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Dishonored by Arkane

Haba

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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Imagine a game where they had the time and the resources to have multiple guys do the same as the RPS journalist did, and actually address the points they came up...
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
With all those skills and powers avaible I don't know how the game is supposed to pose a challenge. Without putting any real constraint on the number of uses (regenerating mana...) all of those will be abused to the maximum.

You know, I'm not impressed by these "THIS GAME DOESN'T LOOK LIKE IT'LL BE A CHALLENGE!!" arguments.

That simply doesn't matter for these types of games. Thief wasn't challenging once you got the hang of the mechanics, either. Neither was Deus Ex. It didn't really matter.
 

Peter

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The mana system reminds me of Deus Ex: Human Revolution, where the energy regen wasn't overpowered or game-breaking at all. Of course, only time will tell whether it works for this game.
 

ironyuri

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this is all eerily similar to the hype leading up to bioshock, as are the released gameplay videos
 
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Can we even hope for a good Bethesda-affiliated game that's not New Vegas? Because that Call of Cthulhu: Dark Corners of the Earth mentioned earlier was utter shit.
 
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Because that Call of Cthulhu: Dark Corners of the Earth mentioned earlier was utter shit.

That's right, it didn't have emotionally engaging RPG elements like ME2. :roll:

Why would you imply that I like anything related to Mass Effect in any aspect? It's probably the derpest and most overrated RPG series recently. Only that ME1 was gameplay-wise even more retarded than 2, and that's something.

Call of Cthulhu: DCotE was amateurish at best. The enemies posed absolutely no threat due to retarded AI which makes Oblivion NPCs look like a masterpiece in comparison. Where's the danger and feeling like a prey when the Order can't shoot you from two meters? And that's even before you gotten yourself a weapon and the game turned into awful clunky shooter where you were almost constantly confronted with unending waves of mentally handicapped enemies. Many things about the technical side of the game were bad, like dozens of poorly-implemented mechanics like sanitbut it was the AI (or rather complete lack of it) that was the nail to the gameplay's coffin, since you were fighting with them most of the time.

The writing was equally bad; Jack Walters was a retard with horrible voice acting inanely skeptical and doubtful toward every single thing he sees, even after shit like berserking Deep Ones . He couldn't fucking recognize anything suspicious or feel endangered even when most of Innsmouth acted outright hostile and intimidating towards him; hell, the Deep Ones were jumping around him several times already yet he had no fucking clue about anything. It took an entire town bringing out pitchforks and torches to hunt him down to realize that the town is dangerous for nitpicking outsider detectives. And that was the best part of that game, before shit like most of Marsh Refinery or that cutter sequence.

It had some good elements, like the base material from Lovecraft mythos, plot, or some of the puzzles, and the atmosphere was sometimes alright where free of Order cannon fodder or horrible monologues of Jack, but otherwise it was a badly done, lazy shooter that aspired to be horror, but failed. Silent Hill, it is not. Hell, SH2 is 4 years older than CoC:DCotE, yet is much better written, more competently done game without every aspect of the gameplay sucking balls.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Because that Call of Cthulhu: Dark Corners of the Earth mentioned earlier was utter shit.

That's right, it didn't have emotionally engaging RPG elements like ME2. :roll:

Why would you imply that I like anything related to Mass Effect in any aspect? It's probably the derpest and most overrated RPG series recently. Only that ME1 was gameplay-wise even more retarded than 2, and that's something.

Call of Cthulhu: DCotE was amateurish at best. The enemies posed absolutely no threat due to retarded AI which makes Oblivion NPCs look like a masterpiece in comparison. Where's the danger and feeling like a prey when the Order can't shoot you from two meters? And that's even before you gotten yourself a weapon and the game turned into awful clunky shooter where you were almost constantly confronted with unending waves of mentally handicapped enemies. Many things about the technical side of the game were bad, like dozens of poorly-implemented mechanics like sanitbut it was the AI (or rather complete lack of it) that was the nail to the gameplay's coffin, since you were fighting with them most of the time.

The writing was equally bad; Jack Walters was a retard with horrible voice acting inanely skeptical and doubtful toward every single thing he sees, even after shit like berserking Deep Ones . He couldn't fucking recognize anything suspicious or feel endangered even when most of Innsmouth acted outright hostile and intimidating towards him; hell, the Deep Ones were jumping around him several times already yet he had no fucking clue about anything. It took an entire town bringing out pitchforks and torches to hunt him down to realize that the town is dangerous for nitpicking outsider detectives. And that was the best part of that game, before shit like most of Marsh Refinery or that cutter sequence.

It had some good elements, like the base material from Lovecraft mythos, plot, or some of the puzzles, and the atmosphere was sometimes alright where free of Order cannon fodder or horrible monologues of Jack, but otherwise it was a badly done, lazy shooter that aspired to be horror, but failed. Silent Hill, it is not. Hell, SH2 is 4 years older than CoC:DCotE, yet is much better written, more competently done game without every aspect of the gameplay sucking balls.

You have an unhealthy obsession with smooth, polished gameplay that prevents you from seeing the quality in a lot of flawed gems. It's always "UTTER SHIT, AS BAD AS OBLIVION" with you.
 
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You have an unhealthy obsession with smooth, polished gameplay that prevents you from seeing the quality* in a lot of flawed gems. It's always "UTTER SHIT, AS BAD AS OBLIVION" with you.

GeeZee said:
*It had some good elements

I'd hardly call two negative opinions "always utter shit". And Mass Effect is not a "gem",- or perhaps there is something you'd like to confess:smug:
 

Roguey

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With all those skills and powers avaible I don't know how the game is supposed to pose a challenge. Without putting any real constraint on the number of uses (regenerating mana...) all of those will be abused to the maximum.

You know, I'm not impressed by these "THIS GAME DOESN'T LOOK LIKE IT'LL BE A CHALLENGE!!" arguments.

That simply doesn't matter for these types of games. Thief wasn't challenging once you got the hang of the mechanics, either. Neither was Deus Ex. It didn't really matter.
Neither was Bioshock. :smug:
 

MapMan

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Check out those truly innovative concepts and ideas never seen before. They definately deserve a special trailer.

 

opium fiend

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It's ok, I doubt we'll ever see a stealth game without the shitty fields of vision, batman detective mode and such crap. The only thing I don't like is how the protagonist's hands take up half of the bloody screen, yet they're not animated when he climbs walls or opens doors.
 

Metro

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Shitty games come first and foremost from shitty developers.

Arkane is not a shitty developer.

Obsidian was not a shitty developer once upon a time. Arkane has done some good things in the past but... nothing outstanding. They could go in either direction here, quite frankly.
 
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JamesBond

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opium fiend

Dude.

It's ok, I doubt we'll ever see a stealth game without the shitty fields of vision, batman detective mode and such crap.

This is the height of ignorance.

I mean come the fuck on.
 

Roguey

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Neither was Bioshock. :smug:

Bioshock was designed as more of a shooter, so difficulty was a bit more important there.
I don't see why that makes a difference. They're all action games, gradually-more-demanding (player) skill checks are still an important thing to have.
20070823.jpg
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I don't see why that makes a difference. They're all action games, gradually-more-demanding (player) skill checks are still an important thing to have.

It matters, because the game is less inherently rewarding as an "immersive sim".
 

Roguey

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I've seen Bioshock described as an immersive sim. :M
 

Peter

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Let's be honest here, Bioshock is as much of an "immersive sim" (thanks for coining that majestic term, Warren :M ) as the SShock games. It's just shitty.

As for the Dishonored stealth vid, it looks quite nice, wallhack power aside. Visibility and awareness of AI seems to be done well, the AI seems to have a pretty good reaction time, sound plays a role etc. I don't know what it is, but the movement and animations and whatnot seem to be really fluid and satisfying. Guess Arkane have always had a knack for this.
 

opium fiend

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opium fiend

Dude.



This is the height of ignorance.

I mean come the fuck on.

What do you mean? Is there a newer stealth-ish game that lets you rely on your own senses like Thief did? I mean, I'm not a total expert so I may be derping, but even SMERSH, which could be fucking unforgiving, had enemy line of sight. Velvet Assassin had that morphine mode to allow you to kill everybody in the room etc.

If there is a game that's just you out there in the dark, let me know. (ok, Amnesia/Penumbras don't count)
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Also, they said when you play on hard you don't get shit like visible sight cones. I'll play on hard and hope it's true. I wanna get a true taffer experience from this.
 

asper

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Project: Eternity
Check out those truly innovative concepts and ideas never seen before. They definately deserve a special trailer.



I am actually replaying Thief: The Dark Project at the moment, and seeing this stuff just makes me so sad. Why does the protagonist always need to have those silly superpowers? :roll:

It's extremely refreshing to play Thief again. The total lack of any handholding, the real freedom granted to the player, the rewards for exploration and for trying things out are so incredibly alien to our current streamlined macho gaming world that it's just sad.
 

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