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Diablo IV

Iluvcheezcake

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That Blizzard stream is today. They better say season 1 starts tomorrow.

I feel like I'm just stuck as this impasse where leveling up has become agonizingly slow, I'm not finding better gear anymore, and there's the grinding renown bullshit. It's all mindnumbingly dull. And the game isn't challenging me much in wt3.
Did you clear the capstone dungeon for wt4?
 

KIss My Ass

Real name: SDG
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Codex+ Now Streaming!
That Blizzard stream is today. They better say season 1 starts tomorrow.

I feel like I'm just stuck as this impasse where leveling up has become agonizingly slow, I'm not finding better gear anymore, and there's the grinding renown bullshit. It's all mindnumbingly dull. And the game isn't challenging me much in wt3.
Did you clear the capstone dungeon for wt4?
Yes. I feel like wt4 would just make things move even slower. Kinda thinking about dropping back down to wt1. I wont be getting anything out of it but atleast I could blow through the renown stuff I have left quicker. Only have 2 regions left. I need 600 points in the dry steppes and a longer way to go in that place that starts with a H.

I don't even know why I care so much. Only would be missing out on 8 paragon points which isn't much in the grand scheme of things. Maybe I should move up to wt4.
 
Last edited:

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,137
Location
Swedex
That Blizzard stream is today. They better say season 1 starts tomorrow.

I feel like I'm just stuck as this impasse where leveling up has become agonizingly slow, I'm not finding better gear anymore, and there's the grinding renown bullshit. It's all mindnumbingly dull. And the game isn't challenging me much in wt3.

Go to WT4 immediately. You're DONE with WT3. And forget about renown for now. Just do whatever you feel like doing. And stop just wearing the same outfit all the time.
 

KIss My Ass

Real name: SDG
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Joined
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Aya Cash's vagina I hope
Codex+ Now Streaming!
That Blizzard stream is today. They better say season 1 starts tomorrow.

I feel like I'm just stuck as this impasse where leveling up has become agonizingly slow, I'm not finding better gear anymore, and there's the grinding renown bullshit. It's all mindnumbingly dull. And the game isn't challenging me much in wt3.

Go to WT4 immediately. You're DONE with WT3. And forget about renown for now. Just do whatever you feel like doing. And stop just wearing the same outfit all the time.
Tf you got against my sorce's outfit? She looks like the baddest ass mfer on planet earth. She ought to, I paid good money for that shit.

I'm only lvl 66. Recommended lvl for wt4 is 70.
 
Joined
Dec 19, 2012
Messages
1,802
That Blizzard stream is today. They better say season 1 starts tomorrow.

I feel like I'm just stuck as this impasse where leveling up has become agonizingly slow, I'm not finding better gear anymore, and there's the grinding renown bullshit. It's all mindnumbingly dull. And the game isn't challenging me much in wt3.
Did you clear the capstone dungeon for wt4?
Yes. I feel like wt4 would just make things move even slower. Kinda thinking about dropping back down to wt1. I wont be getting anything out of it but atleast I could blow through the renown stuff I have left quicker. Only have 2 regions left. I need 600 points in the dry steppes and a longer way to go in that place that starts with a H.

I don't even know why I care so much. Only would be missing out on 8 paragon points which isn't much in the grand scheme of things. Maybe I should move up to wt4.

There's a hard ceiling on how good the drops will ever be in WT3. 'Sacred' items are simply not as powerful as the 'Ancestral' gear you can only find in WT4, so I would start farming there if you can.

I'm not crazy about how this works in D4, personally, and I definitely preferred the ability to still get useful gear in nightmare. Last time I played through a season of Diablo 2 a Shako dropped for me from Nightmare Bhaal, for instance. But in this game you're very much incentivized to rush to T4/Torment/Hell/Whatever just since the item tiers are so pronounced. At L80 I don't even really pickup Sacred items anymore unless they're legendaries.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
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Location
Le Balkans
That Blizzard stream is today. They better say season 1 starts tomorrow.

I feel like I'm just stuck as this impasse where leveling up has become agonizingly slow, I'm not finding better gear anymore, and there's the grinding renown bullshit. It's all mindnumbingly dull. And the game isn't challenging me much in wt3.

Go to WT4 immediately. You're DONE with WT3. And forget about renown for now. Just do whatever you feel like doing. And stop just wearing the same outfit all the time.

As he said. Renown goes really quick if you combine quests (some of them are really good and atmospheric), Lillith statues and nightmare dungeons. Clearing a dungeon also gives 30 rep btw...
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
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Location
Swedex
Tf you got against my sorce's outfit? She looks like the baddest ass mfer on planet earth. She ought to, I paid good money for that shit.

Nothing. I just don't understand why you would run around and constantly look the same. That's just boring. I switch my char's look every 3-4 Lvs to keep things fresh.

Also, if you're bored playing the Sorc and don't wanna play a new char until season 1 starts, then why don't you get D2R and play that in tandem with D4. Like playing with fire? How about a Fire Druid build? And Druid ain't no fatso in D2.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,993
I'm having a harder and harder time playing this lol. I keep telling myself "ight I'm starting this beast up and doing some grinding" and I log in, and then I just sit at the character screen for hours while I browse codex. Maybe I should go back to that Aliens game.

Did I not fucking call it? Like clockwork. Once people get to endgame they realize there is no game. It's just a hollow edifice put out to make a quarterly profit.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,993
Druids aren't fat in D4 either (except your char :D).

Yeah, it was very clearly some fattie at Blizzard's self-insert. It's interesting how almost all the druid characters except the class "hero" (who doesn't really have any personality at all) end up being evil to self-destructive.
 

Iluvcheezcake

Prophet
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Aug 27, 2014
Messages
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Location
Le Balkans
I'm having a harder and harder time playing this lol. I keep telling myself "ight I'm starting this beast up and doing some grinding" and I log in, and then I just sit at the character screen for hours while I browse codex. Maybe I should go back to that Aliens game.

Did I not fucking call it? Like clockwork. Once people get to endgame they realize there is no game. It's just a hollow edifice put out to make a quarterly profit.

All ARPGs and MMOs are like that.

News at 11.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,993
I'm having a harder and harder time playing this lol. I keep telling myself "ight I'm starting this beast up and doing some grinding" and I log in, and then I just sit at the character screen for hours while I browse codex. Maybe I should go back to that Aliens game.

Did I not fucking call it? Like clockwork. Once people get to endgame they realize there is no game. It's just a hollow edifice put out to make a quarterly profit.

All ARPGs and MMOs are like that.

News at 11.

Nah, they really aren't. I'm really tired of this apologism. Diablo 4 is massively lacking by this measure; Diablo 3 was much better on release, to say nothing of games like Path of Exile. Yeah, sure, it's a new game, it will get better over time, but that really shouldn't be an excuse for having a basic end-game that lasts longer than 30-50 hours when you're in the realm of selling through 600m in profits in the first week. That's the big leagues. It's like saying it's fine for Ford to release a car where the brakes don't work because the next edition of the car will have them. You're getting graded on the competition, not what your mother thinks about you.

Additionally, from a financial perspective this is also playing with fire. It's much easier to maintain interest in a game (and hence financial viability when we are talking a "live service game") from the get-go than to try and claw it back over time once people have already decided your game has a reputation as an empty shell. Many publishers just give up after a few months if the initial backlash is too severe, even if the game itself is a technical, spreadsheet-level success. Just look at Anthem. All that talk of we are in it for the long haul, we'll fix it, then they cut line and parachuted out at the exec level once it became clear it wasn't going to be a quick turn around. The amount of effort to make a flawed game good enough to please the audience post-launch is not 1.5x more than making it good originally, it's more like 5-10x, because you are fighting against the decisions and perception people have already committed to.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,528
I'm having a harder and harder time playing this lol. I keep telling myself "ight I'm starting this beast up and doing some grinding" and I log in, and then I just sit at the character screen for hours while I browse codex. Maybe I should go back to that Aliens game.
Same, end game is boring, as mentioned too by others the dungeon mechanics are unfun. Alien dark descent is not perfect but was more fun. Also Stasis: bone totem is one of the 2023 mandatory purchase.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,864
Location
Le Balkans
I'm having a harder and harder time playing this lol. I keep telling myself "ight I'm starting this beast up and doing some grinding" and I log in, and then I just sit at the character screen for hours while I browse codex. Maybe I should go back to that Aliens game.

Did I not fucking call it? Like clockwork. Once people get to endgame they realize there is no game. It's just a hollow edifice put out to make a quarterly profit.

All ARPGs and MMOs are like that.

News at 11.

Nah, they really aren't. I'm really tired of this apologism. Diablo 4 is massively lacking by this measure; Diablo 3 was much better on release, to say nothing of games like Path of Exile. Yeah, sure, it's a new game, it will get better over time, but that really shouldn't be an excuse for having a basic end-game that lasts longer than 30-50 hours when you're in the realm of selling through 600m in profits in the first week. That's the big leagues. It's like saying it's fine for Ford to release a car where the brakes don't work because the next edition of the car will have them. You're getting graded on the competition, not what your mother thinks about you.

Additionally, from a financial perspective this is also playing with fire. It's much easier to maintain interest in a game (and hence financial viability when we are talking a "live service game") from the get-go than to try and claw it back over time once people have already decided your game has a reputation as an empty shell. Many publishers just give up after a few months if the initial backlash is too severe, even if the game itself is a technical, spreadsheet-level success. Just look at Anthem. All that talk of we are in it for the long haul, we'll fix it, then they cut line and parachuted out at the exec level once it became clear it wasn't going to be a quick turn around. The amount of effort to make a flawed game good enough to please the audience post-launch is not 1.5x more than making it good originally, it's more like 5-10x, because you are fighting against the decisions and perception people have already committed to.
I agree on almost all of your points, I am not defending Diablo, but in my experience all of the ARPGs have the same problems once you clear the campaign and get to max lvl and then the loot hunt treadmill starts. Its pointless tbh.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,864
Location
Le Balkans
I'm having a harder and harder time playing this lol. I keep telling myself "ight I'm starting this beast up and doing some grinding" and I log in, and then I just sit at the character screen for hours while I browse codex. Maybe I should go back to that Aliens game.
Same, end game is boring, as mentioned too by others the dungeon mechanics are unfun. Alien dark descent is not perfect but was more fun. Also Stasis: bone totem is one of the 2023 mandatory purchase.
Alien Dark Descent is really cool, but still buggy, stopped playing atm until Coopers log quest gets fixed.
Stasis: Bone totem that good m8?
 
Joined
Dec 19, 2012
Messages
1,802
I'm having a harder and harder time playing this lol. I keep telling myself "ight I'm starting this beast up and doing some grinding" and I log in, and then I just sit at the character screen for hours while I browse codex. Maybe I should go back to that Aliens game.

Did I not fucking call it? Like clockwork. Once people get to endgame they realize there is no game. It's just a hollow edifice put out to make a quarterly profit.

All ARPGs and MMOs are like that.

News at 11.

Nah, they really aren't. I'm really tired of this apologism. Diablo 4 is massively lacking by this measure; Diablo 3 was much better on release, to say nothing of games like Path of Exile. Yeah, sure, it's a new game, it will get better over time, but that really shouldn't be an excuse for having a basic end-game that lasts longer than 30-50 hours when you're in the realm of selling through 600m in profits in the first week. That's the big leagues. It's like saying it's fine for Ford to release a car where the brakes don't work because the next edition of the car will have them. You're getting graded on the competition, not what your mother thinks about you.

Additionally, from a financial perspective this is also playing with fire. It's much easier to maintain interest in a game (and hence financial viability when we are talking a "live service game") from the get-go than to try and claw it back over time once people have already decided your game has a reputation as an empty shell. Many publishers just give up after a few months if the initial backlash is too severe, even if the game itself is a technical, spreadsheet-level success. Just look at Anthem. All that talk of we are in it for the long haul, we'll fix it, then they cut line and parachuted out at the exec level once it became clear it wasn't going to be a quick turn around. The amount of effort to make a flawed game good enough to please the audience post-launch is not 1.5x more than making it good originally, it's more like 5-10x, because you are fighting against the decisions and perception people have already committed to.
I agree on almost all of your points, I am not defending Diablo, but in my experience all of the ARPGs have the same problems once you clear the campaign and get to max lvl and then the loot hunt treadmill starts. Its pointless tbh.

Maybe I'm alone but I think they jumped the gun in increasing XP for Nightmare dungeons. I keep bringing up D2, mostly because I think outside of not having rollable maps I think it's the height of the genre, but you were most likely not getting to max level in D2.

The race to max level is definitely a common thing in MMOs, and the game would need much better itemization to support that after hitting level 100, but I was surprised to see getting L100 was an expectation for so many people in the first place.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,528
I'm having a harder and harder time playing this lol. I keep telling myself "ight I'm starting this beast up and doing some grinding" and I log in, and then I just sit at the character screen for hours while I browse codex. Maybe I should go back to that Aliens game.
Same, end game is boring, as mentioned too by others the dungeon mechanics are unfun. Alien dark descent is not perfect but was more fun. Also Stasis: bone totem is one of the 2023 mandatory purchase.
Alien Dark Descent is really cool, but still buggy, stopped playing atm until Coopers log quest gets fixed.
Stasis: Bone totem that good m8?
If you like adventure games, yes its that good.
 
Joined
May 6, 2009
Messages
1,876,793
Location
Glass Fields, Ruins of Old Iran
Watching the season 1 announcement stream on quin's channel

ZOhvNtf.png


truevials: you can figure it out for yourself how the season is going to be when they talked about the season mechanic for 3 mins and battle pass 27 mins and going!

J2Rogvf.png



9e06e4eeaa091d585d91cc8eb208bac9.png


(new blood knight class for Diablo Immortal)

season details: https://diablo4.blizzard.com/en-us/season

39ce8b776fedcf20e730ef3f74472ee1.jpg
 
Joined
May 6, 2009
Messages
1,876,793
Location
Glass Fields, Ruins of Old Iran
summary



Actually pleasantly surprised by the Diablo 4 season 1 announcement.

The good:
- new malignant mechanic with some powercreep & new build possibilities (which also indirectly buffs monster density)
- new pinnacle boss- new legendary powers (7) and new uniques (6)
- July 20 timing: 3+ weeks to blast before next PoE league
- Balance changes (new meta)
- All map discovery and Altars of Lilith with their associated renown transfers to season 1
- no pay 2 win with battle pass

The bad:
- no World Tier 5 (as far as we know)
- not enough content for levels 70-100 (WT 5 would help with this)
- not enough stash space (even worse with new type of corrupted gems getting introduced which will take up even more)
- QoL stuff (mount / filters / search / map) not talked about, maybe we get some anyway

Overall pretty excited for season 1, going to continue slowly progressing on Hardcore until then.

edit: transcription

https://www.reddit.com/r/diablo4/comments/14sh5nz/will_be_live_transcribing_the_developer_update/

Will be live transcribing the developer update here.​



Discussion
Will be editing this as they talk about new things.EDIT: Steam's over! Giving my fingers a break then will go through this and try and clean it up a bit.
EDIT2: Blizzard made an official post, check it out: https://diablo4.blizzard.com/en-us/season
EDIT3: And even more info! https://news.blizzard.com/diablo4/23967322/
Diablo 4
  • Lead producer who is specifically focussed on seasons is present. Confirming more than one season coming (lol). Season development was started before game launched.
  • More feedback is going to addressed,
  • New patch coming this afternoon, patch 1.04. Patch notes coming, not as "chonky" as last patch.
  • Doing a gameplay adjustment in regards to helltide chests - will now have the chance to drop uniques. Rod didn't know they couldn't lol. Want chests to be useful for people trying to target farm specific uniques.
  • Want to move fast but safe - reactive as they can, but in a way that prioritizes stability.
  • Season 2 development underway.
  • Hears that we want to "lock inventory." (Mark as favourite / Not junk?)
  • End game activity rewards changing - nightmare dungeons, helltides, etc.
Season 1:
  • Trailer playing. A great eveil is receding, but there's a new festering curse. Lots of werewolf images.
  • Season of the Malignant
  • Starts July 20th.
  • Takes place after the events of the D4 campaign. New threat emerged - malignance, corruption spreading in beast, demon, human hearts. Changing them into blood thirsty fiends.
  • New NPC character Cormond. Ex-preist of the cathedral of light, diving deeper into the new threat. Finding himself out of his depth.
  • Will start season in Kyovashad, can start new story right away. Start at level 1 and start following new storyline.
  • Trying to add more stuff to seasons to appeal to everything a player does - new story, new challenges, new things to fight, new powers and builds, wants to hit all those notes.
  • New mechanic, the threat - the malignant. Any elite monster can spawn as a malignant monster with additional powers, will expose a heart that can be interacted with to start a ritual. New more powerful version spawned. If you can beat the more powerful version, now it drops a caged heart item that can be used like a gem. Can be socketed into gear, "enormous amount of power" on par with a legendary item.
  • New builds "stupid powerful, hopefully balanced"
  • 32 new malignant powers. Come in categories (Brutal are blue) and can only go in sockets of matching colours. 3 colours of sockets, 4 colors of hearts. Wrathful hearts fit in any socket, rare and powerful. (Showed off two hearts but my youtube stream decided to auto downgrade down to 280p, so I couldn't read the effects.)
  • Super elites buff nearby enemies, want to fight them in higher world tiers to get stronger hearts. Can break down hearts into crafting materials to craft new items like "invokers." Can use them at specific places (Malignant tunnels) to spawn malignant elites. Specific dungeons with malignants, and can guarantee a specific type of malignant. Targeted farming. Invoker items look like "turkey basters from hell."
  • New boss monster, not talking about it too much.
  • New legendary items and powers.
  • New unique items.
  • New items not season exclusive, will show up in eternal realm too.
  • Season patch will be out July 18th so season can launch on 20th. On 18th, all new stuff will be available on eternal realm (Sneak preview.) As well as new balance changes, features, etc.
  • Seasonal journey feature. Season journey has 7 chapters, each chapter has a number of objectives to advance to next chapter. (Don't have to do them all). Collect favor for things like collecting 15 gallowvine, complete any dungeon, complete a cellar, etc. Season journey can let you collect new legendary aspects.
  • Don't need the battlepass to have access to season journey.
  • Battlepass has stuff for free players too, can unlock stuff without buying it.
  • Special cosmetics, titles, in the season journey.
  • Can play through original campaign in season and still unlock stuff during seasonal journey, won't encounter malignant until you progress seasonal story. Some features only available after you beat the campaign.
  • Can skip campaign to with new seasonal characters if you've already beaten campaign. They recommend beating the campaign before the season starts.
  • Not all seasons will start in Kyovashad.
  • New mounts and mounts armor - tier 1 battle pass rewared. New transmogs. Free stuff is "low fantasy" stuff like artisans tunic, epic stuff is premium.
  • Some stuff will be class specific.
  • Only difference between free and premium battle passes are cosmetics.
  • Blessings are in the battle passes (free and premium). Smoldering ashes - if you have a character of a specific level, you can take them and use them to seasonal blessings. Invest ashes to give exp boosts, gold boosts, elixir durations, rare salvage material drop chance, malignant heart drop chance. Invest more ashes to improve boosts. Available to everyone, limited based on level of the player so if you were to use tier skips, can't unlock stuff until you hit level requirement.
  • Yep, pass skips are a thing.
  • Emphasizing power that is part of the pass for all players, you don't have to spend a cent. Premium stuff is transmog only, no items or pay to win.
  • Renown and fog of war: When season 1 goes live, players can carry over fog of war they've explored, as well as all renown earned. Altars of Lillith carrying over. Will have skill points, extra potions, etc at the very start of the season with your character as long as they are unlocked in the eternal realm. Recommend clearing renown before season starts. EDIT: Some confusion on this. They mentioned only going up top 3 bars, but it wasn't clear if that was in general (all characters will only get up to the third bar of renown) or it was that way because the example they were using only had enough renown to unlock up to that tier. It may only be the renown you would gain from altars and map exploration that carry over, meaning you would need to clear dungeons, strongholds, side quests, and unlock waypoints again. EDIT3: Confirmed by Blizzards posts above. JUST the renown from altars and map exploration carries over.
  • Will need to log in with an existing character to migrate data - for example if you have one character with all map cleared, and one alt with partial map cleared, log in with your character with most progress to set your progress baseline, and will unlock all that progress across all your characters. Only have to do it once, can do it once the patch drops on the 18th. If you have one character who has done all of Fractured Peaks, and one character who has done all of Scosglen, log in to both characters to transfer their data over (you will unlock both regions' progress) and you will unlock Scosglen map data and renown on the Fractured Peaks character and vice versa.
  • Not the most elegant solution, but they had to implement it quickly based on player feedback. They are "making it work." Reading lots of feedback. (Could they even be here, right now?!?! Hi devs)
  • Season one patch "Super chonkers" (very, very large patch)
Q&A
  • D4: Any updates around respeccing a character? Heard feedback about respeccing costs and user experience. Things that will improve the flow of respeccing, but no date they can commit to. Evaluating gold economy to determine price. New reward in seasons called scroll of amnesias to reset whole character for no gold cost. Everything - all skills, all paragon.
  • Immortal: How much will Blood Knight cost? Will cost nothing. Free.
  • D4: Will seasonal mechanics be added to eternal realm after season ends? Initially, no. Malignant mechanics not planned to show up in eternal realm. Reserving the right to make mechanics to be permanent part of game if they really improve the game, evaluated on case by case basis. Seasons is designed to have new build possibilities that are only possible in that season to keep players excited and allows new players to start on similar playing field.
  • D4 & Immortal: Can you say which cosmetics will be transmitted between characters? For instance in Immortal, in regards to transferring cosmetics, if you buy a cosmetic prior to blood knight will it transfer over? Purchases will not be retroactive, but will transfer over going forward. D4: Will transmogs carry over from eternal to seasonal? All transmogs transfer over with you from eternal to seasonal. If you ever unlock anything your whole account will have access.
  • D4: Nightmare teleport was great, but why can't we teleport into the dungeon instead of the entrance? It was a quick implementation from the team and something they are looking into and optimize in the future.
  • Immortal: Was there some sort of castlevania inspiration for the Bloodknight? Inspiration comes from all over, spear from Vlad the Impaler, want to be inspired by everything but not feel like a grab bag of tropes. No turning into mist or wolves.
  • D4: Will you be nerfing or buffing in the middle of seasons or only at season start? Want to create structure moments of time that they will talk about more in future streams on when to expect buffs and nerfs. Really want to try and reserve big buffs and nerfs, want to keep that more constrained. Want to have fewer off-cycle balance updates. Pretty stable throughout the course of the season, unless something super gamebreaking or broken emerging.
  • D4: Stash space? We hear everybody about this, big plans to improve it. Not a quick fix. Reiterating that gems will be part of materials.
  • D4: How much time between seasons? Seasons will last 3 months, minimum of 12 weeks.
  • D4: Any plans on new classes for D4? Nothing to announce at this time.
  • They are wrapping up here. Blog posts going up live right now / shortly with this information and patch notes and stuff.
---
Diablo Immortal
  • New class, the Blood Knight, out July 13th.
  • First new class to Diablo universe in nearly 10 years.
  • Wanted to make a monstrous supernatural class that does something different than necro.
  • Bloodknights and vampires are intertwined. Vampires are living plagues, people who’ve they’ve bitten devolve into monstrous thralls. A Bloodknight has the curse of being a thrall, but “thralldom” frozen in place, get some advantages and drawbacks. See in the dark, doesn’t age, smells blood from a mile away. Blood red eyes and black veins, abomination deep in their soul that hungers for violence.
  • Hybrid melee class. Mobility is limited, life stealing and sustain focussed class.
  • Has a skewer "kebab" style attack with a stun. Combo style. Legendary essences that let you lunge and leap.
  • Has a primary attack that is melee when close, ranged when far away. Kind of cool versatility in one button.
  • Tons of legendary essences, can become an abomination (Transformation skill that you need to defeat enemies to fill a meter) entire skill bar changed to new skills.
  • Can play blood knight right away through campaign, custom VO lines through the quest.
  • Class change improvements - strength and intelligence convert properly. Players during the event can change to bloodknight with a one day cooldown, infinite reverts.
  • Crimson Plains event, fractured plain is rogue-lite inside of Immortal for 15 levels of trying out different skills. Start with a fresh class and build it was you progress. Crimson Plains is an event to test drive Blood Knight.
  • New legendary gem coming. New items associated with the patch, "full set of legendaries" coming. Every legendary will be listed on blog afterward.
  • 2000 voice lines in total, voice actors are Abby Trott and Brent Pendergass
 
Last edited:

Serious_Business

Best Poster on the Codex
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Messages
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Fucking degenerates

I mean that with all possible disrespect and disgust, which I must say bring me no pleasure whatsoever, but rather indeed a kind of suffering. You may say that in this scenario you are the winner, because you are basking in a kind of pleasure - a low, tedious and forgettable kind of experience, but pleasure all the same ; and so you can continue being alive one more day while dreaming of the eternity of this monotonous experience, as I slowly die under the heaviness of the demands of my taste. How superior are you, little imbecile, but, truth to be told, I do not envy you
 

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