luj1
You're all shills
Anyone who thinks PoE2 will solve the fundamental problems of PoE will be sorely disappointed
Well they already solved two big problems, by adding gold and removing skills from gems and sockets from gear
Anyone who thinks PoE2 will solve the fundamental problems of PoE will be sorely disappointed
What?D2 had neither of those problems.
For all thats said and done, nothing still comes close to beating D4 in terms of actual combat FEEL, fluidity of combat, sound design, animation, graphics and so on, general presentation.
And that matters a fucking lot to me.
I am waiting to see if PoE 2 can actually bring next-gen design in terms of the above mentioned things. If not, eh, I might stay with D4, still, even if its mechanically worse and less/worse content.
I mean debateable, but yea, I guess I could agree with D2 and D2rR. beautiful artstyle for sure. D4 comes close tho, but yea, definitely more modern. D4 to me feels alot like playing a modern day version of D2 in terms of just the presentation tbh.For all thats said and done, nothing still comes close to beating D4 in terms of actual combat FEEL, fluidity of combat, sound design, animation, graphics and so on, general presentation.
And that matters a fucking lot to me.
I am waiting to see if PoE 2 can actually bring next-gen design in terms of the above mentioned things. If not, eh, I might stay with D4, still, even if its mechanically worse and less/worse content.
Both D2 and D1 are way ahead of D4 in the above mentioned departments.
Yes and finished it on hell difficulty with multiple characters in single player with no trading or farming needed. It felt finished once you beat Bhaal on hell and you could start over to play another character.What?D2 had neither of those problems.
Sir, did you ever actually play D2?
I mean debateable, but yea, I guess I could agree with D2 and D2rR. beautiful artstyle for sure. D4 comes close tho, but yea, definitely more modern. D4 to me feels alot like playing a modern day version of D2 in terms of just the presentation tbh.For all thats said and done, nothing still comes close to beating D4 in terms of actual combat FEEL, fluidity of combat, sound design, animation, graphics and so on, general presentation.
And that matters a fucking lot to me.
I am waiting to see if PoE 2 can actually bring next-gen design in terms of the above mentioned things. If not, eh, I might stay with D4, still, even if its mechanically worse and less/worse content.
Both D2 and D1 are way ahead of D4 in the above mentioned departments.
A critical component, that Diablo 3 totally missed. Diablo 3 felt nothing like D2, which fans were very upset about, me included. shit artstyle etc.
Diablo 3 felt more like a template to Diablo 4 than a sequel to 2.[...] A critical component, that Diablo 3 totally missed. Diablo 3 felt nothing like D2, which fans were very upset about, me included. shit artstyle etc.
[...] even worse than Diablo II*, which at least has the excuse that it is old. [...]
I've still yet to hear why you think D2 is inferior to Diablo 4 excluding the fact that it's "Old" which is true in a technical sense, in that yes the limited resolution options are annoying and the FPS-lock makes the game feel way more clunkier than if you played on 60 FPS with PlugY. But if the bulk of the problems with a game come down to technical issues that can be attributed to the limitations of the time? That must be a pretty damn good game. I don't know why you feel the urge to constantly bring down PoE and Diablo II to prop up Diablo IV as something greater.Sir, did you ever actually play D2?
Yeah, hardcore is the only proper (not boring) way to play Diablo clones. Diablo itself was inspired by roguelikes:The problem is that the early game is boring as fuck in 99% of hack and slash games.
D2 campaign is actually great. Especially if you play Hardcore and need to take it slower, walk instead of run, etc. You suddenly began noticing a bunch of stuff, intricate details in the story and environments, etc.
The origin of the first Diablo came from David Brevik while at Condor Games around 1994. Brevik was heavily inspired by the roguelike genre with turn-based combat, but with simplified role-playing game elements and a more expansive loot system.
Yeah, hardcore is the only proper (not boring) way to play Diablo clones. Diablo itself was inspired by roguelikes:The problem is that the early game is boring as fuck in 99% of hack and slash games.
D2 campaign is actually great. Especially if you play Hardcore and need to take it slower, walk instead of run, etc. You suddenly began noticing a bunch of stuff, intricate details in the story and environments, etc.
The origin of the first Diablo came from David Brevik while at Condor Games around 1994. Brevik was heavily inspired by the roguelike genre with turn-based combat, but with simplified role-playing game elements and a more expansive loot system.
Completely irrational bullshit. If you want to "finish" Diablo IV that way, nobody is stopping you. Apart from that, the campaign of Diablo IV is objectively the best of any ARPG.Something that has been missing since shit diablo likes decided to make shit campaigns so they would force you to play shit endgames.
Precisely. Diablo IV is simply the superior game in all measurable dimensions of quality. All complains I have read so far are some "feels" about a thing some other game did 20 years ago which somehow makes that one "better".For all thats said and done, nothing still comes close to beating D4 in terms of actual combat FEEL, fluidity of combat, sound design, animation, graphics and so on, general presentation.
And that matters a fucking lot to me.
You answered the question yourself already:I've still yet to hear why you think D2 is inferior to Diablo 4
Apart from the technical deficiencies there's lots of broken and nonsensical game design in Diablo 2.excluding the fact that it's "Old" which is true in a technical sense, in that yes the limited resolution options are annoying and the FPS-lock makes the game feel way more clunkier than if you played on 60 FPS with PlugY. But if the bulk of the problems with a game come down to technical issues that can be attributed to the limitations of the time?
No they're not you bullshitter. Have you actually fired up even D2:R in recent years? Do you also flagellate yourself to sleep at night?For all thats said and done, nothing still comes close to beating D4 in terms of actual combat FEEL, fluidity of combat, sound design, animation, graphics and so on, general presentation.
And that matters a fucking lot to me.
Both D2 and D1 are way ahead of D4 in the above mentioned departments.
My friend made a lot of real $$$ on AH. RMAH was a big mistake, which they eliminated, but doubled down on pigeonholing each class into 3 sets for each class granting over 1000% dmg increase. D2 runewords are mild compared to D3 sets (6 pieces, wtf?)D3 was fun until I found the public auction house.In that case, you don't know how bad it was previously. You'd get tons of boring items with shitty modifiers that completely killed the joy of finding new items. In a game based around... finding loot. Reading tooltips with a bunch of shitty flat bonuses makes you want to stop playing.No, I only bought this recently. I don't buy on launch day and wait for a sale.
As for progression, it's the same problem that D3 had, artificial sense of progression through stat bloat, where you would see crazy numbers in endgame that didn't feel meaningful while playing.
When you're playing D2, you're constantly finding stuff that is useful and interesting, which keeps you want to play more, D4 gets boring very fast, even in its current state.
Agree, D4 is boring af, even more so than D3 which is a weird and difficult achievement.
Strangely have never played any Diablo since
Such as?Apart from the technical deficiencies there's lots of broken and nonsensical game design in Diablo 2.
Chugging potions, broken inventory coz of charms, retarded runewords, useless main attributes, retarded stamina system...Such as?Apart from the technical deficiencies there's lots of broken and nonsensical game design in Diablo 2.
https://thegamedesignforum.com/features/RD_D2_1.htmlSuch as?Apart from the technical deficiencies there's lots of broken and nonsensical game design in Diablo 2.
... I'm gonna have to ask for more elaboration than just "useless" and "retarded"Chugging potions, broken inventory coz of charms, retarded runewords, useless main attributes, retarded stamina system...Such as?Apart from the technical deficiencies there's lots of broken and nonsensical game design in Diablo 2.
You realize nothing in the book you just linked points to nonsensical or broken design, right? All it does is study the randomness within Diablo 2 and nothing points to it being broken. like how it uses randomness within a range for its various systems and doesn't make the player have to open an Excel spreadsheet to keep track of everything or how it increases the chance that no items will drop the more players are in a server.
It does. You're just too stupid to understand which you already demonstrated in your previous posts. ex.:You realize nothing in the book you just linked points to nonsensical or broken design, right?
Lawl.don't know what you're referring to by "useless main attributes" They're 100% necessary
I think it speaks volumes that instead of quoting the individual lines that prove how 'nonsensical' Diablo 2's game design is, you just chose to link the whole fucking book, almost like you know it doesn't actually point to anything in the game being broken.You're just too stupid to understand which you already demonstrated in your previous posts.
Strength determines your base damage, and is necessary for being able to use certain weapons.Lawl.
I think it speaks volumes that you come into this thread being stupid are told how to fix that and then instead of doing that you just continue to be stupid.I think it speaks volumes that instead of quoting the individual lines that prove how 'nonsensical' Diablo 2's game design is, you just chose to link the whole fucking book, almost like you know it doesn't actually point to anything in the game being broken.You're just too stupid to understand which you already demonstrated in your previous posts.
Did you read the link I posted?Strength determines your base damage, and is necessary for being able to use certain weapons.Lawl.
Dexterity determines how likely you are to hit your targeted enemy and your general defense.
I don't need to explain Vitality
Energy determines your overall Mana
This was also back when Vitality was a skill that was optional for the player to invest in, meaning you could play a complete glass cannon if you wanted, as opposed to the previous games which made your max HP increase automatically. The attributes do the busy work while the skill system does the heavy lifting of character progression, y'know, the one where you can make like, 20 separate builds for just one class alone? D2's skills reinforce what the game is best at, having endless amounts of replay value. Pointing to it as a gotcha to how "useless" they are is colossally retarded, they do their job and are simple enough to not be intrusive.
The problem is that the early game is boring as fuck in 99% of hack and slash games.
Diablo II is just bad
All complains I have read so far are some "feels" about a thing some other game did 20 years ago which somehow makes that one "better
Yes. It's bad.Did you play D2R? It fixes some of those "technical" stuff you were whining about.
A fair point. Legendary items are not unique though. And the uniques are hardly any different from the one in D2. I like that you can temper them to your desires.I played D4 when it was new, and while I fairly enjoyed questing, exploring the map and the combat, the loot hunt was lackluster because of a lack of interesting unique items. All the legendary items got boring after awhile, thanks to their design.
Thanks WikipediaStrength determines your base damage, and is necessary for being able to use certain weapons.
Dexterity determines how likely you are to hit your targeted enemy and your general defense.
I don't need to explain Vitality
Energy determines your overall Mana