It's perfect for you, Liberal. You will be an excellent subordinate to SDG. His television is just *aching* for you to hold it.Should I play Diablo 4, yes or no?
It's perfect for you, Liberal. You will be an excellent subordinate to SDG. His television is just *aching* for you to hold it.Should I play Diablo 4, yes or no?
For you? Absolutely, just make sure you play offline to avoid the multi-player crap and you should be golden.I have no intention of doing multiplayer, you senile retard. I'm asking (different people, not you or fatky) if the game itself is worth playing.
If you're serious about ARPGs I would say no. There isn't a lot of meat on the bone and the game needs loads of balance patches just to feel right. People on the fence should wait a few months IMO.Should I play Diablo 4, yes or no?
I am not a casual or newcomer and I'm having a blast.If you're serious about ARPGs I would say no. There isn't a lot of meat on the bone and the game needs loads of balance patches just to feel right. People on the fence should wait a few months IMO.Should I play Diablo 4, yes or no?
If you're a casual/newcomer to ARPGs you might have a decent time playing through the campaign once.
Third option: the retards who still think level scaling is bad in the year of our lord 2023. I like being able to go back through every zone in The Elder Scrolls Online and do the thousands of quests I missed during the initial leveling experience. I like being able to play with friends who started the game five minutes ago rather than telling them that they're going to have to play for a couple hundred hours without me and hit level 140 before they can clear the content I'm clearing. Meanwhile in games like World of Warcraft you're either in Dragonflight zones at endgame or you're a walking demigod that one-shots everything and it's completely inaccessible to anyone who hasn't played it like a second job. How delusional does one have to be to think that's a good thing?What's worse to the gaming community: wokism or level scaling?
You also said the game is shit. If the game was actually good that thought would have never crossed your mind.I am not a casual or newcomer and I'm having a blast.If you're serious about ARPGs I would say no. There isn't a lot of meat on the bone and the game needs loads of balance patches just to feel right. People on the fence should wait a few months IMO.Should I play Diablo 4, yes or no?
If you're a casual/newcomer to ARPGs you might have a decent time playing through the campaign once.
You also said the game is shit. If the game was actually good that thought would have never crossed your mind.
Enjoying how this thread is outing all the retards who have no clue what makes ARPG:s good.Level scaling and horizontal progression systems are incline. At least in games that you're supposed to play for hundreds or thousands of hours. Btw Diablo 2 would've been infinitely better with level scaling in place but go stroke your cock to the nostalgia of running Baal a thousand times over because you had nothing else to do you room temp IQ boomer nerds.
PoE relies upon different avenues for end game whether that be mapping, delving etc.Playing 0.00000001% of the content for thousands of hours because the rest of it is full of identity but completely irrelevant is the true hart of diablo clones. (arpg doesn't fucking apply to a clicker regardless of how many times words like action and tactical are sprinkled on pr texts)
Nope, no concept of enemy level. Their number of affixes was based on your level for example.
Feel free to provide a list of level ranges for the 3 campaigns per zone, maybe I'm wrong. In inferno they were split symbolically by acts 61, 62, 63.
But you are a retard that thinks zir is not a casualI am not a casual or newcomer and I'm having a blast.If you're serious about ARPGs I would say no. There isn't a lot of meat on the bone and the game needs loads of balance patches just to feel right. People on the fence should wait a few months IMO.Should I play Diablo 4, yes or no?
If you're a casual/newcomer to ARPGs you might have a decent time playing through the campaign once.
Or we played it for 20+ hours during multiple beta weekends and release version is not much different based on many comments and reviews on the netTo be clear, everyone who's bitching about this game supposedly being shit has already paid their seventy shekels for it. You must have, because it's an online-only game that hasn't been cracked.
Either that, or you have no personal experience to validate your negativity. Pick your poison.
Are the kittens still alive.I am not a casual or newcomer and I'm having a blast.If you're serious about ARPGs I would say no. There isn't a lot of meat on the bone and the game needs loads of balance patches just to feel right. People on the fence should wait a few months IMO.Should I play Diablo 4, yes or no?
If you're a casual/newcomer to ARPGs you might have a decent time playing through the campaign once.
Totally. Join us in celebrating that we're finally being included by playing the druid class.Should I play Diablo 4, yes or no?
bu bu but they played the weekend beta. They are paragons of D4 knowledge and the utmost authority when discussing it's quality. Those of us who have been playing it for weeks don't know shit.Classic Codex thread, 75% bitching about the game they don't even play.
Yes, and there's no identity there, monsters are scaled to whatever is put in the map generator.PoE relies upon different avenues for end game whether that be mapping, delving etc.
That's not a solution, that's mental gimnastycs on your part. Scaling being good or bad according to whatever arbitrary rules you setD2R introduced terrorized zones to increase replayability of old areas without enforcing immediate level scaling from start. Many solutions to this problem besides the very lazy approach by D4.
I think you either don't understand what level scaling mean or you have different explanation. When I talk about level scaling it is in regard to the player level e.g. a monster level/power/state (whatever the game devs call it) changes not according to a set parameters set beforehand by the difficulty, but by the player's level/power/whatever. I think the technical term they use is Dynamic level scaling. You technically have scaling in all ARPGs where there is difficulty levels, because you are scaling a normal monster's stats to that game's difficulty curve (been map levels in PoE, area level in D2 or world difficulty in vanilla D3), but when you enter a zone when you are level 10 it will have the same scaling if you entered it at level 40.
Yes, and there's no identity there, monsters are scaled to whatever is put in the map generator.PoE relies upon different avenues for end game whether that be mapping, delving etc.
That's not a solution, that's mental gimnastycs on your part. Scaling being good or bad but whatever arbitrary rules you setD2R introduced terrorized zones to increase replayability of old areas without enforcing immediate level scaling from start. Many solutions to this problem besides the very lazy approach by D4.
Case in point, appreciating that forced bullshit content that they also put in D4 endgame. How's that identity trigger feeling if you go at lvl 10, 20, 30 in same normal terrozone and get monsters based on your level?