2 months at bestOh no D4 is going to die after a decade? What a total failure!This is a game I see myself returning to for years just like I did for the last three.
people are going to play d2 even after d4 is dead (d3 already is).
These are not random features, they are all features that add depth to itemisation which greatly affects build diversity (besides simplistic skill tree). Itemisation is key to longevity for any ARPG and a fundamental issue for D4 is that these things will never be fixed because the game simply wasn't designed for it. Max 2 sockets mean for instance that there is no possibility to introduce runewords or a similar system, it also narrows the customization of items with gems or jewels (but these don't exist either in D4).After the wonderful experience that is PoE trade and the incredible success of D3 AH I can't imagine why a developer would increase drop rates and block trade.
Saravan
What's with this deal of listing random features of some games and considering them required. It's a different game and the systems combined are a step up in depth over diablo games (while still far away from PoE). How edgy do you have to be to list stuff like "max 2 sockets" ?
Repetitive and obnoxious dungeon mechanics -> huge issue. Everything you listed there, irrelevant crap.
I agree with most of what you said, but they actually could change that in an update or expansion. D2 didn't have runewords at first, they were introduced in... the expansion. Go figure.These are not random features, they are all features that add depth to itemisation which greatly affects build diversity (besides simplistic skill tree). Itemisation is key to longevity for any ARPG and a fundamental issue for D4 is that these things will never be fixed because the game simply wasn't designed for it. Max 2 sockets mean for instance that there is no possibility to introduce runewords or a similar system, it also narrows the customization of items with gems or jewels (but these don't exist either in D4).After the wonderful experience that is PoE trade and the incredible success of D3 AH I can't imagine why a developer would increase drop rates and block trade.
Saravan
What's with this deal of listing random features of some games and considering them required. It's a different game and the systems combined are a step up in depth over diablo games (while still far away from PoE). How edgy do you have to be to list stuff like "max 2 sockets" ?
Repetitive and obnoxious dungeon mechanics -> huge issue. Everything you listed there, irrelevant crap.
Understandable, however, that a D4-enjoyer doesn't get this. D2 isn't perfect, but provided a perfect base to expand upon, going the opposite direction is a straight downgrade.
It's not an unreasonable standard to expect a triple A company to leverage good ideas and mechanics from previous installments of a game when they also ask for 70 USD. I honestly find this argument a bit of a cope precisely because D3 itemisation is still garbage even after all its changes, which D4 itemisation is clearly based upon.I agree with most of what you said, but they actually could change that in an update or expansion. D2 didn't have runewords at first, they were introduced in... the expansion. Go figure.These are not random features, they are all features that add depth to itemisation which greatly affects build diversity (besides simplistic skill tree). Itemisation is key to longevity for any ARPG and a fundamental issue for D4 is that these things will never be fixed because the game simply wasn't designed for it. Max 2 sockets mean for instance that there is no possibility to introduce runewords or a similar system, it also narrows the customization of items with gems or jewels (but these don't exist either in D4).After the wonderful experience that is PoE trade and the incredible success of D3 AH I can't imagine why a developer would increase drop rates and block trade.
Saravan
What's with this deal of listing random features of some games and considering them required. It's a different game and the systems combined are a step up in depth over diablo games (while still far away from PoE). How edgy do you have to be to list stuff like "max 2 sockets" ?
Repetitive and obnoxious dungeon mechanics -> huge issue. Everything you listed there, irrelevant crap.
Understandable, however, that a D4-enjoyer doesn't get this. D2 isn't perfect, but provided a perfect base to expand upon, going the opposite direction is a straight downgrade.
You're comparing a newly released game with one that had literally decades of updates and a full retail expansion.
Anyway, the bigger issue is level scaling. That would require either new non-scaling areas introduced or a total overhaul of the existing content.
I agree with most of what you said, but they actually could change that in an update or expansion. D2 didn't have runewords at first
Yeah I didn't like runewords either. It was about that specific claim though. It wasn't a D2 launch feature so acting as if it's impossible to add in post launch is strange, at minimum.I agree with most of what you said, but they actually could change that in an update or expansion. D2 didn't have runewords at first
First runewords are terrible system that killed a lot of D2 itemization. Second I highly doubt they can change the item's affixes without codding the game from scratch, the best D4 can become is D3 pre-smart loot. Majority of D4 item affixes are too specific and the classes are too broad. For example all characters benefit from Cooldown reduction so any item that can roll it you want it. Same with all damage reduction , skills, health etc. modifiers. So you end up with every build wanting the same items only difference is the legendary power on them. They can improve it by at least doubling the skill tree and make the new skills benefit form broad modifiers, like skill that scales with Wisdom for example or skill that benefits from mana regeneration for it's damage etc. Anything that is not a top down build that the developer created. That ofc will not happen as seen by D3 and D4 nerfs over the years, when a build was made by players and wasn't part of the devs ideas it gets nerfed to unusability. Only approved fun is allowed.
... big pile of shit...
What sort of retarded take is this. Having items with MMO-trash 'power level' is the reason why all early game items become instantly useless as you progress. If you find a frostburn or magefist in D2 at normal difficulty that can be a key item that stays with you throughout the game. You don't have to find it once more at hell difficulty just for it to stay relevant.... big pile of shit...
Uniques are not really uniques as they will drop with higher level therefore you comparison is retarded.
Items with 725+ power level are end game items. The rest are trash.
What sort of retarded take is this. Having items with MMO-trash 'power level' is the reason why all early game items become instantly useless as you progress. If you find a frostburn or magefist in D2 at normal difficulty that can be a key item that stays with you throughout the game. You don't have to find it once more at hell difficulty just for it to stay relevant.... big pile of shit...
Uniques are not really uniques as they will drop with higher level therefore you comparison is retarded.
Items with 725+ power level are end game items. The rest are trash.
But the internet said Blizzard was about to go bankrupted?Diablo® IV Crosses $666 Million Sell-Through within Five Days of Launch, Setting New Blizzard All-Time Record
https://investor.activision.com/new...ses-666-million-sell-through-within-five-days
Activision sure loves their "Mark of the Beast" symbolism for some odd reason...
Don't care either way. The old Blizzard died a long time ago.But the internet said Blizzard was about to go bankrupted?Diablo® IV Crosses $666 Million Sell-Through within Five Days of Launch, Setting New Blizzard All-Time Record
https://investor.activision.com/new...ses-666-million-sell-through-within-five-days
Activision sure loves their "Mark of the Beast" symbolism for some odd reason...
Since when is this even an argument? D3 also sold really well, still a garbage game. I'm sensing a lot of redditor aura amongst D4 enjoyers.Don't care either way. The old Blizzard died a long time ago.But the internet said Blizzard was about to go bankrupted?Diablo® IV Crosses $666 Million Sell-Through within Five Days of Launch, Setting New Blizzard All-Time Record
https://investor.activision.com/new...ses-666-million-sell-through-within-five-days
Activision sure loves their "Mark of the Beast" symbolism for some odd reason...
Depends on slot and important rolls actually. But keep on codexing.What sort of retarded take is this. Having items with MMO-trash 'power level' is the reason why all early game items become instantly useless as you progress. If you find a frostburn or magefist in D2 at normal difficulty that can be a key item that stays with you throughout the game. You don't have to find it once more at hell difficulty just for it to stay relevant.
People said d3 sold only because of d2 and that d3 and immortal fiascos will bankrupt bliz. Considering the way it's worded it sold less units than D3 but still very profitable.Since when is this even an argument? D3 also sold really well, still a garbage game. I'm sensing a lot of redditor aura amongst D4 enjoyers.
Slot and important roll might apply to a handful of uniques (out of like 60-70 in total, which is abysmal to begin with). For the vast majority of items, item power will be the defining factor. It's definitely not anything like D2's take on uniques. In D2, most great uniques are so hard to find that unless you grind yourself to death you are just going to see one or two Griffons, Death's Fathom etc. Regardless of the rolls on these items they will always be great. In D4, the item power severally affects the usability of all items, including uniques. The guy I quoted even admitted himself that anything past a certain item power threshold is automatically trash. But keep on fanboying.Depends on slot and important rolls actually. But keep on codexing.What sort of retarded take is this. Having items with MMO-trash 'power level' is the reason why all early game items become instantly useless as you progress. If you find a frostburn or magefist in D2 at normal difficulty that can be a key item that stays with you throughout the game. You don't have to find it once more at hell difficulty just for it to stay relevant.
Probably won't get through, but there are reasons for many of these systems. A "low level" unique that is build defining will be used in D4 until you get a better version of it, same as in D2. The difference is, the ones that aren't that strong enough to overcome a lot of affix difference will still be used in a final build.
People said d3 sold only because of d2 and that d3 and immortal fiascos will bankrupt bliz. Considering the way it's worded it sold less units than D3 but still very profitable.Since when is this even an argument? D3 also sold really well, still a garbage game. I'm sensing a lot of redditor aura amongst D4 enjoyers.
You are very confused with uniques and item power. They only drop sacred/ancestral and the difference between those isn't that big. Only active weapon slot would make the unique unusable if too low item level.
And the rare ones are super rare, at least atm.
Where did you get those build stats? They all seem fast leveling focused.
You are very confused with uniques and item power. They only drop sacred/ancestral and the difference between those isn't that big. Only active weapon slot would make the unique unusable if too low item level.
And the rare ones are super rare, at least atm.
Where did you get those build stats? They all seem fast leveling focused.
From 11 equipment slots I have uniques in 8 of them. Very rare.