Archwizard Hank
Learned
- Joined
- Mar 8, 2017
- Messages
- 94
I've begun the long and arduous process of decoding this game's files. I'm starting with the original version of the game just to get an idea of where the audio is stored and what scripts reference them, though the asset extractor I'm using has problems opening the asset bundles from the Final Cut, which is troubling. Going to run tests with the other Unity tools I have downloaded just so I can confirm whether or not it's a problem exclusive to the tool or a problem with the Final Cut. If it's the latter, this may have to get tabled until the devs of these mod tools can update the databases, because I know all of dick and shit about tool development.
I have a less sophisticated asset extractor to compliment this, though it's more tuned to extracting models. I also have several programs for comparing and contrasting C# and .net code which should hopefully expedite the process of figuring out what references I need to change, but I don't expect this to be done until the end of the month at best. In any case, I'm giving it my all.
I have a less sophisticated asset extractor to compliment this, though it's more tuned to extracting models. I also have several programs for comparing and contrasting C# and .net code which should hopefully expedite the process of figuring out what references I need to change, but I don't expect this to be done until the end of the month at best. In any case, I'm giving it my all.