Joyvankek
Learned
- Joined
- Dec 4, 2021
- Messages
- 296
If she was white with long nose, and if she was older, she would look like Baba Jaga.Girls love Diabolo as well for online dressup parties.
Is that... is that vitiligo?
If she was white with long nose, and if she was older, she would look like Baba Jaga.Girls love Diabolo as well for online dressup parties.
Is that... is that vitiligo?
No she’s just coming down from her favorite preworkoutGirls love Diabolo as well for online dressup parties.
Is that... is that vitiligo?
Rolled Sorc and holly shit FX they put onto that class is probably worse than Grim Dawn. Incernate looks soo fuckign bad. Class feels like they took it out of some mobile game.
No she’s just coming down from her favorite preworkoutGirls love Diabolo as well for online dressup parties.
Is that... is that vitiligo?
No she’s just coming down from her favorite preworkoutGirls love Diabolo as well for online dressup parties.
Is that... is that vitiligo?
It's clearly vitiligo, and the only thing i can think of is that the blue haired retard who came up with that landwhale design also tried to shove in some illness for good measure, like a lesser version of the wheel chair rogue from nu-D&D.
And the very fact those kind of people have ANY imput in the game is reason enough for me not to try it ever.
I dont even wanna know....the wheel chair rogue
That is nothing like PoE. Getting one shotted outside of bosses is extremely rare and "white"/normal monster can't ever kill you in one hit, because there is no level scaling. The so called oneshot deaths in PoE (99% of them are not actual one-shots) are rare combinations of an enemy having stacked buffs from map mods + crit-ing you or dying from avoidable game mechanic.
That is nothing like PoE. Getting one shotted outside of bosses is extremely rare and "white"/normal monster can't ever kill you in one hit, because there is no level scaling. The so called oneshot deaths in PoE (99% of them are not actual one-shots) are rare combinations of an enemy having stacked buffs from map mods + crit-ing you or dying from avoidable game mechanic.
Level scaling had nothing to do with it though. He was in nightmare dungeons vs 114 lvl mobs with "map mods". He also got hit by a very slow projectile that gets extra damage cause you're supposed to avoid it.
Well you said it doesn't apply to poe, but fighting higher level enemies in PoE comes with similar penalties. The monsters have higher evasion/accuracies and in maps increased damage multipliers on top (while bosses don't).
Mobs get a %dmg modifier in higher level maps which bosses don't. Or it was the case last time I read about it, a while ago.Their stats are static and independent from your level, so it's not the same. In D4 an enemy that is level 100 will have different stats if you are level 90, 91, 92 etc. So even if nightmare dungeons have set level it's still level scaled comparatively to your level. Also don't understand what you mean "bosses don't" ? They defiantly get the map modifiers.
Yeah that’s gotta be it Quin
Yeah that’s gotta be it Quin
Reminder to check which posters are defending this turd.
Yeah that’s gotta be it Quin
Reminder to check which posters are defending this turd.
Imagine being impressed by this shit.
- Items limited to 4 affixes
- No prefix/suffix system
- Uninspiring unique effects
- Lack of stat depth (no accuracy rating on melee weapons, block rate, MF, faster hit recovery, faster cast rate, life/mana steal %, knockback, prevent monster heal, ignore defence, etc.)
- No stat requirements on items
- No meaningful stat difference between cloth pants or greaves (e.g. defense value)
- The mere concept of item power (lmao WoW)
- Level scaling makes low level items completely meaningless as they will quickly become redundant (e.g. no need to save frostburn or w/e).
- Max 2 sockets
- No set items
- No class-specific items (to make classes stand out more)
- No runewords or similar system (spare me the enigma-argument, a new runeword system doesn't automatically = OP shit).
- Lack of runewords or similar system also makes white and grey-socketed 'base items' completely meaningless
- Account bound legendary and uniques (can't trade...)