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Diablo IV

KIss My Ass

Real name: SDG
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I have never played a game in my entire life where you abandon a sidequest type thing and come back to it later on after like 10+ hours of character progression and it's more difficult than it was when you were a piss ant. That is the dumbest thing I have ever seen.
 

KIss My Ass

Real name: SDG
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SDG isnt a learning animal.
What the hell what I supposed to learn? I've literally never seen a game use this kind of "level scaling".
Have you played any of the two open beta weekends?
It wasn't possible to see this in the beta. You have a small window where you can do the quest at a higher level. Perkel explained it pretty good I think. The stronghold stops scaling with you at 27 or something like that. Once you pass level 30 you become underleveled for it up until level 50. People should be thrown in prison for that.
 

Reinhardt

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Sep 4, 2015
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literally everyone: "it's shit"
retard: "u all dumb and poor! me smart and rich! look at my 25$ outfit!"
1 week later
retard: "y u no warned me it's shit?!"
 

ropetight

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Oblivion had terrible, unbalanced, enemy scaling that completely decreased value of and destroyed sense of adventuring.
And it is far from only example in the last 20 years.

It is a cheap trick to make open world designs somehow chalenging for eternity, which they never should be.
But I gues it goes along with the stupid notion that game with same content should be playable for years and decades.
 

ArchAngel

Arcane
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Mar 16, 2015
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SDG isnt a learning animal.
What the hell what I supposed to learn? I've literally never seen a game use this kind of "level scaling".
Have you played any of the two open beta weekends?
It wasn't possible to see this in the beta. You have a small window where you can do the quest at a higher level. Perkel explained it pretty good I think. The stronghold stops scaling with you at 27 or something like that. Once you pass level 30 you become underleveled for it up until level 50. People should be thrown in prison for that.
It was pretty obvious to see this would be the problem from the beta and many people commented about it after all 3 beta weekends. It is one of the reasons I decided to wait and see and learning animals would have done the same instead of cashing out 90$ like a retard
 

abija

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May 21, 2011
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If level scaling would be a real issue, Kripp (who pretty much kickstarted the whole insanity) wouldn't be doing capstone dungeons underleveled and farming overleveled content for better xp.
Either people are just whining for the sake of it or PoE zoom zoom zoom ruined too many brains and that's what they expect.
 

KIss My Ass

Real name: SDG
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If level scaling would be a real issue, Kripp (who pretty much kickstarted the whole insanity) wouldn't be doing capstone dungeons underleveled and farming overleveled content for better xp.
Either people are just whining for the sake of it or PoE zoom zoom zoom ruined too many brains and that's what they expect.
You're talking about a faggot who does nothing but play video games 24/7. Of course he can do that shit. Ask him to mow your lawn and I bet he spends 5 hours trying to figure out how to start the mower. He probably doesn't even know how to wipe his own ass.
 

BlackAdderBG

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If level scaling would be a real issue, Kripp (who pretty much kickstarted the whole insanity) wouldn't be doing capstone dungeons underleveled and farming overleveled content for better xp.
Either people are just whining for the sake of it or PoE zoom zoom zoom ruined too many brains and that's what they expect.

What an example :lol:. Lets put aside the cuckoldry mentality of your post and read it. Guy complains scaling is a problem->proceeds to play the mode where level scaling is implemented the least-> abija thinks this proofs scaling is not a real problem.
 

Kjaska

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Insert Title Here


- Ziz rates D4 at 6-6,5/10 while PoE at 8-9/10
- foundation is solid, seasons can improve it a lot
- no map overlay, no reason to not have the option
- mount speed is dictated by distance of mouse cursor from your character
- level scaling does not belong in an aRPG
- last level of renown was aids
- allegedly the Statues of Lillith bonuses to stats carry over for each season (get fucked, newbs!), so you would only have to refarm them for renown
- not enough Bosses in the endgame
- no Divine or Vaal Orb type interactions for items in the game
- not much to do in endgame
- open world feels empty
- no Diablo
- no choice available for Lillith (imagine Skyrim besting
- music is too weak, Ziz was listening to WH40k Darktide OST instead and noticed his fun improving dramatically
- UI is console pleb tier
- not enough stash tabs (rumors say every season will reward you with stash tabs)
 
Last edited:

BlackAdderBG

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
foundation is solid


This is what I don't understand with all these so called "expert aRPG" talking heads. How is foundation solid when the foundations of the game are bad/broken according to the same people? Level scaling is shit, items are shit, builds are premade by devs, bosses are shit... solid foundation! :lol:
 

Fedora Master

STOP POSTING
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Edgy
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foundation is solid


This is what I don't understand with all these so called "expert aRPG" talking heads. How is foundation solid when the foundations of the game are bad/broken according to the same people? Level scaling is shit, items are shit, builds are premade by devs, bosses are shit... solid foundation! :lol:
"Solid foundation" means "Doesn't crash every 15 minutes" these days
 

abija

Prophet
Joined
May 21, 2011
Messages
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What an example :lol:. Lets put aside the cuckoldry mentality of your post and read it. Guy complains scaling is a problem->proceeds to play the mode where level scaling is implemented the least-> abija thinks this proofs scaling is not a real problem.

If he would use it to play below his level, your logic would make sense. But nope, even hardcore solo players are going at higher levels when they are "supposed" to have issues with their own level.
Game is almost as easy as leveling slowly in PoE (when you end up 10+ levels above the zones). Level scalling is irrelevant.

There are some serious issues with the content, yet people keep repeating same rehashed bullshit.

mount speed is dictated by distance of mouse cursor from your character
This is false, or you paraphrased wrong (it's only 2 speeds). Some moron decided mount needs to have a slow down animation so you can't keep the mouse close to it or it will always be stuck in that animation. If you keep mouse slightly away it moves normally always at same speed.

This is what I don't understand with all these so called "expert aRPG" talking heads. How is foundation solid when the foundations of the game are bad/broken according to the same people? Level scaling is shit, items are shit, builds are premade by devs, bosses are shit... solid foundation! :lol:

They got more viewers than in years of PoE.
 

ArchAngel

Arcane
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Mar 16, 2015
Messages
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foundation is solid


This is what I don't understand with all these so called "expert aRPG" talking heads. How is foundation solid when the foundations of the game are bad/broken according to the same people? Level scaling is shit, items are shit, builds are premade by devs, bosses are shit... solid foundation! :lol:
"Solid foundation" means "Doesn't crash every 15 minutes" these days
Probably also that it has fun combat and dungeons and loot hunting.
 

Kjaska

Arbeiter
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Insert Title Here


- Kripp likes D4 and thinks it's very solid
- Kripp thinks it can be much better with time
- Kripp huffs COPIUM and thinks all the issues are going to be addressed soon
- Resistances are trash, every other stat is better for survivability
- Unstoppable Mechanic is very imbalanced
- entire difficulty of the endgame is built around CC and the ability to avoid it, only Barb, Druid and to a lesser degree Rogue have them
- Cooldown Reduction is completely unbalanced for offence, no other stat comes close
- Damage Bucket System shoehorns all classes into Vulnerable Damage and/or Crit
- Ranged Damage is insane, you get one-shot from off-screen on the regular in endgame
- Boss Damage is laughably low
- Solo Leveling is extremely slow after lvl50 and feels too grindy (for reference: Kripp plays Ruthless in PoE)
- Kripp thinks the xp-rates were nerfed last minute
- Kripp thinks that when the first Season launches, most people are going to be till in the middle of the grind to level 80 and will hate having to re-do the grind instantly
- extremely poor QoL for inventory management
- you lose your "map" (sigil) if you disconnect, same thing for the elixirs
- gear categories suck (non-existent)
- level scaling does not belong in an aRPG
- level scaling will make you feel weaker and weaker for approx. 100 hours until you start feeling getting stronger again due to leveled up glyphs and paragon boards (NSFW for abija )
-
 

abija

Prophet
Joined
May 21, 2011
Messages
3,361
Kripp is getting tons of $$$ and needs to balance hope with "this is the worst shit ever" debacles.

Kripp thinks that when the first Season launches, most people are going to be till in the middle of the grind to level 80 and will hate having to re-do the grind instantly
It's more likely they'll be done with the game completely (as in gave up) and Blizzard needs to pull some rabbit out of the hat to have a market to sell passes to.
 

BlackAdderBG

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They got more viewers than in years of PoE.

Hahaha dude, stop posting stuff that are so easy to disprove. Go to any PoE streamer/youtuber posted here and check their analytics, D4 is not even close to been their most watched game. It's stupid point to make anyway.
 

luj1

You're all shills
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Saravan

Savant
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Jul 11, 2019
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If level scaling would be a real issue, Kripp (who pretty much kickstarted the whole insanity) wouldn't be doing capstone dungeons underleveled and farming overleveled content for better xp.
Either people are just whining for the sake of it or PoE zoom zoom zoom ruined too many brains and that's what they expect.
Nah you are the biggest retard in this thread by far because unlike SDG, who I believe might just be half-memeing, you are actually being serious. There is no angle here where you can possibly defend level scaling. It's lazy, uninspiring and retarded game design any way you look at it, it also destroys whatever dogshit itemisation is left of D4. They did this so they wouldn't have to deal with actually balancing the game which takes effort and talent to do right. Also, who the fuck cares what some Blizzard whore like Kripp thinks, all of these influencers are fucking charlatans.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,361
Hahaha dude, stop posting stuff that are so easy to disprove. Go to any PoE streamer/youtuber posted here and check their analytics, D4 is not even close to been their most watched game. It's stupid point to make anyway.
Please link those analytics. All these guys made tons of money on D4, that's why you don't get clear cut answers.

There is no angle here where you can possibly defend level scaling.
There's a very simple angle. Play the game, compare with other experiences.

For example poe: if you level fast you're always underleveled or medium/slow and always overleveled. But outside of act 2, there's always same level scaling effect. People usually keep progressing and games are tuned easy enough there's no need to stop at some point. On top of it there's usually xp penalties/gains that help you along the intended curve.

If you want to have a linear path through the game you can adjust monster levels manually to that curve. If you decide to offer a larger amount of freedom you can't do that and level scaling is a good solution. It also fixes group play, provides more content for later etc. Overall the feeling while leveling is pretty similar.

Even the lucky drops spike and taper off in a similar way. But guess what, in D4 now you have the boogieman level scaling to blame it on.

Take your own hint, stop parroting easy takes from streamers with monetary interests.
 

Fedora Master

STOP POSTING
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Edgy
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Jun 28, 2017
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SDG isnt a learning animal.
What the hell what I supposed to learn? I've literally never seen a game use this kind of "level scaling".
People have been saying over and over again that Blizzard is a shitty company that makes shitty games.

they were good back in the day

and had the most polished games
But this is CURRENTYEAR, so...
 

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