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Did Warcraft III suck?

Malakal

Arcane
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Campaign was good on the hardest difficulty for some SP fun.

But multi... man was that amazing. Custom maps that is. First I had a lot of fun with SC then WC3. Such is the evolution of the games.

WC3 is the king of the custom games. Deal with it.
 

Zed

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+ Map Editor
+ TDs, DotA, Custom Maps

- Campaign
- Micro>Macro gameplay

I've spent a lot of time with WC3, especially the map editor. It was great. I used to create my own little dungeon crawls with bosses and shit.
Played a ton of DotA All-Stars when it was in its prime as well.
 
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ScottishMartialArts said:
I loved Warcraft III

This.


Anyway, it may not be very good when purely distilled to the strategic element, but the combination of features together (unit/team variety, setting, items, multiplayer, map editor, custom maps/community, music, VA, story, characters, CGI, visuals.. I could go on) just put so many games to shame. I can't think of another game that has all or most of those things together to the same standard.

If you find it simply doesn't appeal to your taste (particularly due to the visuals or changes from previous games, or the dilution of the RTS element), then that is understandable, and it would be pointless to argue against that. That aside, I do think it is one of those rare forms of entertainment where the sheer amount of content provided/available for it and the standard of the product overall make it one that just doesn't get (and perhaps never will be) offered again in the same way, and shouldn't be passed up by anyone who might enjoy such things.
 

kingcomrade

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It was good and the people saying that it was a mish mash or "half-assed" components don't know what they're talking about. They picked their mechanics and took them to the logical conclusion. Whether they were good mechanics in the first place just depends on taste and what types of games you like, but saying it was half-assed is just shallow lazy thinking and retarded.

The reason people here hate wc3's art style is because it was used in world of warcraft, which is a really popular game. It doesn't have anything to do with the art style itself, just the knee jerk omg WoW wut a loser gaem. It's like skyway and any feature of a modern shooter. Doesn't matter if it makes sense and works in context, if you write the words his little brain fires off a pre-recorded response.
 

Dire Roach

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I didn't like WC3 when I first played it because it felt too "cartoony" compared to WC2 and SC. The depth of micromanagement introduced in WC3 was also perhaps too big a leap compared to SC.
 

kris

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pocahaunted said:
I actually hated WC3, terrible RTS.

Almost concur. I didn't hate it, but I gave up while playing the campaign since it didn't feel like a good RTS. And I was thinking I did buy a RTS.
 

Eyeball

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Loved WC1 and 2, WC3 just made me go eeeeegh. Took away the clear, attractive graphical style of the previous games and made Azeroth a 3D hellhole with neon colours everywhere making the action eye-wateringly unclear and confusing to look at and fucked the lore up so badly I just couldn't get myself to play further than about half the orc missions.

Why did they have to make orcs "really good, but just misunderstood" instead of the joyously genocidal nazis of the previous games?" Why did they need to add faggot elves, who are not just blue but also furry? What are all these voiceacted cutscenes and adventure-game like storyfag sections doing in my tactical wargame?

Lore rape continued in WoW, to which they later added EVUL elves and now even fucking furries. The mission briefings in the previous games were all "The humans feel secure in their peaceful hamlet. Destroy their town, slaughter the men and defile their livestock!" Why did they have to sissify orcs so badly?

One of my favourite RTSes is the first KKND - it was the first RTS to implement a "build que infinite" function, due to most troops being very squishy and with great firepower, leading to quite hilariously high casualty figures and hectic slaughter. Never played a game that reproduced KKNDs massacres.
 

Xor

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I still play WC3 sometimes. I spend the vast majority of my time playing custom maps, though. That was actually the most disappointing part of SC2 for me - the custom map support was awful.
 

Lyric Suite

Converting to Islam
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Warcraft III was a very good RTS as far the genre goes (it was no Starcraft but then, nothing is), but the terribad story line and writing gave me enough of a bad taste to avoid the game for a long time. Eventually after they fixed the multi-player with the expansion, it became a great game, but they couldn't remove the taste of decline in its entirety.
 

Konjad

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Xor said:
I still play WC3 sometimes. I spend the vast majority of my time playing custom maps, though. That was actually the most disappointing part of SC2 for me - the custom map support was awful.

Indeed. Fucking Blizzard and fucking Kotick. I was looking forward for SC2 and custom maps, after so much fun in WC3 in MP, but they had to screw up my dream.

Eh, I think I'll just reinstall WC3
 

MetalCraze

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Konjad said:
Did you ever enjoy any game at all, apart from Bohemia Interactive's games?

I remember one of the reasons I don't like WC3 MP is because I had to spend time pumping up the hero by killing random monsters on the map. And I thought I was playing RTS.

Starcraft on the other hand is the last straightforward RTS from Blizzard without the bullshit.
 
Self-Ejected

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AoW1_Heroes_80x100_Human_LeaderMale03.jpg
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
I enjoyed Warcraft 3. It was no Age of Empires 2, but then again, what is :P

Pretty fun campaign which I thoroughly enjoyed, and the multiplayer is fun, too.
 
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kingcomrade said:
Why is a more interactive map bullshit? Oh wait I'm asking skyway. Because it's different from what came before. Derp derp.

Grinding CPU units for hero powerups is not interactive, its a stupid distraction from what is supposed to be a PvP match.

Things like controlling the fountains were a good mechanic though.
 

Phage

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I loved the ridiculous custom maps people made for multiplayer WC3. Didn't really care for the core game.
 

FatCat

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kingcomrade said:
Grinding CPU units for hero powerups is not interactive
Can you explain? I mean did the computer do it for you, did the enemy player never attack you while you were neutralling, did you swallow or spit

Enemy should grind mobs on his side , or loose.Heroes are main key to victory , more often than not.
 
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kingcomrade said:
Grinding CPU units for hero powerups is not interactive
Can you explain? I mean did the computer do it for you, did the enemy player never attack you while you were neutralling, did you swallow or spit

Fighting minor CPU enemies that you can't lose to unless you are braindead vs fighting a human opponent: which is better and why?
 

Reject_666_6

Arcane
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Transylvania
Whole Warcraft series is shit. WC and WC2 are only good for being stepping stones to Starcraft, and WC3 is only good for custom maps. WoW is also significant in its own derp way.

As an RTS, stick with Starcraft.
 

Oriebam

Formerly M4AE1BR0-something
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As much as I dislike dota, I have to admit it's the only mod I played so far(only played a few) the mobs have some purpose besides being walking exp

kingcomrade said:
The reason people here hate wc3's art style is because it was used in world of warcraft, which is a really popular game. It doesn't have anything to do with the art style itself, just the knee jerk omg WoW wut a loser gaem. It's like skyway and any feature of a modern shooter. Doesn't matter if it makes sense and works in context, if you write the words his little brain fires off a pre-recorded response.
I don't dislike wc3's style, I dislike WoW's one game is a RTS the other game is a MMORPG

why it has to be about people being edgy and rather than about they simply not liking both, due to the similarities you admitted existing?
 

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