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Diablo IV

Joyvankek

Learned
Joined
Dec 4, 2021
Messages
296
Girls love Diabolo as well for online dressup parties.

Dress-Up-Diablo.png

Is that... is that vitiligo?
If she was white with long nose, and if she was older, she would look like Baba Jaga.
proxy-image
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,380
After lvl 50 for me game pretty much became dead with my barb. You get insane drop in EXP earned after lvl 50. Spent last 3 days playing on and off and managed to only get to like 60. Sure affixes got better as well as you get new aspects and occasional unique but it feels like treading water. Even sigils are like super grind. You need to get like 5-7 dungeons to lvl sigil to like lvl 3-4 which is basically nothing.

Tried to do some questing and events but still it feels like treading water.

Rolled Sorc and holly shit FX they put onto that class is probably worse than Grim Dawn. Incernate looks soo fuckign bad. Class feels like they took it out of some mobile game.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,000
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Rolled Sorc and holly shit FX they put onto that class is probably worse than Grim Dawn. Incernate looks soo fuckign bad. Class feels like they took it out of some mobile game.

Like Diablo Immortal?

I have no idea, but it'd be funny if they did just recycle their animations and art from DI and upscaled the resolution.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,532
Girls love Diabolo as well for online dressup parties.

Dress-Up-Diablo.png

Is that... is that vitiligo?
No she’s just coming down from her favorite preworkout

1604616121900.png

It's clearly vitiligo, and the only thing i can think of is that the blue haired retard who came up with that landwhale design also tried to shove in some illness for good measure, like a lesser version of the wheel chair rogue from nu-D&D.

And the very fact those kind of people have ANY imput in the game is reason enough for me not to try it ever.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,000
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Girls love Diabolo as well for online dressup parties.

Dress-Up-Diablo.png

Is that... is that vitiligo?
No she’s just coming down from her favorite preworkout

1604616121900.png

It's clearly vitiligo, and the only thing i can think of is that the blue haired retard who came up with that landwhale design also tried to shove in some illness for good measure, like a lesser version of the wheel chair rogue from nu-D&D.

And the very fact those kind of people have ANY imput in the game is reason enough for me not to try it ever.

The wheel chair is coming soon to the pay store.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,361
That is nothing like PoE. Getting one shotted outside of bosses is extremely rare and "white"/normal monster can't ever kill you in one hit, because there is no level scaling. The so called oneshot deaths in PoE (99% of them are not actual one-shots) are rare combinations of an enemy having stacked buffs from map mods + crit-ing you or dying from avoidable game mechanic.

Level scaling had nothing to do with it though. He was in nightmare dungeons vs 114 lvl mobs with "map mods". He also got hit by a very slow projectile that gets extra damage cause you're supposed to avoid it.
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,278
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
That is nothing like PoE. Getting one shotted outside of bosses is extremely rare and "white"/normal monster can't ever kill you in one hit, because there is no level scaling. The so called oneshot deaths in PoE (99% of them are not actual one-shots) are rare combinations of an enemy having stacked buffs from map mods + crit-ing you or dying from avoidable game mechanic.

Level scaling had nothing to do with it though. He was in nightmare dungeons vs 114 lvl mobs with "map mods". He also got hit by a very slow projectile that gets extra damage cause you're supposed to avoid it.

Didn't mean the regular level scaling, but the scaling from the level difference that is still pure guess if you will get one shot when entering. Map mods don't really matter for damage as worst are what...added damage for something like +15% phys as x element or some shit. D4 has that MMO mechanic where the more level difference you have with the mobs, more damage they do to you with less defense and damage you have.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,361
Well you said it doesn't apply to poe, but fighting higher level enemies in PoE comes with similar penalties. The monsters have higher evasion/accuracies and in maps increased damage multipliers on top (while bosses don't).
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,278
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Well you said it doesn't apply to poe, but fighting higher level enemies in PoE comes with similar penalties. The monsters have higher evasion/accuracies and in maps increased damage multipliers on top (while bosses don't).

Their stats are static and independent from your level, so it's not the same. In D4 an enemy that is level 100 will have different stats if you are level 90, 91, 92 etc. So even if nightmare dungeons have set level it's still level scaled comparatively to your level. Also don't understand what you mean "bosses don't" ? They defiantly get the map modifiers.
 
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abija

Prophet
Joined
May 21, 2011
Messages
3,361
Their stats are static and independent from your level, so it's not the same. In D4 an enemy that is level 100 will have different stats if you are level 90, 91, 92 etc. So even if nightmare dungeons have set level it's still level scaled comparatively to your level. Also don't understand what you mean "bosses don't" ? They defiantly get the map modifiers.
Mobs get a %dmg modifier in higher level maps which bosses don't. Or it was the case last time I read about it, a while ago.

Those mobs are static not scaled, exactly same as PoE. Level penalties are different between games, but still kinda similar. The increased accuracy and dmg in poe will generate more crits and the way armor works also makes dmg scale above linear. Sure it could be more drastic in D4, but it's a different game with different systems.

Oh and ther's some map mod that gives 50% dmg if hit close from behind or something like that.
 
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Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,644
Blizzard is like a drug seller that sell low quality drugs for high prices. The least it can happen is review-bombing.
 

Saravan

Savant
Joined
Jul 11, 2019
Messages
926
Yeah that’s gotta be it Quin



:mixedemotions:

Reminder to check which posters are defending this turd.


Imagine being impressed by this shit.
  • Items limited to 4 affixes
  • No prefix/suffix system
  • Uninspiring unique effects
  • Lack of stat depth (no accuracy rating on melee weapons, block rate, MF, faster hit recovery, faster cast rate, life/mana steal %, knockback, prevent monster heal, ignore defence, etc.)
  • No stat requirements on items
  • No meaningful stat difference between cloth pants or greaves (e.g. defense value)
  • The mere concept of item power (lmao WoW)
  • Level scaling makes low level items completely meaningless as they will quickly become redundant (e.g. no need to save frostburn or w/e).
  • Max 2 sockets
  • No set items
  • No class-specific items (to make classes stand out more)
  • No runewords or similar system (spare me the enigma-argument, a new runeword system doesn't automatically = OP shit).
  • Lack of runewords or similar system also makes white and grey-socketed 'base items' completely meaningless
  • Account bound legendary and uniques (can't trade...)

Diablo-4-unique-items-screenshot.jpg

cpZPeQd9YEjoWMnPubznWG.jpg
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,565
Yeah that’s gotta be it Quin



:mixedemotions:

Reminder to check which posters are defending this turd.


Imagine being impressed by this shit.
  • Items limited to 4 affixes
  • No prefix/suffix system
  • Uninspiring unique effects
  • Lack of stat depth (no accuracy rating on melee weapons, block rate, MF, faster hit recovery, faster cast rate, life/mana steal %, knockback, prevent monster heal, ignore defence, etc.)
  • No stat requirements on items
  • No meaningful stat difference between cloth pants or greaves (e.g. defense value)
  • The mere concept of item power (lmao WoW)
  • Level scaling makes low level items completely meaningless as they will quickly become redundant (e.g. no need to save frostburn or w/e).
  • Max 2 sockets
  • No set items
  • No class-specific items (to make classes stand out more)
  • No runewords or similar system (spare me the enigma-argument, a new runeword system doesn't automatically = OP shit).
  • Lack of runewords or similar system also makes white and grey-socketed 'base items' completely meaningless
  • Account bound legendary and uniques (can't trade...)

Diablo-4-unique-items-screenshot.jpg

cpZPeQd9YEjoWMnPubznWG.jpg

While I do agree on 90% of stated above lets be fair. There is 5 affixes and 1 socket. 4 standard ones + 1 legendary + 1 socket. On items with 2 sockets I have seen item only have 3 standard ones. I think we can say they did design items around 6 items stats, just differently than PoE and other games.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,361
After the wonderful experience that is PoE trade and the incredible success of D3 AH I can't imagine why a developer would increase drop rates and block trade.

Saravan
What's with this deal of listing random features of some games and considering them required. It's a different game and the systems combined are a step up in depth over diablo games (while still far away from PoE). How edgy do you have to be to list stuff like "max 2 sockets" ?

Repetitive and obnoxious dungeon mechanics -> huge issue. Everything you listed there, irrelevant crap.
 
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