luj1
You're all shills
Between Path of Exile 2 and Project Diablo you don't need anything else for your hack n slash fix
And a lot more good changes. Runewords is expansion only.tl;dr - torment difficulties, stat squish, level 60 is the new cap, """runeword""" system making a return
https://news.blizzard.com/en-us/diablo4/24130178/the-2-0-ptr-what-you-need-to-know
Game is barely a year old and already got a stat squish. Truly a sign of a healthy game right there.
Fuck that loser! And then we doubled it!They should bring back Jay Wilson, that would be more fun.
Blizzard used to have the best cinematics in the industry
even HotS which came later
It's not. It's really bad. It plays like an MMO. There's fetch quests everywhere, the quests are boring, the NPCs are boring, everything is generic and lame, the gameplay has barely iterated on D3 I mean it's just D3 with a new coat of paint (nice paint admittedly), the story is lame as fuck, the fact that it's an MMO adds barely anything and in fact is a detriment to a lot of players such as myselfUnpopular opinion: Diablo IV is pretty good. For starters it it the only ARPG that doesn't run like crap.
So it is like Diablo II you say?It's not. It's really bad. It plays like an MMO. There's fetch quests everywhere, the quests are boring, the NPCs are boring, everything is generic and lame, the gameplay has barely iterated onUnpopular opinion: Diablo IV is pretty good. For starters it it the only ARPG that doesn't run like crap.
All of which is better in IV than in II.There's more to an ARPG than sights and sounds: itemization, progression, map design, class design, drop chances that make playing the game actually feel rewarding etc.
Nigger, are you aware they had an entire season named "Loot Reborn," as in "we know our itemization sucks, so we will do our best to improve it" and it's still not good enough so they're overhauling it when the expansion comes out. As for progression, just look at the announced changes, if you can't deduce from it that the entire progression system was terrible, then you're retarded. But then again, you like D4, so it makes sense.All of which is better in IV than in II.
No, I only bought this recently. I don't buy on launch day and wait for a sale.Nigger, are you aware they had an entire season named "Loot Reborn,"
"we know our itemization sucks, so we will do our best to improve it" and it's still not good enough so they're overhauling it when the expansion comes out.
just look at the announced changes, if you can't deduce from it that the entire progression system was terrible, then you're retarded
In that case, you don't know how bad it was previously. You'd get tons of boring items with shitty modifiers that completely killed the joy of finding new items. In a game based around... finding loot. Reading tooltips with a bunch of shitty flat bonuses makes you want to stop playing.No, I only bought this recently. I don't buy on launch day and wait for a sale.
In that case, you don't know how bad it was previously. You'd get tons of boring items with shitty modifiers that completely killed the joy of finding new items. In a game based around... finding loot. Reading tooltips with a bunch of shitty flat bonuses makes you want to stop playing.No, I only bought this recently. I don't buy on launch day and wait for a sale.
As for progression, it's the same problem that D3 had, artificial sense of progression through stat bloat, where you would see crazy numbers in endgame that didn't feel meaningful while playing.
When you're playing D2, you're constantly finding stuff that is useful and interesting, which keeps you want to play more, D4 gets boring very fast, even in its current state.
Probably. Do I care? Not really.In that case, you don't know how bad it was previously.
How exactly is this different to any other game in the series or any other diablolike for that matter? That is a general 'weakness' of this entire genre, if you want to see it like one. But many people myself included play these games precisely because they want to become the ubergod demon slayer.As for progression, it's the same problem that D3 had, artificial sense of progression through stat bloat, where you would see crazy numbers in endgame that didn't feel meaningful while playing.
I disagree. I find that Diablo IV is much better wrt 'finding interesting stuff' simply because you can do a lot of different things other than Mefi/Baal runs. Don't get me wrong, they have a special place in my heart. But I cannot bring myself to do them anymore. Reminder that Diablo II did not even have anything that would resemble 'endgame content' today.When you're playing D2, you're constantly finding stuff that is useful and interesting, which keeps you want to play more, D4 gets boring very fast, even in its current state.
No, I don't see any. You slaughter foes at high speed and earn XP and loot. That's it. I don't even see what kind of relevant intricacies I could be missing here, sorry.If you don't see a difference in how progression works in D2 (pure arpg) and D4 (MMO-like arpg), there's no point arguing.
D4 feels even better than D2, at any stage of the game, because it is technically far superior than D2, as in it clearly profits from a quarter century of experience. Even D3 forgettable as it was feels better than D2.Yes, D2 didn't have endgame in modern terms, but everything up to that point felt great.
Wrong. In D4 you press the button 'skip campaign' to not having to endure the campaign again. Which is only possible b/c D4 is "open world", which is a good addition to the series. I still remember wishing for an open world (and a 'skip campaign' button) in D2.In D4, you do campaign once, then on subsequent playthroughs look for ways to speedrun the leveling process
the highly coveted endgame, which puts activities ahead of itemization
Even with the current "loot reborn" finding something interesting feels like tedium.
And even with the so-called variety of endgame activities in D4, you're still railroaded
And that one choice is better than another at a given point in time is an unavoidable consequence of living in a universe with entropy. What is Blizzard supposed to do about that? Play the game for you? Simply don't do the most optimal one if you don't like it and do another.into doing the most optimal ones that yield the best items.
In D2, you make your own endgame, there is a moment where you can say "I'm done with this character and want to start a new one."
they want to make you chasing that carrot forever, as bloated as it is
My final rating: Diablo IV is best Diablo.
Gameplay is a fluid banger, 60 FPS everywhere regardless of monster count on the screen. Take note LE and PoE: This is how games are supposed to be delivered. 60. FPS. Always. Blizzard putting the standard where it belongs again.
How exactly is this different to any other game in the series or any other diablolike for that matter? That is a general 'weakness' of this entire genreit's the same problem that D3 had, artificial sense of progression through stat bloat, where you would see crazy numbers in endgame that didn't feel meaningful while playing.
Complain all you want, the truth will set you free.My final rating: Diablo IV is best Diablo.
lol this nigga
It is a miracle in this day and age of "Matt 'we're targeting 30 FPS' Hanssen" paying for a full price game and being handed something fulfilling the minimum requirements on a technical level.Gameplay is a fluid banger, 60 FPS everywhere regardless of monster count on the screen. Take note LE and PoE: This is how games are supposed to be delivered. 60. FPS. Always. Blizzard putting the standard where it belongs again.
could be, blizzard was really known for polish back in the day. I never had any of their games crash
Possible. I do not remember my playtime with D3 at all for some reason. But I don't even see stat inflation as a big problem in ARPGs tbh. I always toggle off damage numbers because I find them annoying so I only broadly know the amount of damage I do from gauging the red line going down. I read somewhere that Blizzard wants to 'squish the numbers' in D4 so I suppose that "problem" continues to exist?How exactly is this different to any other game in the series or any other diablolike for that matter? That is a general 'weakness' of this entire genreit's the same problem that D3 had, artificial sense of progression through stat bloat, where you would see crazy numbers in endgame that didn't feel meaningful while playing.
There is a big difference between doing 7k or 15k damage in D2 than doing millions of damage in D3. Quite big stat inflation. So it wasn't the problem of the genre.
Nitpick: TQ is way before D3. You are probably meant to say Grim Dawn from the same guys. Never got into TQ or GD, I just cannot build motivation to play these games.Other Diablo clones of the time like Titan Quest, Sacred, Harbinger, Prince of Qin had OK numbers too.
Feeling fucking old. 1/4 of a century. Wtf? Time flies.D4 feels even better than D2, at any stage of the game, because it is technically far superior than D2, as in it clearly profits from a quarter century of experience. Even D3 forgettable as it was feels better than D2.
I have yet to see a "meaningful endgame" in any diablolike hack & slash action computer role playing game
Nonsensical garbage. D1/2 are simply outdated at this point. I would say that every iteration in the diablo series is clearly superior to its respective predecessor, D3 having an unfortunate spot to fight as contestant in the 'always-on or not' wars and having a "Star Wars Era" style epic cringe story.Feeling fucking old. 1/4 of a century. Wtf? Time flies.D4 feels even better than D2, at any stage of the game, because it is technically far superior than D2, as in it clearly profits from a quarter century of experience. Even D3 forgettable as it was feels better than D2.
Also, you are wrong. D1 > D2 >>>> D3 ~ D4.
Nitpick: TQ is way before D3. You are probably meant to say Grim Dawn from the same guys.Other Diablo clones of the time like Titan Quest, Sacred, Harbinger, Prince of Qin had OK numbers too.