- Kripp likes D4 and thinks it's very solid
- Kripp thinks it can be much better with time
- Kripp huffs COPIUM and thinks all the issues are going to be addressed soon
- Resistances are trash, every other stat is better for survivability
- Unstoppable Mechanic is very imbalanced
- entire difficulty of the endgame is built around CC and the ability to avoid it, only Barb, Druid and to a lesser degree Rogue have them
- Cooldown Reduction is completely unbalanced for offence, no other stat comes close
- Damage Bucket System shoehorns all classes into Vulnerable Damage and/or Crit
- Ranged Damage is insane, you get one-shot from off-screen on the regular in endgame
- Boss Damage is laughably low
- Solo Leveling is extremely slow after lvl50 and feels too grindy (for reference: Kripp plays Ruthless in PoE)
- Kripp thinks the xp-rates were nerfed last minute
- Kripp thinks that when the first Season launches, most people are going to be till in the middle of the grind to level 80 and will hate having to re-do the grind instantly
- extremely poor QoL for inventory management
- you lose your "map" (sigil) if you disconnect, same thing for the elixirs
- gear categories suck (non-existent)
- level scaling does not belong in an aRPG
- level scaling will make you feel weaker and weaker for approx. 100 hours until you start feeling getting stronger again due to leveled up glyphs and paragon boards (NSFW for
abija )
-