Regardless of level scaling, Grim Dawn has challenge content that doesn't revolve around the level of the enemies. On top of that, there are items (especially monster infrequents) which are relevant throughout the game, so it makes sense to level scale. Besides, it's simply not the type of game where "going back to curb stomp low level enemies" makes sense.Every few years a otherwise good RPG or Action RPG falls in love with the idea of forever scaling enemies to the players power level. Not realizing that one of the great joys of RPGs and RPG like games is going back to a lower level area and curb stomping the guys that where so hard before. I grew bored with it very quickly and still never left act one.
That's what Grim Dawn is doing since the last update. No matter the difficulty enemies are on the same +/- 1level as you.
D3 is in the MMORPG sub. Explain this.Shit game, still RPG
The answer is "Jews" and "Codex Staff dum"There's a wierd explanation from Crispy somewhere in this thread feel free to look for it.
Nerfed the game with major power creep on top, way faster leveling, more loot drops and the masses are LOVING IT
40% discount already.
No daddy fedora, hit me up with some sweet Steam giftcards, won't you uwu~~Don't you guys have jobs?
Still waiting for this to some to gamepass so I can play it for "free".
Stop being part of the problemStill waiting for this to some to gamepass so I can play it for "free".. unless I get into PoE2 sooner, then I doubt I will bother.
I don't think the word "free" and Blizzard can go toghether.
I think you missed the direction change starting with D2. Horror lol...
At least they tried to slow down the game but didn't have cojones even for 2 patches. It's going fullspeed towards zoom zoom land.
D1 had a horror-like vibe.
Grim Dawn is super intuitive and is not a confusing mess at all. Maybe the devotion tree, maybe.