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Diablo IV

Saravan

Savant
Joined
Jul 11, 2019
Messages
926
Hahaha dude, stop posting stuff that are so easy to disprove. Go to any PoE streamer/youtuber posted here and check their analytics, D4 is not even close to been their most watched game. It's stupid point to make anyway.
Please link those analytics. All these guys made tons of money on D4, that's why you don't get clear cut answers.

There is no angle here where you can possibly defend level scaling.
There's a very simple angle. Play the game, compare with other experiences.

For example poe: if you level fast you're always underleveled or medium/slow and always overleveled. But outside of act 2, there's always same level scaling effect. People usually keep progressing and games are tuned easy enough there's no need to stop at some point. On top of it there's usually xp penalties/gains that help you along the intended curve.

If you want to have a linear path through the game you can adjust monster levels manually to that curve. If you decide to offer a larger amount of freedom you can't do that and level scaling is a good solution. It also fixes group play, provides more content for later etc. Overall the feeling while leveling is pretty similar.

Even the lucky drops spike and taper off in a similar way. But guess what, in D4 now you have the boogieman level scaling to blame it on.

Take your own hint, stop parroting easy takes from streamers with monetary interests.
I'm not parotting shit retard, I played the server slam and it's very close if not identical to release version. I also watched extensive amount of gameplay because I really wanted this game to be good despite D3 being a failure and knowing all that we know about nu-Blizzard. Call it hopium. Please don't give me the bullshit catch-22 argument of how you can't judge a game without paying full price, how the fuck else are you supposed to assess something prior to purchase?
 

abija

Prophet
Joined
May 21, 2011
Messages
3,361
And where exactly during server slam was level scaling an issue more than going to a next zone in other games?
 

Saravan

Savant
Joined
Jul 11, 2019
Messages
926
And where exactly during server slam was level scaling an issue more than going to a next zone in other games?

You can already see the underlying issues with level scaling in relation to items from the max lvl 20 during server slam. Of course it's not as prominent as higher levels, the best part of D4 is around the 20-25 mark where you still feel a sense of clear progression with items, skills constantly developing and expanding. Then it falls off a damn cliff and you can see how level scaling issues become further apparent by watching high level gameplay. You do know its like the most streamed game right now on Twitch? It's not exactly hard to see gameplay from various stages in the game.
 

user

Savant
Joined
Jan 22, 2019
Messages
866
Guise what do we even need levels for? Leveling up is so 2000s jeez, just give us monsters and shiny stuff to click on.
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
For example poe: if you level fast you're always underleveled or medium/slow and always overleveled. But outside of act 2, there's always same level scaling effect. People usually keep progressing and games are tuned easy enough there's no need to stop at some point. On top of it there's usually xp penalties/gains that help you along the intended curve.
There is no "level scaling effect". You get an xp penalty for being out of range by more than 4 levels. You don't get help you get punished for being too low or too high level. But the difficulty of each zone is static. This is also completely gone once you hit maps. This system ensure that you can always obtain more power relative to what your current highest progressed zone is.

Who is gaslighting now?

If you decide to offer a larger amount of freedom you can't do that and level scaling is a good solution.
That's precisely what Act 2 does and what the new PoE2 campaign is supposed to do. Fuck, even Lost Ark did that! If you can just go wherever because of level scaling and have no consequences, then the choice doesn't matter.

The problem which D4's level scaling system is trying to solve had no reason to be in the game in the first place.

It also fixes group play
I have a better fix = make your retard friend grind harder! Alternatively find friends who are better at the game. Or simply let everyone play through the campaign at their own pace and then meet up in the end-game where the disparity wouldn't matter at all.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,361
Kjaska said:
There is no "level scaling effect". You get an xp penalty for being out of range by more than 4 levels. You don't get help you get punished for being too low or too high level.
Do you actually think? If game tries to keep you in a level range of the monsters while you progress through the game, what does that translate to?

Kjaska said:
I have a better fix = make your retard friend grind harder! Alternatively find friends who are better at the game. Or simply let everyone play through the campaign at their own pace and then meet up in the end-game where the disparity wouldn't matter at all.
Nevermind.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,577
And where exactly during server slam was level scaling an issue more than going to a next zone in other games?

You can already see the underlying issues with level scaling in relation to items from the max lvl 20 during server slam. Of course it's not as prominent as higher levels, the best part of D4 is around the 20-25 mark where you still feel a sense of clear progression with items, skills constantly developing and expanding. Then it falls off a damn cliff and you can see how level scaling issues become further apparent by watching high level gameplay. You do know its like the most streamed game right now on Twitch? It's not exactly hard to see gameplay from various stages in the game.
Past level 50 in nightmare mode with legendaries and uniques you start to feel progression more, the legendaries have random stats and affixes but you can combine them and stack everything you need to enhance your build , there you completely break the level scaling and feel more powerful when you combine that with uniques granting like 40% mana reduction for exemple.
I have only like 60 hours in POE , i can say the entertainement/$ value is by far in poe favor since you really only need to pay for more inventory space. But still D4 isnt bad , its more like 7-8/10 game , youtubers were dishonest about diablo 4, as i suspected. Now i can say i am not having trouble respeccing or modifying gear , always have millions of gold and really the gameplay is more or less the exact thing i can get in POE or grimdawn, same feeling, except in POE most of the enemies are killed off screen now. Its a bit prettier and absurdly priced.
 

Saravan

Savant
Joined
Jul 11, 2019
Messages
926
And where exactly during server slam was level scaling an issue more than going to a next zone in other games?

You can already see the underlying issues with level scaling in relation to items from the max lvl 20 during server slam. Of course it's not as prominent as higher levels, the best part of D4 is around the 20-25 mark where you still feel a sense of clear progression with items, skills constantly developing and expanding. Then it falls off a damn cliff and you can see how level scaling issues become further apparent by watching high level gameplay. You do know its like the most streamed game right now on Twitch? It's not exactly hard to see gameplay from various stages in the game.
Past level 50 in nightmare mode with legendaries and uniques you start to feel progression more, the legendaries have random stats and affixes but you can combine them and stack everything you need to enhance your build , there you completely break the level scaling and feel more powerful when you combine that with uniques granting like 40% mana reduction for exemple.
I have only like 60 hours in POE , i can say the entertainement/$ value is by far in poe favor since you really only need to pay for more inventory space. But still D4 isnt bad , its more like 7-8/10 game , youtubers were dishonest about diablo 4, as i suspected. Now i can say i am not having trouble respeccing or modifying gear , always have millions of gold and really the gameplay is more or less the exact thing i can get in POE or grimdawn, same feeling, except in POE most of the enemies are killed off screen now. Its a bit prettier and absurdly priced.

I don't doubt you can make the right build or leverage good legendaries with the right affixes etc. to outpace the level scaling. I have seen it a thousand times already on streams. That's not the point though, I'm against it for many reasons. For one thing being that it diminishes the value of early game uniques unlike in D2, which I particularly liked about D2. If you say well that doesn't matter because uniques only appear in the two highest item power tiers, then that just means its shit itemisation where you got no uniques at earlier stages. In D2 you had them in different tiers based on difficulty but even some normal/NM uniques were very valuable. Level scaling also homogenizes content as there are no clear zones, so a bear or what have you at level 1 can be as powerful as lvl 99 which ruins immersion for me.

Ratings are personal ofc, but calling it a 7-8 really is weird to me. A 7-8 game is really good in my book and D4 is nowhere near that. It has way too many shallow ARPG mechanics to be anything more than a 5 or 6. It's not enough to have pretty graphics.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,015
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
But still D4 isnt bad , its more like 7-8/10 game , youtubers were dishonest about diablo 4, as i suspected.

Yeah, at one point, youtubers seemed to basically mostly be fans and nerds telling you about whatever. These days they're just cheaper game journos, so the devs love them. Pretty obvious when you start looking at stuff like D4 or Age of Wonders 4.
 
Joined
Feb 19, 2021
Messages
560
Ya know what? Maybe this game really is a giant piece of shit. I'm starting to constantly feel weaker with each level up. The game is literally getting harder the "stronger" I get. I'm dieing alot now. That's a very big problem.
This is both based and the funniest shit ever. Glad you’re finally seeing the light. Welcome to the party.

I’m honestly convinced Ubisoft could shit out a more compelling Diablo at this point. Nu-Blizz can’t cut the mustard.

Rod Ferguson has now put out a “please be nice” tweet because the response is so negative.



You really nailed it Blizz.
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,823
Location
Canada
Activision / Blizzard managed to ruin Call of Duty which is as simple as running around a small arena shooting and calling each other faggots over voice chat. No surprise that their new rpg sucks if they can't even do that right.
 
Joined
Feb 19, 2021
Messages
560
Blizz fleeced the entire fanbase and are shocked when people get pissed.

Make sure you check out the cash shop, fellas. It’s just the way it is.
Why did anyone expect anything else after Diablo Immortal?
Figured Immortal would be their pay pig extractor so Diablo IV could be something better, but nope. Make no mistake. Activision has infiltrated every part of Blizzard. There's no saving it now.

What's wild is the cash shop is a relatively minor gripe when the game itself is so half-baked and devoid of anything resembling passion.
 

KIss My Ass

Real name: SDG
Patron
Dumbfuck Shitposter
Joined
Feb 3, 2023
Messages
2,920
Location
Aya Cash's vagina I hope
Codex+ Now Streaming!
I'm still having fun doing the main quests. Elites and minibosses are the most frustrating shit. Main quest bosses aren't bad. Some of them are even fun. Those are designed more like bullet hell sequences.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,577
I'm still having fun doing the main quests. Elites and minibosses are the most frustrating shit. Main quest bosses aren't bad. Some of them are even fun. Those are designed more like bullet hell sequences.
It's quite fun to make the dungeons with crafted glyph at higher levels , nightmare mode is lot more fun that world 2.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,190
Location
Swedex
IMPORTANT UPDATE:

It has come to my attention that it's actually possible to pet the dogs in the game. You have to stand right in front of them and then use the "hello" emote and your char will actually pet them.

:greatjob:
 

KIss My Ass

Real name: SDG
Patron
Dumbfuck Shitposter
Joined
Feb 3, 2023
Messages
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Location
Aya Cash's vagina I hope
Codex+ Now Streaming!
IMPORTANT UPDATE:

It has come to my attention that it's actually possible to pet the dogs in the game. You have to stand right in front of them and then use the "hello" emote and your char will actually pet them.

:greatjob:
You get a canine companion at one point and he vanquishes evil with you. You can pet him and become really close friends. But unfortunately near the end he becomes corrupted and you have to shoot him. The game even forces you to pull the trigger. It's probably the saddest thing I've ever seen.
 

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