Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Diablo IV

abija

Prophet
Joined
May 21, 2011
Messages
3,361
He is an influencer and his checked cleared. And I doubt he was the only one.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,914
Pathfinder: Wrath
Every few years a otherwise good RPG or Action RPG falls in love with the idea of forever scaling enemies to the players power level. Not realizing that one of the great joys of RPGs and RPG like games is going back to a lower level area and curb stomping the guys that where so hard before. I grew bored with it very quickly and still never left act one.

That's what Grim Dawn is doing since the last update. No matter the difficulty enemies are on the same +/- 1level as you.
Regardless of level scaling, Grim Dawn has challenge content that doesn't revolve around the level of the enemies. On top of that, there are items (especially monster infrequents) which are relevant throughout the game, so it makes sense to level scale. Besides, it's simply not the type of game where "going back to curb stomp low level enemies" makes sense.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,361
There's a wierd explanation from Crispy somewhere in this thread feel free to look for it.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,199
Location
Swedex
Nerfed the game with major power creep on top, way faster leveling, more loot drops and the masses are LOVING IT

Yeah, fuck those retarded mongrels. All the endless whining about leveling, any nerf to any busted/broken mechanic, and that whole incessant "I refuse to level renown ever again" whining which has resulted in you starting the game with LOADS of available skill points from the get go, which makes the early game an absolute fucking joke.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,146
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
40% discount already.

Steam was pushing this on my face and I looked at the price.

70 FUCKING EUROS?

What the actual fuck?

Edit: oh, ultimate edition is 99,99€

yEixtIw.png


And the so called "Ultimate Edition" doesn't even get all of the DLC.

:hmmm:
 
Last edited:

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,513


Blizzard possibly offering the option to pay for additional inventory stash tabs either in the store or via pre-order bonus for the next D4 expansion.

Don't you want to support this suffering indie developer? /sarc
 
Joined
Mar 29, 2007
Messages
4,667
Just started the solo campaign as an arc lash sorcerer.

I've been following the development of this game FOR YEARS.

Seriously pissed off by the art direction of Diablo III, so much so, that the pre-release footage of D4 looked incredible by comparison.

Now that I've sunk about 10 hours into it, for some fucked up reason the game feels VERY unfinished.

This is a Blizzard game, one of the biggest and oldest(?) gaming companies in PC gaming.

D4's campaign should be incredibly polished, but there's huge, totally empty areas without mobs (they do look good) and there's random shit with pointless text boxes all over the place.

The voice acting is absolutely atrocious, the whole persian thing is incredibly annoying, and the soundtrack is BARELY passable.. Nowhere near the quality of Diablo II.

I've entered the first dungeon that I would claim looks cool enough to fit in any "horror" game, but again, there's unfinished elements.

I wish Blizzard would have really dialed up the horror in this one... No, not by making it a bullshit survival game with scarce resources, I mean by building an atmopsphere of dread which it fails to do thus far.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,361
I think you missed the direction change starting with D2. Horror lol...
At least they tried to slow down the game but didn't have cojones even for 2 patches. It's going fullspeed towards zoom zoom land.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,587
Still waiting for this to come to gamepass so I can play it for "free".. unless I get into PoE2 sooner, then I doubt I will bother.
 
Last edited:

abija

Prophet
Joined
May 21, 2011
Messages
3,361
I don't think the word "free" and Blizzard can go toghether.

I can totally see it released free on gamepass 1 season before expansion.
Also, not like bethesda went along "free", but when the master dictates...
 
Last edited:
Joined
Mar 29, 2007
Messages
4,667
I think you missed the direction change starting with D2. Horror lol...
At least they tried to slow down the game but didn't have cojones even for 2 patches. It's going fullspeed towards zoom zoom land.

Yeah, I realize that.

But even D2 so far seems darker in tone than D4.

Both are dark fantasy and not horror though, but I think it would be fairly simple to create a Diablo horror game at this point, using the exact same assets featured in D4.
 
Joined
Mar 29, 2007
Messages
4,667
Seriously should have waited for the expansion, which is what I planned to do, but got suckered by a free trial with a level 20 cap.

Looking back at my playthrough of Diablo Immortal and Diablo II: LOD (I didn't play D1 or D3), Immortal had a pretty polished campaign upon release, but the endgame was terrible.

D2: LOD was actually a great game all the way through, and I played it almost 20 years ago.

Since LOD was my first game in the franchise, I always thought it was weird that hell wasn't the last act (only in the base game), but the varied environments is what made the game awesome IMO.

In the first two zones of D4, again, the maps themselves look really good, so good, that they seem out of place in comparison to the generic mobs you encounter in them.

I have no idea about how Blizzard delegated and assigned people to work on various parts of the game, all I followed was pre-release footage.

It's as if they spent most of the budget on the way the maps look, since other parts of the campaign is lacking and missing a lot of stuff.

Grim Dawn was the exact opposite: it was so completely oversaturated with everything that the base game was nothing but a confusing mess.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,914
Pathfinder: Wrath
Grim Dawn is super intuitive and is not a confusing mess at all. Maybe the devotion tree, maybe.
 
Joined
Mar 29, 2007
Messages
4,667
Grim Dawn is super intuitive and is not a confusing mess at all. Maybe the devotion tree, maybe.

I'm talking about oversaturated visuals alone... At least that's what I thought when I played it right when it first came out.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom