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Diablo IV

KIss My Ass

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Well that question forever ruins my life. But we're talking fiction where an afterlife can exist. I don't even know what I'm talking about anymore. My question is was Lillith or Inarius the bad guy? Did one of them actually care about people in Sanctuary or were they both selfish assholes?

I mean Inarius was obviously selfish but Lillith was a bit more ambiguous.
 
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You don't technically know what happens to the original hero in the afterlife. He/she made the ultimate sacrifice to save everyone. I can't imagine any bad afterlife for the original Diablo heroes. They sacrificed more than anyone.
We do know. The lone wanderer slowly gets devoured from within until there is nothing left. They are a literal vessel for a primordial evil. Their final reward is the oblivion that comes after being utter consumed.
 

NecroLord

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The reason Diablo 1 was the best game in the series and always will be is the fact it never needed any pretentious and stupid lore to be an atmospheric dungeon crawler. Story is just filler, the best part is you going around in dungeons and catacombs and killing monsters, gaining loot and XP, meeting the Butcher.
 

Filthy Sauce

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You don't technically know what happens to the original hero in the afterlife. He/she made the ultimate sacrifice to save everyone. I can't imagine any bad afterlife for the original Diablo heroes. They sacrificed more than anyone.
We do know. The lone wanderer slowly gets devoured from within until there is nothing left. They are a literal vessel for a primordial evil. Their final reward is the oblivion that comes after being utter consumed.

Cannon wise, it's just the fighter who becomes the vessel. The others don't fair too better though. Rogue becomes Blood Raven and the sorcerer becomes that lich dude in that god awful M. C. Escher maze.
 

Grampy_Bone

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The very cromulent "Wolcen Lords of Failed Kickstarter Promises" is on sale for $8 now. At least the women look like women.

Story is just filler
I posted this earlier but D2's story was also "filler". The devs had no story and left it to the Blizzard cinematics team to write whatever, so they came up with the Marius plot.

I did enjoy how Diablo 1's monsters were described specifically as the prince's nightmares given form by the Lord of Terror. Gave it an almost Lovecraftian vibe, where the things in the monastery were unique. Kinda misses the mark when every square inch of the continent is covered in random monsters. D4 gave me a serious Shamus Young (RIP) vibe when I asked myself. "What do these people eat?!"
 

Late Bloomer

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The very cromulent "Wolcen Lords of Failed Kickstarter Promises" is on sale for $8 now. At least the women look like women.

And the king is a kang with little white man servants on either side of him. Play Grim Dawn, Chronicon, Titan Quest, or hell (pun intended) Diablo IV instead. Wolcen is shit.
 

Derringer

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Any sort of story that Blizzard has come up with for most of their games is cringe tier shit, what they did best was produce backdrops for theming with an engaging enough treadmill, making friendly editors for their RTS releases and then marketed their products appropriately by making people aware that they existed.
 
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KIss My Ass

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Yeah Blizzard is pretty awful. That's why they are where they are, unlike us prestigious gods bitching about everything on a internet forum. Blizzard totally failed at life.
 

Kem0sabe

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I enjoyed StarCraft, warcraft and Diablo stories and lore, it's way above the shit we get in other rts and arpg games. Blizzards biggest story problems have always been with WoW, where they fail miserably to tell w good story.

From the little I have played of Diablo IV, the story is looking pretty cool.
 

spectre

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The very cromulent "Wolcen Lords of Failed Kickstarter Promises" is on sale for $8 now. At least the women look like women.
There's plenty of boob armor (some ostentatious cleavage in the cutscenes as well) and high heel armored sabatons if that's your thing.
But yeah, while it has that "what if we bought Diablo on Wish?" vibe, it's pretty okay. Itemization is equally crappy, especially unique items were a letdown, but the basic fighting and skills are decent.
Wouldn't recommend if you're after another PoE that you'll be playing forever and ever, but if you want something bite-sized to spend 10-20hrs on and be done with, it does the job.
Not better than D4, but cheaper.

From the little I have played of Diablo IV, the story is looking pretty cool.
It's not as terrible as Diablo 3 (I realize it's a pretty fucking low bar).
I'm actually liking the vignettes you get from doing sidequests and clearing strongholds. They do sufficient worldbuilding (not that I care about it in a Diablo game, but I suppose it doesn't hurt for it to be there).
Some are short, others form a slightly longer questline. Not many choices to make (I think I've seen one or two, no effect on the outcome). I see them mostly as a filler that gives some structure to
your exploring the map and maxing out renown for those paragon points, cause the rewards are otherwise pretty crappy.
It's a bit of a mixed bag (I've done more than a fair share of eye rolling from all the stronk womyn barbarian leaders and that one male "witch"), plenty of oh-so-tragic life and death stories,
sometimes you get a follow up on some of the events from the main quest. Each region has a noticeable theme they've run with, gives you this theme-park feel, but you can just pick a favorite and stick with it
when running subsequent characters.
 

Skinwalker

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We literally see souls of dead barbarians in Mephisto's realm during the D4 campaign (he says they are bleeding over from Baal's domain), how fucking retarded do you have to be to think "there is no afterlife" in Diablo lore. :retarded: Who do you think are all the deformed human shapes reaching out of the floor/pillars/whatever in hell?

There is an afterlife, and people go to heaven/hell depending on whether they were more aligned with their angelic or demonic half during their life.

What makes Diablo 4 unnecessarily bleak is that the heavens are presented as cold, distant, and uncaring. The only angel we see in the entire game is Inarius, who is written to be a complete moron who gets easily played by Lilith (maybe finish killing her before starting to despair that your fellow angels don't want you back) and then viciously murdered. But then again, what else would you expect from a game written by dieversity hires and atheists?
 

Skinwalker

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Sure we do not know how Angels and Demons also came to be but since we do not have that info we can consider them to exist since the start of time/world.
Yes we do, you fucking moron. Angels came from Anu, the primordial being of good, and demons came from Tathamet, the primordial evil, that Anu removed from himself. It's a dumb and gnostic creation story, but it does exist, and you don't even know about it. Idiot.
 
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Lol. Liberal getting upset about a video game creation story. News at 11.

Anyways, a couple of things they need to clean up:

1. Those fucking vending shrines during helltides, the good ones (mystery, heavy weapons) being invisible until you are next to them is retarded. I don't need to spend time looking for that shit, just need to slaughter and turn shit in.

2. Those flying wraith bitches that always kite you are fucking annoying. What's the point, you always need to chase after them 2 steps, brings nothing but annoyance.

3. Loot and gold and cinders and other drops falling with a delay. This slows you down from your kill/loot cycle. You always gotta run back and retrieve that shit.
 

ArchAngel

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Sure we do not know how Angels and Demons also came to be but since we do not have that info we can consider them to exist since the start of time/world.
Yes we do, you fucking moron. Angels came from Anu, the primordial being of good, and demons came from Tathamet, the primordial evil, that Anu removed from himself. It's a dumb and gnostic creation story, but it does exist, and you don't even know about it. Idiot.
It must be from one of the retarded D3 lore books.. why are you rotting your brain with that shit?
D3 also introduced Nephilim as some kind of superhumans that show up later than heroes that already beat Diablo (twice) and his brothers.. it is all retarded
 

ArchAngel

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The best thing Diablo gave me was it's legendary soundtrack and a sense of dark gothic atmosphere. Tristram theme, man.

Other than that, it's a satanic psyop. I've tried to replay it some time ago and it just didn't clicked with me.
I missed this earlier. You're saying the game encourages satanism? Bruv the over arching plot is about destroying evil.
Yeah, that's what I mean. It's right in the ending cinematic, in which the hero became the new devil.
Who was victorious that day, heaven or hell? Next funny thing is they made a sequel in which former hero is slain. No salvation, no redemption.
Diablo IV is rated M, so teenagers as young as 17 year olds can play it and be exposed to dark themes and get hooked on the Diablo series. This should be an adult only game.
You don't technically know what happens to the original hero in the afterlife. He/she made the ultimate sacrifice to save everyone. I can't imagine any bad afterlife for the original Diablo heroes. They sacrificed more than anyone.
There is no afterlife for humans, they are beings that got created as a rebellious move by two stronger beings. Sanctuary is not our world, humans might as well be AI or computer programs in our world. When they "die" they stop existing.
Sure we do not know how Angels and Demons also came to be but since we do not have that info we can consider them to exist since the start of time/world.
Then how are humans capable of defeating Lillith and Inarius, the "mother and father"? They are technically God to us mortals. I have to brush up on my Diablo lore. 3 pretty much made everything retarded. This game seems like an honest attempt to salvage what 3 destroyed. I get the sense there is some sort of afterlife for humans in Sanctuary, beyond all the petty BS between demons and angels.
Because angels and demons used Worldstone to create Sanctuary and Worldstone is some more powerful magic.. but not powerful enough to resist Bhaal from corrupting it or Tyrael from one shoting it after that
 

Grampy_Bone

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Wouldn't recommend if you're after another PoE that you'll be playing forever and ever, but if you want something bite-sized to spend 10-20hrs on and be done with, it does the job.

Mostly I posted this to mollify the people saying "Diablo 4 is the worst thing ever made by humans literally unplayable casual garbage -1000/10."

But the fact that Wolcen is pretty much one and done game is a selling point to me. I liked how each skill had it's own skill tree, and the combat had a nice meaty punch to it, without the potato graphics of Grim Dawn or the bland mushiness of PoE. Heck, some of the spells look and feel way cooler than similar effects in Diablo 4 (compare Chain Lightnings, for example).

I don't know why this subgenre specifically is expected to have infinite "endgame" content, which just means repeating the same monsters with ever increasing stats. At some point don't you get bored? When I said Nioh 2 was boring (a soulslike action game but still has Diablo loot), I was told the "real game" doesn't begin until you've finished it three times. I've had the same thing said about Grim Dawn, among others. Why do we keep going back to the Diablo 2 three-tier difficulty replay system? While I finished the story of D2 three times vanilla (paladin, amazon, barb) and once with the expansion (assassin), I only ever bothered to play one character through Nightmare, and none through Hell. I just got sick of it.

None of my favorite games have an "endgame" to speak of (Fallout 2, Deus Ex, Wizardry 8) and certainly aren't the lesser for it. I've replayed these games countless times despite only ever having the same content. I'd love a high level Wiz8 expansion but not an endless churn of randomized drops. Even old roguelikes weren't designed that way, you were lucky to beat them at all, let alone complain about not having any more content after the endboss. Some games have a post-main boss epilogue or final dungeon with some extra level of challenge, but you're still not meant to play it forever. I think PoE was immeasurably improved when they made the main game 5 acts with a single repeat, although there's still the ten thousand other dungeons to grind. If the main campaign is not the "real game," what is? Why not just make that then and forget the campaign? I feel like designing games this way dilutes the normal experience and skews the content behind busywork.

Diablo 4 does this to some extent by holding back the paragon system and other features until level 50, but it's open world so it feels more balanced at least.
 

abija

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But Wolcen has end game content. The idea is even very solid. Whole game is just a buggy unfinished mess, that's the main issue with it.
 

KIss My Ass

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I know I've personally been doing a little off-topic posting ITT myself so I'm trying not to sound like a hypocrite here, but posting videos about pornstars is a little over-the-top.

Diablo IV talk only.
I briefly mentioned and talked about her for a few seconds in like a 10 minute fucking video that was mostly about D4. You are growing more retarded by the day.
 

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