it constantly aside from casting actually some proper magic. They are bigger threat than in D2.
 

Seethe

Cipher
Joined
Nov 22, 2015
Messages
999
lol...lmao. the skill "tree" is actually a skill twig. The purpose of the twig is to merely show when you can unlock the next skill category. It's just a graphic effect for Diablo 3's rune system to give the illusion that there's any meaningful choice to make. Except in Diablo 3 you had 5 choices instead of 2 or 3, and the choices were more meaningful. Somehow...some fucking how Blizzard managed to turn the already boring and brain damaged rune system from Diablo 3 into something that requires even less mental effort. And the "runes" are insanely low effort and impactful with shit like increased 10% duration of a skill that lasts for 4 seconds. How is it actually possible for someone to defend this
They are ultimately the same exact thing, dipshit. But you seem hardcore. You probably prefer this
View attachment 36904
Dumb fuck.
I do prefer that, blizzdrone. Not because I think it's good since it's bloated as hell with empty stats, but because pretty much anything is better than Blizzshit's skill """"tree""""".
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,591
I didn't see any of that quality.
It is incredible that after 20 years major aRPG cannot have enemies in range of D2?
The brought back fallen into D4 but where are those groups of Shamans that res from 2 screen away? I have only seen them spawn

Shamans are really pain in ass compared to D2. Then not only resurrect normal fallen but also special fallen as well and they do it constantly aside from casting actually some proper magic. They are bigger threat than in D2.
I didn't see this pain you are talking about. They are always in same room and you murder them first. In D2 they can be 2 screens away in any direction, including inside houses.
Unless you are playing in Tier 3 and they got some new tricks there
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,591
Ok after watching story parts to the end this is total shit. Not as shit as D3 but this is not worth playing for the story. Especially not paying AAA price for this.
Even gameplay and boss battles were mostly shit.
If someone that never played any aRPG asked me to play PoE or D4 just for main story and parts I would always say PoE.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,251
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
- HC is a very dicey proposition atm -> on crash or dc your character stays up to 40 seconds in the game
- sometimes you bug out and can't use any abilities, so group play is necessary for survival during these moments
lul
Hard to imagine someone would make worse HC than poe, yet blizz succeeds.
- game is much better for casuals than PoE
Is this casual in the sense of "hey reddit, I only have 500 hours in PoE, but I think there is a problem with trading" or "reading is teh hard, make more big number on screen!"?
 

KIss My Ass

Real name: SDG
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Dumbfuck Shitposter
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Aya Cash's vagina I hope
Codex+ Now Streaming!
Shamans are really pain in ass compared to D2. They not only resurrect normal fallen but also special fallen as well and they do it constantly aside from casting actually some proper magic. They are bigger threat than in D2. Then if you get shaman elite with summoning it becomes painx2
Yeah you have to target them immediately. Can't fuck around with those guys.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,392
I didn't see this pain you are talking about. They are always in same room and you murder them first. In D2 they can be 2 screens away in any direction, including inside houses.
Unless you are playing in Tier 3 and they got some new tricks there

Dude what are you even talking about. D2 shamans were only resurrecting fallen aka the easiest enemy in game and they could only cast slow fireball. They were no threat to anyone other than 1st quest completion.
 
Joined
Dec 5, 2010
Messages
1,622
How long until this is on gamepass? Any reason why in the betas you couldn't transmog the barbarian's mostly useless extra weapons/statsticks into being invisible same as you could with armor pieces? Your character looks goofy with all that extra dangling junk in an otherwise good looking game.
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,591
I didn't see this pain you are talking about. They are always in same room and you murder them first. In D2 they can be 2 screens away in any direction, including inside houses.
Unless you are playing in Tier 3 and they got some new tricks there

Dude what are you even talking about. D2 shamans were only resurrecting fallen aka the easiest enemy in game and they could only cast slow fireball. They were no threat to anyone other than 1st quest completion.
Who cares about normal, real D2 begins on Hell difficulty
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here


tl;dw:

- game is solid 6/10, if they fix all the shit maybe even a 8/10
- all complaints are minor, but they add up "death by a thousand cuts"
- all the issues have no apparent logical reason to be like this
- no HP numbers on the globe
- HP globe has like 3 different HP indicators all rolled into one which makes it less useful
- no map overlay
- no gem tab in inventory
- some dungeon tilesets have big backtracking issues
- all quests are bad (think all the worst parts of Lost Ark leveling)
- full clear all mobs type mission in dungeons is aids
- can't easily reset the dungeons
- don't get the mount until act4
- cheat death is lame
- lots of fights are terrible for melee
- targetting or name-locking or the hit boxes are not tuned properly so you get stuck a lot as melee
- quest tracking sucks
- on death effects are on steroids (think bearers from PoE but every pack is like that)
- "Waller" mod on mobs gets annoying
- NPCs are spread apart in towns way too much
- a lot of things in the game feel intentionally padded/stretched/slowed down just so you play more
- random barriers in the open world make you dismount and wait for cooldown to go up again
- if you're in a party you can no longer be invited into any other party
- chat randomly opens, making you unable to use any abilities
- monsters don't drop their loot instantly, have to wait for long death animations sometimes
 

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