Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Diablo IV

Joined
Mar 29, 2007
Messages
4,667
Just got to Act 4... 21.7 hours in.

Story kinda blows, Elias is cool, reminds me of Pinhead.

Whole fucking game is on a rail, especially mobs dropping health pots everytime your toon is low, and of course the three inverted triangles on every boss's health bar.

Haven't played D2R yet, but it definitely looks like the superior experience based on my time playing OG D2LOD.

D2LOD soundtrack is better, mobs rushing and cornering you is better, the cutscenes between acts is better (D4's acts aren't even discernable), the zones are much MUCH BETTER, shit.

D4 has a lot more cutscenes, all using in-game rendering, and it totally fucking sucks, Lorath is good, but nowhere near as good as Deckard Cain.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,587

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,778
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
lol.png


Of course also removed the thread :M
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,513

Blizzard is reportedly asking Diablo 4 players if they're okay with $100 DLC​


https://www.vg247.com/diablo-4-100-usd-dlc-survey-report

Pay up little piggies!!!
Could it be the average young gamer is in fact like SDG now ? Genuine question.

US kids want games subscriptions and virtual currency more than games this Christmas:​


https://www.gamesindustry.biz/us-ki...rtual-currency-more-than-games-this-christmas

ESA survey showed only 22% of US children surveyed want physical games for the holidays
 

abija

Prophet
Joined
May 21, 2011
Messages
3,361
Title is clickbait and the info is whatever. Do you think adults want physical games?
 

motherfucker

Educated
Joined
Aug 23, 2020
Messages
357
I like how the survey shitstorm is still going despite no such survey being received by anyone but some noname youtuber who surely wouldn't make shit up for easy "D4 bad" clicks.
Bla bla I hope Blizzard don't go with what we've seen in the surv..- VIDEO. Y'ALL ARE MAD OVER WHAT YOU'VE SEEN IN A YOUTUBE VIDEO.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,361
You actually think Blizzard wouldn't instantly let publications now if that was fake?
 
Joined
Mar 29, 2007
Messages
4,667
Just got to Act 4... 21.7 hours in.
Stop being part of the problem
Yeah he should spend 10 hours an act.

Beat solo campaign in about 29 hours with my arc last sorc, WT2... It was pretty easy overall IMO.

Actually, the second half of the campaign is a lot better than the first half, with the snake level and ending where the entire city was soaked in blood and you're rushing mobs with pyramid head.

I beat a couple world bosses post campaign, but I'm not about to do any pointless farm quests, so not going to play this one again until the Kurast expansion drops.

Honestly, the campaign was pretty good, gameplay-wise, I'd say it's superior to D2LOD, but not everything works.

The soundtrack is pretty fucking generic, there were maybe only a couple of tracks that I liked, and again, voice acting was pretty shitty too, the one asian character toward the end should have been eliminated from the game altogether.

She basically gave the game an Avatar-like vibe, and that isn't the type of thing that works in a Diablo game.

I know I mentioned this in an earlier post, but I would appreciate if this franchise dialed up the horror and cut out all fantasy elements.

Blizzard should put a lot more effort into differentiating their main IP's... Warcraft being high fantasy, Starcraft sci-fi, and Overwatch being a bullshit coop shooter.

An idea that I thought of while playing D4 is to introduce Lucifer as being the final boss, with Diablo being nothing more than a weaker manifestation/avatar.

I already know this would probably rape Diablo canon, but then again, so does every sequel.

The worst parts about D4 are the metered health pot drops, the boring desert zones, and the characters: Donan, Neyrelle, Prava.

Lilith was sorta disappointing too because they gave her way too much dialogue, but D4 is easily the most story driven Diablo game I've played so far.

Lastly, I don't like the way the world map is setup either... I prefer the abrupt act transitions of D2LOD.
 
Joined
Mar 29, 2007
Messages
4,667
Forgot to mention this in my last post, but the credits included about 10k names, and I clicked the fast-forward button through most of it too.

Maybe I'm living under a rock because I play mostly horror games, mainly indie horror, but I couldn't help but conclude that using massive amounts of people during the development cycle could actually hinder, not help, the final product.

To make an analogy, business corporations that are too top heavy typically don't operate very well, since there is too much competition amongst upper management that unity and effective communication cannot take place.

It's probably different when it comes to creative projects though, as opposed to creating a sustainably profitable business, but I would personally trust a small team, even limited to a single person, to write the game's story.
 
Last edited:

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,705
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Forgot to mention this in my last post, but the credits included about 10k names, and I clicked the fast-forward button through most of it too.

Maybe I'm living under a rock because I play mostly horror games, mainly indie horror, but I couldn't help but conclude that using massive amounts of people during the development cycle could actually hinder, not help, the final product.

To make an analogy, business corporations that are too top heavy typically don't operate very well, since there is too much competition amongst upper management that unity and effective communication cannot take place.

It's probably different when it comes to creative projects though, as opposed to creating a sustainably profitable business, but I would personally trust a small team, even limited to a single person, to write the game's story.

I think latest God of War credits were longer than some cartoons.
 
Joined
Mar 29, 2007
Messages
4,667
Forgot to mention this in my last post, but the credits included about 10k names, and I clicked the fast-forward button through most of it too.

Maybe I'm living under a rock because I play mostly horror games, mainly indie horror, but I couldn't help but conclude that using massive amounts of people during the development cycle could actually hinder, not help, the final product.

To make an analogy, business corporations that are too top heavy typically don't operate very well, since there is too much competition amongst upper management that unity and effective communication cannot take place.

It's probably different when it comes to creative projects though, as opposed to creating a sustainably profitable business, but I would personally trust a small team, even limited to a single person, to write the game's story.

I think latest God of War credits were longer than some cartoons.

Really?

I played the first two GOW games damn near 20 years ago on PS2.

I understand having many beta testers, people reviewing code, voice acting casts from different countries, etc., but in terms of the actual creative part of game development, I can't see why that would benefit from a giant network of people.

I wanna believe that would create a watered-down product, safe for a large game dev like Blizzard to release to the masses, but it gets review bombed by actual gamers themselves.

The first instance of a highly rated game that I absolutely fucking hated and subsequently got review bombed on metacritic was Fallout 4 (this was right around the time I transitioned from gamespot to metacritic to figure out if I wanted to play a game or not).

Terrible, watered-down piece of shit that was insanely boring, had zero soul, and felt like the entire game was shit out by a lame ass development team that was just working to meet a deadline.

Piranha Bytes and GSC Game World are two of my favorite Eurojank developers, both are small companies and both put out games that felt like they were put together by real people and not AI-driven bots (okay, so maybe STALKER was fixed by modders and not GSC).

The first Risen was a damn good game when it came out though, better than Oblivion and Skyrim IMO, and Gothic II NOTR is DEFINITELY better than either of those games!
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,439
Location
spite
Path of Exile crossover/inspiration or AI made little oopsie making similar intro clip?

meanwhile comment section is empty
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
What the hell even is this "season" system. I know it's been in other games but I don't have a clue what's going on. I liked Diablo IV for what it was but I have no idea whether or not I'm meant to keep coming back for more content, or if the "seasons" are just inane shit.
 

Axel_am

Exploring and Enjoying
Patron
Joined
Jul 23, 2023
Messages
770
Location
Buckkeep
Codex+ Now Streaming!
It means this season you are getting attacked by a bag of dicks and next season you start grinding again from the start, but this time there's a huge AoE fart you have to dodge.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom