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Diablo IV

Saravan

Savant
Joined
Jul 11, 2019
Messages
926
I'm playing through D2 resurrected and it's boring as fuck, the itemization, especially, is nothing special, at least in the campaign.

It plays extremely slow, the quests are forgettable and are only 6(?) per chapter, the inventory is extremely limited, you spend most of your time portal to camp, sell shit, portal back.

Graphics and music are the high point, but otherwise it's antiquated game design that was abandoned long ago.
Those are the least of its problems. The biggest ones are runewords, lack of endgame outside of Baal runs and maybe synergies but YMMV on that. I have no idea how people play it for so long.
It's not bloated dogshit like PoE where you're forced into trading if you want viable builds, if that's what you're suggesting. I swear, only PoE enthusiasts say this shit and talk about "muh endgame" and how "it's too slow" because their brain damage has adapted to one shotting the entire screen in the fraction of a second, and so the only challenge left in that game is to get one shot by something off screen. It's either that or your build isn't viable and you die all the time, because yes PoE has a lot of shit that won't work despite its build "diversity". How are "runewords" a problem? You didn't explain it.

People play it for so long because the itemization is excellent and makes the runs fresh. The normal enemies are different, and FEEL different. They're not just a horde that fill up the screen to the brim. Getting lucky and picking up a white wand in the first act can end up so good, it can carry you til Hell difficulty. Congratulations, you've beaten all difficulties! The point is now to create a new character and make a new build. Who would've thought?
Runewords are a problem in the sense that certain ones like enigma were made so powerful that it effectively pushed all other options away. However, there was no issue at all with the concept of runewords. It was just another type of item on top of set items, uniques and class specifics. This is the problem with this discussion. They are hyperfocused on the flaws of D2, a game made over two decades ago (I can't stress this enough), and use it as an argument for what exactly? Even more streamlined shit like D4?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,392
Now that someone mentioned Grim Dawn. D4 feels a lot like GD. Same type of campaign and structure. Though GD is far more linear in its design (those who played know what I am talking about). Using word to convey end game is also very similar as GD features those dungeons with keys and some other smaller stuff as end game that pretty much are dungeons in D4. At least for updated base game.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
I'm playing through D2 resurrected and it's boring as fuck, the itemization, especially, is nothing special, at least in the campaign.

It plays extremely slow, the quests are forgettable and are only 6(?) per chapter, the inventory is extremely limited, you spend most of your time portal to camp, sell shit, portal back.

Graphics and music are the high point, but otherwise it's antiquated game design that was abandoned long ago.
Those are the least of its problems. The biggest ones are runewords, lack of endgame outside of Baal runs and maybe synergies but YMMV on that. I have no idea how people play it for so long.
It's not bloated dogshit like PoE where you're forced into trading if you want viable builds, if that's what you're suggesting. I swear, only PoE enthusiasts say this shit and talk about "muh endgame" and how "it's too slow" because their brain damage has adapted to one shotting the entire screen in the fraction of a second, and so the only challenge left in that game is to get one shot by something off screen. It's either that or your build isn't viable and you die all the time, because yes PoE has a lot of shit that won't work despite its build "diversity". How are "runewords" a problem? You didn't explain it.

People play it for so long because the itemization is excellent and makes the runs fresh. The normal enemies are different, and FEEL different. They're not just a horde that fill up the screen to the brim. Getting lucky and picking up a white wand in the first act can end up so good, it can carry you til Hell difficulty. Congratulations, you've beaten all difficulties! The point is now to create a new character and make a new build. Who would've thought?
PoE is shit lol. I'm thinking of actually good games, like Grim Dawn.
Grim Dawn is not a good game. It is just average aRPG.
 

Seethe

Cipher
Joined
Nov 22, 2015
Messages
999
I'm playing through D2 resurrected and it's boring as fuck, the itemization, especially, is nothing special, at least in the campaign.

It plays extremely slow, the quests are forgettable and are only 6(?) per chapter, the inventory is extremely limited, you spend most of your time portal to camp, sell shit, portal back.

Graphics and music are the high point, but otherwise it's antiquated game design that was abandoned long ago.
Those are the least of its problems. The biggest ones are runewords, lack of endgame outside of Baal runs and maybe synergies but YMMV on that. I have no idea how people play it for so long.
It's not bloated dogshit like PoE where you're forced into trading if you want viable builds, if that's what you're suggesting. I swear, only PoE enthusiasts say this shit and talk about "muh endgame" and how "it's too slow" because their brain damage has adapted to one shotting the entire screen in the fraction of a second, and so the only challenge left in that game is to get one shot by something off screen. It's either that or your build isn't viable and you die all the time, because yes PoE has a lot of shit that won't work despite its build "diversity". How are "runewords" a problem? You didn't explain it.

People play it for so long because the itemization is excellent and makes the runs fresh. The normal enemies are different, and FEEL different. They're not just a horde that fill up the screen to the brim. Getting lucky and picking up a white wand in the first act can end up so good, it can carry you til Hell difficulty. Congratulations, you've beaten all difficulties! The point is now to create a new character and make a new build. Who would've thought?
PoE is shit lol. I'm thinking of actually good games, like Grim Dawn.
Can't disagree with you there, Grim Dawn is top tier. But Grim Dawn doesn't have an "end game" either.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
Grim Dawn is not a good game. It is just average aRPG.

and what, Path of exile is better? :lol:

Grim Dawn is not exceptional in any way, but at least you can focus on playing the game instead of endless trading and grinding
Neither are exceptional games atm. Both had potential at start that they never fulfilled. GD just become same or worse with each new act and POE got bloated with shit and decided to abandon slower tactical gameplay of D2 and catered to zoom zoom retards.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,392
It has the Crucible, Shattered Realm and Roguelike dungeons.

Just dungeons, there isn't really anything rogue about them. imho out of those 3 those dungeons are the best. Both crucible and Shattered realm are boring af.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,201
Location
Eastern block
Which is worthless

What you dont realise is that every Diablo-like is nothing like Diablo

Path of Exile, Grim Dawn, Van Helsing, Wolcen, Lost Ark all look and play the same

They feel like MMOs while Diablo was a methodical, slower-pace dungeon crawler

The only games which fit this bill are,

- Diablo 1
- Diablo II Classic on Hardcore, without running
- Harbinger (sci fi Diablo clone)
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
Which is worthless

What you dont realise is that every Diablo-like is nothing like Diablo

Path of Exile, Grim Dawn, Van Helsing, Wolcen, Lost Ark all look and play the same

They feel like MMOs while Diablo was a methodical, slower-pace dungeon crawler

The only games which fit this bill are,

- Diablo 1
- Diablo II Classic on Hardcore, without running
- Harbinger (sci fi Diablo clone)
I have played both D1 and D2 at release and I have played D2:LoD, I do not understand what is so much different between D2C and LoD. Also I do not understand why you hate running. Enemies in D2 are also very fast, often faster than you even with running. I am playing D2R a lot now and they chase me down often and I need to spam potions and run away with TP :D
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,965
Just finished the campaign on Tier 2.

It's the first Diablo game for me. I was curious to play one of these cause I've kickstared Grim Dawn long time ago.

Needless to say, I think it's shit and satanic.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
Just finished the campaign on Tier 2.

It's the first Diablo game for me. I was curious to play one of these cause I've kickstared Grim Dawn long time ago.

Needless to say, I think it's shit and satanic.
Why did you waste 100$ on shit?
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,201
Location
Eastern block
Classic didn't have elemental immunities so it was not harder.

brilliant conclussion

Why are elemental immunities the ONLY parameter of difficulty? :lol: dont be dumb sykar

it was much harder to find good gear, builds were less cookie cutter, mercenaries werent persistent, it was very hard to stack resists

Chaos Sanctuary was literally HELL in classic

It was VERY hard to do without other people, it took FOREVER, and you basically must move constantly (you cannot spam skills or you die)
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Its been a LONG ago since I played Diablo II, I cant claim I have perfect memory of it but I remember playing on Hell on LoD 1.10 and while the immunities were an extra mechanic that I liked, I never felt they added this super tough layer of difficulty unless you really overfocused on a single damage type. I actually got disappointed because everyone at the time were hyping it up as a balls crushing difficulty and ended being okay. Yes, you cant play like a moron and just charge on the middle of static charge elite mobs but it wasnt soul crushing like I hoped it would be.
 
Joined
Mar 3, 2010
Messages
9,483
Location
Italy
it changed. there was a time when last difficulty was interesting and challenging, then it got changed into "you either have one of the top sets ALREADY and are level 90+ ALREADY or you get minced by the first random minor boss you meet".
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
788

Not sure how he can play D2 for twenty years straight and then skip the story for D4. Not disagreeing with his review since I wouldn't know, but still. My mind is the exact opposite of speed runners.
 

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