PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,386
If barbarian wears one of those fur cape armors, he looks pretty fat.
Mobs get a %dmg modifier in higher level maps which bosses don't. Or it was the case last time I read about it, a while ago.Their stats are static and independent from your level, so it's not the same. In D4 an enemy that is level 100 will have different stats if you are level 90, 91, 92 etc. So even if nightmare dungeons have set level it's still level scaled comparatively to your level. Also don't understand what you mean "bosses don't" ? They defiantly get the map modifiers.
Yeah that’s gotta be it Quin
Yeah that’s gotta be it Quin
Reminder to check which posters are defending this turd.
Yeah that’s gotta be it Quin
Reminder to check which posters are defending this turd.
Imagine being impressed by this shit.
- Items limited to 4 affixes
- No prefix/suffix system
- Uninspiring unique effects
- Lack of stat depth (no accuracy rating on melee weapons, block rate, MF, faster hit recovery, faster cast rate, life/mana steal %, knockback, prevent monster heal, ignore defence, etc.)
- No stat requirements on items
- No meaningful stat difference between cloth pants or greaves (e.g. defense value)
- The mere concept of item power (lmao WoW)
- Level scaling makes low level items completely meaningless as they will quickly become redundant (e.g. no need to save frostburn or w/e).
- Max 2 sockets
- No set items
- No class-specific items (to make classes stand out more)
- No runewords or similar system (spare me the enigma-argument, a new runeword system doesn't automatically = OP shit).
- Lack of runewords or similar system also makes white and grey-socketed 'base items' completely meaningless
- Account bound legendary and uniques (can't trade...)
2 months at bestOh no D4 is going to die after a decade? What a total failure!This is a game I see myself returning to for years just like I did for the last three.
people are going to play d2 even after d4 is dead (d3 already is).
These are not random features, they are all features that add depth to itemisation which greatly affects build diversity (besides simplistic skill tree). Itemisation is key to longevity for any ARPG and a fundamental issue for D4 is that these things will never be fixed because the game simply wasn't designed for it. Max 2 sockets mean for instance that there is no possibility to introduce runewords or a similar system, it also narrows the customization of items with gems or jewels (but these don't exist either in D4).After the wonderful experience that is PoE trade and the incredible success of D3 AH I can't imagine why a developer would increase drop rates and block trade.
Saravan
What's with this deal of listing random features of some games and considering them required. It's a different game and the systems combined are a step up in depth over diablo games (while still far away from PoE). How edgy do you have to be to list stuff like "max 2 sockets" ?
Repetitive and obnoxious dungeon mechanics -> huge issue. Everything you listed there, irrelevant crap.
I agree with most of what you said, but they actually could change that in an update or expansion. D2 didn't have runewords at first, they were introduced in... the expansion. Go figure.These are not random features, they are all features that add depth to itemisation which greatly affects build diversity (besides simplistic skill tree). Itemisation is key to longevity for any ARPG and a fundamental issue for D4 is that these things will never be fixed because the game simply wasn't designed for it. Max 2 sockets mean for instance that there is no possibility to introduce runewords or a similar system, it also narrows the customization of items with gems or jewels (but these don't exist either in D4).After the wonderful experience that is PoE trade and the incredible success of D3 AH I can't imagine why a developer would increase drop rates and block trade.
Saravan
What's with this deal of listing random features of some games and considering them required. It's a different game and the systems combined are a step up in depth over diablo games (while still far away from PoE). How edgy do you have to be to list stuff like "max 2 sockets" ?
Repetitive and obnoxious dungeon mechanics -> huge issue. Everything you listed there, irrelevant crap.
Understandable, however, that a D4-enjoyer doesn't get this. D2 isn't perfect, but provided a perfect base to expand upon, going the opposite direction is a straight downgrade.
It's not an unreasonable standard to expect a triple A company to leverage good ideas and mechanics from previous installments of a game when they also ask for 70 USD. I honestly find this argument a bit of a cope precisely because D3 itemisation is still garbage even after all its changes, which D4 itemisation is clearly based upon.I agree with most of what you said, but they actually could change that in an update or expansion. D2 didn't have runewords at first, they were introduced in... the expansion. Go figure.These are not random features, they are all features that add depth to itemisation which greatly affects build diversity (besides simplistic skill tree). Itemisation is key to longevity for any ARPG and a fundamental issue for D4 is that these things will never be fixed because the game simply wasn't designed for it. Max 2 sockets mean for instance that there is no possibility to introduce runewords or a similar system, it also narrows the customization of items with gems or jewels (but these don't exist either in D4).After the wonderful experience that is PoE trade and the incredible success of D3 AH I can't imagine why a developer would increase drop rates and block trade.
Saravan
What's with this deal of listing random features of some games and considering them required. It's a different game and the systems combined are a step up in depth over diablo games (while still far away from PoE). How edgy do you have to be to list stuff like "max 2 sockets" ?
Repetitive and obnoxious dungeon mechanics -> huge issue. Everything you listed there, irrelevant crap.
Understandable, however, that a D4-enjoyer doesn't get this. D2 isn't perfect, but provided a perfect base to expand upon, going the opposite direction is a straight downgrade.
You're comparing a newly released game with one that had literally decades of updates and a full retail expansion.
Anyway, the bigger issue is level scaling. That would require either new non-scaling areas introduced or a total overhaul of the existing content.
I agree with most of what you said, but they actually could change that in an update or expansion. D2 didn't have runewords at first
Yeah I didn't like runewords either. It was about that specific claim though. It wasn't a D2 launch feature so acting as if it's impossible to add in post launch is strange, at minimum.I agree with most of what you said, but they actually could change that in an update or expansion. D2 didn't have runewords at first
First runewords are terrible system that killed a lot of D2 itemization. Second I highly doubt they can change the item's affixes without codding the game from scratch, the best D4 can become is D3 pre-smart loot. Majority of D4 item affixes are too specific and the classes are too broad. For example all characters benefit from Cooldown reduction so any item that can roll it you want it. Same with all damage reduction , skills, health etc. modifiers. So you end up with every build wanting the same items only difference is the legendary power on them. They can improve it by at least doubling the skill tree and make the new skills benefit form broad modifiers, like skill that scales with Wisdom for example or skill that benefits from mana regeneration for it's damage etc. Anything that is not a top down build that the developer created. That ofc will not happen as seen by D3 and D4 nerfs over the years, when a build was made by players and wasn't part of the devs ideas it gets nerfed to unusability. Only approved fun is allowed.
... big pile of shit...
What sort of retarded take is this. Having items with MMO-trash 'power level' is the reason why all early game items become instantly useless as you progress. If you find a frostburn or magefist in D2 at normal difficulty that can be a key item that stays with you throughout the game. You don't have to find it once more at hell difficulty just for it to stay relevant.... big pile of shit...
Uniques are not really uniques as they will drop with higher level therefore you comparison is retarded.
Items with 725+ power level are end game items. The rest are trash.
What sort of retarded take is this. Having items with MMO-trash 'power level' is the reason why all early game items become instantly useless as you progress. If you find a frostburn or magefist in D2 at normal difficulty that can be a key item that stays with you throughout the game. You don't have to find it once more at hell difficulty just for it to stay relevant.... big pile of shit...
Uniques are not really uniques as they will drop with higher level therefore you comparison is retarded.
Items with 725+ power level are end game items. The rest are trash.
But the internet said Blizzard was about to go bankrupted?Diablo® IV Crosses $666 Million Sell-Through within Five Days of Launch, Setting New Blizzard All-Time Record
https://investor.activision.com/new...ses-666-million-sell-through-within-five-days
Activision sure loves their "Mark of the Beast" symbolism for some odd reason...