Who actually thought they would add another world tier for free?
Well, what I didn't expect was for the new cosmetics that you get from the battle pass to look the same on all classes. Fucking gay!
Who actually thought they would add another world tier for free?
Best be a lot of female armor then. I want nothing covering up my arse and teets. Male characters will just have to live with it.Who actually thought they would add another world tier for free?
Well, what I didn't expect was for the new cosmetics that you get from the battle pass to look the same on all classes. Fucking gay!
The Blorp Bloop has affected Sanctuary, and now you must fight the Dorgolons to collect the missing Twerbles and restore the Yigyams.
The level scaling being a problem has been proven to be a big nothingburger. 100% myth. It's only annoying at lower levels when you don't know what you're doing. The game gives you all the tools you need to overcome the scaling and kick ass.Is Blizzard planning to address the horrible level scaling?
"BUT WHO IS TO BLAME FOR THIS NEW WAVE OF CORRUPTION?!"
The level scaling being a problem has been proven to be a big nothingburger. 100% myth. It's only annoying at lower levels when you don't know what you're doing. The game gives you all the tools you need to overcome the scaling and kick ass.Is Blizzard planning to address the horrible level scaling?
Don't get me wrong the game has problems but level scaling ain't one of them.
I agree on almost all of your points, I am not defending Diablo, but in my experience all of the ARPGs have the same problems once you clear the campaign and get to max lvl and then the loot hunt treadmill starts. Its pointless tbh.I'm having a harder and harder time playing this lol. I keep telling myself "ight I'm starting this beast up and doing some grinding" and I log in, and then I just sit at the character screen for hours while I browse codex. Maybe I should go back to that Aliens game.
Did I not fucking call it? Like clockwork. Once people get to endgame they realize there is no game. It's just a hollow edifice put out to make a quarterly profit.
All ARPGs and MMOs are like that.
News at 11.
Nah, they really aren't. I'm really tired of this apologism. Diablo 4 is massively lacking by this measure; Diablo 3 was much better on release, to say nothing of games like Path of Exile. Yeah, sure, it's a new game, it will get better over time, but that really shouldn't be an excuse for having a basic end-game that lasts longer than 30-50 hours when you're in the realm of selling through 600m in profits in the first week. That's the big leagues. It's like saying it's fine for Ford to release a car where the brakes don't work because the next edition of the car will have them. You're getting graded on the competition, not what your mother thinks about you.
Additionally, from a financial perspective this is also playing with fire. It's much easier to maintain interest in a game (and hence financial viability when we are talking a "live service game") from the get-go than to try and claw it back over time once people have already decided your game has a reputation as an empty shell. Many publishers just give up after a few months if the initial backlash is too severe, even if the game itself is a technical, spreadsheet-level success. Just look at Anthem. All that talk of we are in it for the long haul, we'll fix it, then they cut line and parachuted out at the exec level once it became clear it wasn't going to be a quick turn around. The amount of effort to make a flawed game good enough to please the audience post-launch is not 1.5x more than making it good originally, it's more like 5-10x, because you are fighting against the decisions and perception people have already committed to.
Maybe I'm alone but I think they jumped the gun in increasing XP for Nightmare dungeons. I keep bringing up D2, mostly because I think outside of not having rollable maps I think it's the height of the genre, but you were most likely not getting to max level in D2.
The race to max level is definitely a common thing in MMOs, and the game would need much better itemization to support that after hitting level 100, but I was surprised to see getting L100 was an expectation for so many people in the first place.
Watching the season 1 announcement stream on quin's channel
truevials: you can figure it out for yourself how the season is going to be when they talked about the season mechanic for 3 mins and battle pass 27 mins and going!
(new blood knight class for Diablo Immortal)
season details: https://diablo4.blizzard.com/en-us/season
Yikes this doesn't seem like a very interesting addition to the game...
And still no gem tab which seems to be the most in-demand feature?
Oh dear Blizzard, oh dear
And still no gem tab which seems to be the most in-demand feature?
Yes but also the bloat, man. The bloat. PoE has like seventeen different endgames to grind, and AFAIK none of them ever caught on like the Siege of the Atlas. Sometimes I wish they ditched the older stuff and cleaned house a bit.POE's best season mechanics
I guess it's a lot to expect the same level of quality as POE's best season mechanics, in the first season of D4, but I guess I expected something more than this..
I don't play a lot of POE but I played during that season where they added the machine spawns in random places throughout the game where you activated it and it sprouted mechanical nodes and you had to kill spawning monsters...whatever I'm not describing it well but POE players know the one I'm talking about, it really made the game more fun to have those dotted around the game world
The real problem with the gems is they are 95% not even worth picking up.
Yes but also the bloat, man. The bloat. PoE has like seventeen different endgames to grind, and AFAIK none of them ever caught on like the Siege of the Atlas. Sometimes I wish they ditched the older stuff and cleaned house a bit.POE's best season mechanics
They did deliver enough endgame content though. Nightmare dungeons and a uber boss as ultimate goal are plenty. More than other diablos (or poe 3-4 years in).Like I said, it's a factor of them not delivering enough in the core product. Expectations are high because Blizzard has to pull something out of the hat to maintain the game's appeal; expectations would be lower if people were already satisfied.
They did deliver enough endgame content though. Nightmare dungeons and a uber boss as ultimate goal are plenty. More than other diablos (or poe 3-4 years in).Like I said, it's a factor of them not delivering enough in the core product. Expectations are high because Blizzard has to pull something out of the hat to maintain the game's appeal; expectations would be lower if people were already satisfied.
Issue is, as repeatable content, nightmare dungeons SUCK. There was a lot of work spent there that failed to deliver and not sure how fast they can change them.
The comparison is retarded anyways. D3 is over 10 years old and PoE was a garage indy team pre-2018 acquisition and had a fraction of Blizzards budget.They did deliver enough endgame content though. Nightmare dungeons and a uber boss as ultimate goal are plenty. More than other diablos (or poe 3-4 years in).Like I said, it's a factor of them not delivering enough in the core product. Expectations are high because Blizzard has to pull something out of the hat to maintain the game's appeal; expectations would be lower if people were already satisfied.
Issue is, as repeatable content, nightmare dungeons SUCK. There was a lot of work spent there that failed to deliver and not sure how fast they can change them.
Uber boss is not really equivelant to Diablo 3 pandamonium bosses or the equivelant in D2. It's just a hard-hitting boss that you already fought with a horse cosmetic. A pandamonium/real uber boss would drop new legendaries/uniques/etc. By the measure of what Uber Lilith is, D3 had way more, because each act boss on Inferno was the same deal, if you weren't top-geared it could one or two shot you.
And the nightmare dungeons are just normal leveling dungeons with higher stats, so... D3 on launch also has it beat here, since almost every dungeon/area in D3 is more designed and unique than D4's generic copy-pasted dungeons. This is an inherent part of D4's open world design so I won't fault it too heavily here, but in a comparison it makes the endgame very boring to play through.
Yeah I was about to post that too."BUT WHO IS TO BLAME FOR THIS NEW WAVE OF CORRUPTION?!"
varshan the consumed?