- chat randomly opens, making you unable to use any abilities
- chat randomly opens, making you unable to use any abilities
222411111111Q344211QQQQQQ11- chat randomly opens, making you unable to use any abilities
It can be pretty challenging on World Tier II. I've died a few times, typically to elites and bosses. Evasion is a big part of the game.Just a question, can you die on the first 10hs? That would already make it leaps ahead of 99% of ARPGs. I always burn out of tedium by that point. Do you actually need to play good like evading shit, use movement skills or is t like most ARPGs where you can be replaced by a bot once you have a build?
- lots of fights are terrible for melee
Just a question, can you die on the first 10hs? That would already make it leaps ahead of 99% of ARPGs. I always burn out of tedium by that point. Do you actually need to play good like evading shit, use movement skills or is t like most ARPGs where you can be replaced by a bot once you have a build?
If you play Druid then yeahJust a question, can you die on the first 10hs? That would already make it leaps ahead of 99% of ARPGs. I always burn out of tedium by that point. Do you actually need to play good like evading shit, use movement skills or is t like most ARPGs where you can be replaced by a bot once you have a build?
Diablo 4 = Diablo 3 + Path of Exile + WoW
This is not the game most people have been waiting for since Diablo 2. Who the fuck needs, for example, 1000 side quests in a Diablo game? Level scaling? Gtfo with this piece of overpriced garbage.
It would probably be more accurate to say 3 and 4 were made by devs who know nothing beyond WoW expansions. I'm not even sure where to place Starcraft 2 in such a company.while the latest iterations have been created by soyjacks.
full price game + season pass & micro transactionsHow is the game doing? Knowing modern GAMERS, it sells like chocolate chip hot cakes?
Diablo 4 = Diablo 3 + Path of Exile + WoW
This is not the game most people have been waiting for since Diablo 2. Who the fuck needs, for example, 1000 side quests in a Diablo game? Level scaling? Gtfo with this piece of overpriced garbage.
Very little variation in dungeons and monsters. Lackluster end-game content that is eerily similar to greater rifts design. And the worst offender of them all, level scaling.
Well at least they did that like the classics., for obvious reasons
are you playing as diablo or what?Basically campaign is evil encroaching on sanctuary from 0 to 100 while after campaign you have outright 100
are you playing as diablo or what?Basically campaign is evil encroaching on sanctuary from 0 to 100 while after campaign you have outright 100
Side quests mostly consist of fetch quests as far as I have seen (but I could be wrong). There are many dungeons but there are very few variations of them. World bosses provide no challenge, I assume like everything else in the game to cater to the widest casual group. Things like hell tide is a neat idea, but it's all drowned by some exceptionally bad game design - chiefly the itemisation and the level scaling.Very little variation in dungeons and monsters. Lackluster end-game content that is eerily similar to greater rifts design. And the worst offender of them all, level scaling.
I mean, end game content is completely different to D3. D3 end game was just rifts which is pretty much POE map system but with different coat of paint and you can't choose what you will face. D4 end game content looks like D3 adventure mode but scaled up imho something i really liked about D3 rework in 2.0 as I hated campaign. You can do side quests, hell tides, three of whisper quests, do dungeons, do some group events with other players, world bosses from time to time and if you want PVP as there are some areas that enable pvp with set of rules to follow.
D4 "base game" has pretty much most expansive end game content from all arpgs. Obviously it can't match end game content of say POE with it's 10 years of expansions but for a base game there is something to do.