Haba
Harbinger of Decline
Imagine a game where they had the time and the resources to have multiple guys do the same as the RPS journalist did, and actually address the points they came up...
With all those skills and powers avaible I don't know how the game is supposed to pose a challenge. Without putting any real constraint on the number of uses (regenerating mana...) all of those will be abused to the maximum.
Because that Call of Cthulhu: Dark Corners of the Earth mentioned earlier was utter shit.
Because that Call of Cthulhu: Dark Corners of the Earth mentioned earlier was utter shit.
That's right, it didn't have emotionally engaging RPG elements like ME2.
Because that Call of Cthulhu: Dark Corners of the Earth mentioned earlier was utter shit.
That's right, it didn't have emotionally engaging RPG elements like ME2.
Why would you imply that I like anything related to Mass Effect in any aspect? It's probably the derpest and most overrated RPG series recently. Only that ME1 was gameplay-wise even more retarded than 2, and that's something.
Call of Cthulhu: DCotE was amateurish at best. The enemies posed absolutely no threat due to retarded AI which makes Oblivion NPCs look like a masterpiece in comparison. Where's the danger and feeling like a prey when the Order can't shoot you from two meters? And that's even before you gotten yourself a weapon and the game turned into awful clunky shooter where you were almost constantly confronted with unending waves of mentally handicapped enemies. Many things about the technical side of the game were bad, like dozens of poorly-implemented mechanics like sanitbut it was the AI (or rather complete lack of it) that was the nail to the gameplay's coffin, since you were fighting with them most of the time.
The writing was equally bad; Jack Walters was a retard with horrible voice acting inanely skeptical and doubtful toward every single thing he sees, even after shit like berserking Deep Ones . He couldn't fucking recognize anything suspicious or feel endangered even when most of Innsmouth acted outright hostile and intimidating towards him; hell, the Deep Ones were jumping around him several times already yet he had no fucking clue about anything. It took an entire town bringing out pitchforks and torches to hunt him down to realize that the town is dangerous for nitpicking outsider detectives. And that was the best part of that game, before shit like most of Marsh Refinery or that cutter sequence.
It had some good elements, like the base material from Lovecraft mythos, plot, or some of the puzzles, and the atmosphere was sometimes alright where free of Order cannon fodder or horrible monologues of Jack, but otherwise it was a badly done, lazy shooter that aspired to be horror, but failed. Silent Hill, it is not. Hell, SH2 is 4 years older than CoC:DCotE, yet is much better written, more competently done game without every aspect of the gameplay sucking balls.
You have an unhealthy obsession with smooth, polished gameplay that prevents you from seeing the quality* in a lot of flawed gems. It's always "UTTER SHIT, AS BAD AS OBLIVION" with you.
GeeZee said:*It had some good elements
Neither was Bioshock.With all those skills and powers avaible I don't know how the game is supposed to pose a challenge. Without putting any real constraint on the number of uses (regenerating mana...) all of those will be abused to the maximum.
You know, I'm not impressed by these "THIS GAME DOESN'T LOOK LIKE IT'LL BE A CHALLENGE!!" arguments.
That simply doesn't matter for these types of games. Thief wasn't challenging once you got the hang of the mechanics, either. Neither was Deus Ex. It didn't really matter.
Neither was Bioshock.
The only thing I don't like is how the protagonist's hands take up half of the bloody screen
Shitty games come first and foremost from shitty developers.
Arkane is not a shitty developer.
It's ok, I doubt we'll ever see a stealth game without the shitty fields of vision, batman detective mode and such crap.
I don't see why that makes a difference. They're all action games, gradually-more-demanding (player) skill checks are still an important thing to have.Neither was Bioshock.
Bioshock was designed as more of a shooter, so difficulty was a bit more important there.
I don't see why that makes a difference. They're all action games, gradually-more-demanding (player) skill checks are still an important thing to have.
Check out those truly innovative concepts and ideas never seen before. They definately deserve a special trailer.