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How and why is PoEs mapping 'meaningful endgame'? It is just another fantastic grind.I have yet to see a "meaningful endgame" in any diablolike hack & slash action computer role playing game
The map device system in Path of Exile
How and why is PoEs mapping 'meaningful endgame'? It is just another fantastic grind.I have yet to see a "meaningful endgame" in any diablolike hack & slash action computer role playing game
The map device system in Path of Exile
Diablo I is a good game, but Diablo II takes the cake for being a massive improvement in every direction.D1 > D2
Disagree. Diablo I can still be played today with next to no effort, I finished the game and I didn't install any resolution or QoL mods. I did the same for Diablo II but most of the "outdated" aspects of that game come down to the FPS-lock and limited resolution options, They've stood the test of time and are great ARPGs.Nonsensical garbage. D1/2 are simply outdated at this point.
And it is all same pointless boring content.I'm no PoE1 dick sucker by any means but Path of Exile's endgame is brilliant game design. There's a reason poe has the retention it does. You can focus on any number of endgame activities. Harvest, blight, delve, delirium, bestiary, legion, sanctum, settlement of kalguur etc. and it's all economically rewarding.
I enjoyed D1, Grim Dawn and D2 (on players X) single players campaign.The problem is that the early game is boring as fuck in 99% of hack and slash games.
Yeah. Because it's just seen as a means to an end. A more or less protracted tutorial.The problem is that the early game is boring as fuck in 99% of hack and slash games.
The problem is that the early game is boring as fuck in 99% of hack and slash games.
D3 was fun until I found the public auction house.In that case, you don't know how bad it was previously. You'd get tons of boring items with shitty modifiers that completely killed the joy of finding new items. In a game based around... finding loot. Reading tooltips with a bunch of shitty flat bonuses makes you want to stop playing.No, I only bought this recently. I don't buy on launch day and wait for a sale.
As for progression, it's the same problem that D3 had, artificial sense of progression through stat bloat, where you would see crazy numbers in endgame that didn't feel meaningful while playing.
When you're playing D2, you're constantly finding stuff that is useful and interesting, which keeps you want to play more, D4 gets boring very fast, even in its current state.
Agree, D4 is boring af, even more so than D3 which is a weird and difficult achievement.
And it is all same pointless boring content.
I didn't need endgame in D1 and D2.
Project Diablo 2 is also there, it adds a robust endgame system to D2.However if endgame is what you want, PoE is the best.
Anyone who thinks PoE2 will solve the fundamental problems of PoE will be sorely disappointed
What?D2 had neither of those problems.
For all thats said and done, nothing still comes close to beating D4 in terms of actual combat FEEL, fluidity of combat, sound design, animation, graphics and so on, general presentation.
And that matters a fucking lot to me.
I am waiting to see if PoE 2 can actually bring next-gen design in terms of the above mentioned things. If not, eh, I might stay with D4, still, even if its mechanically worse and less/worse content.
I mean debateable, but yea, I guess I could agree with D2 and D2rR. beautiful artstyle for sure. D4 comes close tho, but yea, definitely more modern. D4 to me feels alot like playing a modern day version of D2 in terms of just the presentation tbh.For all thats said and done, nothing still comes close to beating D4 in terms of actual combat FEEL, fluidity of combat, sound design, animation, graphics and so on, general presentation.
And that matters a fucking lot to me.
I am waiting to see if PoE 2 can actually bring next-gen design in terms of the above mentioned things. If not, eh, I might stay with D4, still, even if its mechanically worse and less/worse content.
Both D2 and D1 are way ahead of D4 in the above mentioned departments.
Yes and finished it on hell difficulty with multiple characters in single player with no trading or farming needed. It felt finished once you beat Bhaal on hell and you could start over to play another character.What?D2 had neither of those problems.
Sir, did you ever actually play D2?
I mean debateable, but yea, I guess I could agree with D2 and D2rR. beautiful artstyle for sure. D4 comes close tho, but yea, definitely more modern. D4 to me feels alot like playing a modern day version of D2 in terms of just the presentation tbh.For all thats said and done, nothing still comes close to beating D4 in terms of actual combat FEEL, fluidity of combat, sound design, animation, graphics and so on, general presentation.
And that matters a fucking lot to me.
I am waiting to see if PoE 2 can actually bring next-gen design in terms of the above mentioned things. If not, eh, I might stay with D4, still, even if its mechanically worse and less/worse content.
Both D2 and D1 are way ahead of D4 in the above mentioned departments.
A critical component, that Diablo 3 totally missed. Diablo 3 felt nothing like D2, which fans were very upset about, me included. shit artstyle etc.
Diablo 3 felt more like a template to Diablo 4 than a sequel to 2.[...] A critical component, that Diablo 3 totally missed. Diablo 3 felt nothing like D2, which fans were very upset about, me included. shit artstyle etc.
[...] even worse than Diablo II*, which at least has the excuse that it is old. [...]
I've still yet to hear why you think D2 is inferior to Diablo 4 excluding the fact that it's "Old" which is true in a technical sense, in that yes the limited resolution options are annoying and the FPS-lock makes the game feel way more clunkier than if you played on 60 FPS with PlugY. But if the bulk of the problems with a game come down to technical issues that can be attributed to the limitations of the time? That must be a pretty damn good game. I don't know why you feel the urge to constantly bring down PoE and Diablo II to prop up Diablo IV as something greater.Sir, did you ever actually play D2?
Yeah, hardcore is the only proper (not boring) way to play Diablo clones. Diablo itself was inspired by roguelikes:The problem is that the early game is boring as fuck in 99% of hack and slash games.
D2 campaign is actually great. Especially if you play Hardcore and need to take it slower, walk instead of run, etc. You suddenly began noticing a bunch of stuff, intricate details in the story and environments, etc.
The origin of the first Diablo came from David Brevik while at Condor Games around 1994. Brevik was heavily inspired by the roguelike genre with turn-based combat, but with simplified role-playing game elements and a more expansive loot system.