I decided to give D3 a chance. Created a seasonal HARDCORE character. I was thinking on playng D3 with a non RPG mindset and maybe the game will be good
Well, my necromancer looks EXTREMELY androgynous. I was wondering if i really had picked a male necro, it is jrpg levels of androgeny... And the game is too easy. I literally got a decent weapon and was two hit shooting "rare" enemies. Unlocked corpse explosion. Was sad that it was scaling with my weapon, not with enemy hp who fits more the manipulator of master and death, using the lifeforce of enemies against thenselves. And no progression on range, always hit a specific area.... When i got skeleton mage, i was thinking "why i can't use it and the bone spear?" I an hating more this loadout system
Literally when i found a little gear, my hit points moved from 150 to 600. That ludicrous number inflation... For almost no gear improvement and few levels... At lv 11, i finally got a decent skill that siphons blood.
i found a amazing big and heavy mace, do you know what it means? That i can siphon much more blood from enemy skeletons My skeletons also will become much stronger.
Leveled a little more, unlocked golem BUT or i have a golem or skeletons since i can only have one skill on the "reanimation" bar... Again this FPS like loadout...
Then faced the Skeleton King. Faced him on 1x1
but thanks to my heavy club, he was no match for me. I din't even needed to do anything except let my skeletons attack him while i drain all skeleton's blood. Decided to try change the difficulty. I now that the game will just inflate damage/health and will not trow more uniques, let enemies have more spells, give immunities, so skeletons can't be poisoned to death, or anything interesting. But at least will be less boring.
Now the game is on EXPERT. Was a little more fun, but even by standing in a ultra telegraphed explosion, i only lose half of my health.,,, After leveling i got corpse lance. A cool skill. IMO better than corpse explosion but again. Why i can't have one for single target and another for multi target? I hate this loadout system. On D2 i can have dozens of skills...
I an thinking D3 on expert extremely more easy than any other isometric ARPG that i played. I an literally playing while watch video lessons, even writing annotations with a hand
and editing this post and my health NEVER reached closer to 50%(except when i tried) And the combat? always spam the same rotation, over and over... Generate essence -> Skeleton mages -> get corpses so corpse lance, next encounter, generate essence -> skeleton mage -> corpse lance (...) Looks like i an playing an MMO...
The unique encounter who broke this monotony was VS jailers.
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