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Dishonored by Arkane

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
Lloks like thief. Just without the difficulty and the elements from Dragon age 2; press a button and something awesome seems to happen.

While this is veering into 'hyped apologist fanboy' territory, you can't really judge the difficulty from pre-release gameplay vids and trailers for any game ever. I really do hope that either difficulty is balanced around the powers or that you can just ignore the powers to get a Thief-like experience.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
I'm rather disappointed at finding out there are 5 retailer specific launch DLC packs. Fuck that shit. Was going to buy this asap but blatant and customer screwing shit like that will make me wait for the GOTY edition one day in the future while I make do with the all inclusive SKIDROW one meanwhile.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,017
Location
Clogging the Multiverse with a Crowbar
I'm rather disappointed at finding out there are 5 retailer specific launch DLC packs. Fuck that shit. Was going to buy this asap but blatant and customer screwing shit like that will make me wait for the GOTY edition one day in the future while I make do with the all inclusive SKIDROW one meanwhile.

1) There most probably won't be a GOTY edition.
2) You want to pirate such an excellent game?

Double-FAIL!
 

Kahlis

Cipher
Joined
Jun 23, 2012
Messages
408
I'm pretty impressed by the amount of verticality we've seen in this game's levels so far. Very different from today's first person games which are practically two dimensional and have clip brushes covered over every single detail to keep the player from being creative. On the other hand, I still feel as if the gameplay isn't situational enough. It seems too simplistic, like you can virtually always get away with just lopping peoples' heads off and teleporting away with impunity. Powers seem too universally applicable to all encounters. Then again, gameplay trailers always present their products as such.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Looks really good. I have to agree about verticality. I know they made it a big deal based on some other interviews, but being able to cross rooftops and whatnot is great. The console-style FOV in that video was really killing me (seriously, how do you even stand that?) but the gameplay options look like a ton of fun to use. The BioShock-style art direction is still a bit too uncanny for me, and I hope combat isn't too AWESOME BUTTON, but this definitely looks like it takes the better aspects of Deus Ex and Thief while still building on them - something that we've needed for a very, very long time now.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,814
The BioShock-style art direction is still a bit too uncanny for me...
Are you sure? Cause HalfLife 2 vibe is all over the place...

and I hope combat isn't too AWESOME BUTTON...
Chain possession seems to fit the description. But someone will correct me in due time...

... but this definitely looks like it takes the better aspects of Deus Ex and Thief while still building on them...
Nope. It doesn't. You are just excited.

- something that we've needed for a very, very long time now.
About this, I completely agree.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,814
I probably never mentioned this, but.....fucking Day 1 purchase.

Are you practicing with a mirror? Cause this is bullshit. I don't even need to use the search box to find out that you mentioned that ...

On the other hand, the game really looks good. I will definitely play it.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Are you sure? Cause HalfLife 2 vibe is all over the place...
I agree, but something about the lighting, colour palette and character designs (not quite realistic, just slightly stylised) reminds me a lot of BioShock.

Nope. It doesn't. You are just excited.
Excited, yes, but I think that it's fair to say it's building on them. Possession, blinking around the environment, slowing down time, etc. are all really cool powers that could be used in a lot of creative ways. The thing that defined Deus Ex for me was that the augmentations and skills weren't shoehorned into roles... they were useful for almost any type of character, and choosing which ones to go for was both a matter of broad play-style and individual customization. This seems to follow that route quite a bit, unlike most games which have "stealth skills" and "combat skills" and have at best one or two ways to use them.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,814
Nope. It doesn't. You are just excited.
Excited, yes, but I think that it's fair to say it's building on them. Possession, blinking around the environment, slowing down time, etc. are all really cool powers that could be used in a lot of creative ways. The thing that defined Deus Ex for me was that the augmentations and skills weren't shoehorned into roles... they were useful for almost any type of character, and choosing which ones to go for was both a matter of broad play-style and individual customization. This seems to follow that route quite a bit, unlike most games which have "stealth skills" and "combat skills" and have at best one or two ways to use them.

"Possession, blinking around the environment, slowing down time, etc. are all really" game breaking powers. Therefore I have a bad feeling about this, but it would be more appropriate to play the game and then complain. So, we will see.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
"Possession, blinking around the environment, slowing down time, etc. are all really" game breaking powers. Therefore I have a bad feeling about this, but it would be more appropriate to play the game and then complain. So, we will see.
Not really, if they're sufficiently limited. As far as I know:
  1. Most of the cooler powers have strict time limits or otherwise aren't available early on.
  2. Blinking costs something like 1/4 of your mana so it can only be used so much.
  3. Mana only regenerates at most 1/4, to stop you from getting stuck in case you blink to an inaccessible place.
Sure, there's potential for abuse, but I think it can be balanced well. You have to remember that a lot of the "brokenness" of such things can be offset by very deadly enemies, or limited money/potions/etc., and I get the sense from comments made by the developers that on higher difficulties, Dishonored will favour non-combat approaches.
 
Joined
Oct 19, 2010
Messages
3,524
Their "solution" to blinking into inaccessible places is just another thing anchoring the ability towards game-breaking. They're trying to "solve" one of the inherent features provided by the ability (getting instant access to anywhere on the map) by making the use of the ability even more forgiving (making sure you always have enough mana to get back out of the situation). That's not balancing it, that's simplifying the game.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
I'm rather disappointed at finding out there are 5 retailer specific launch DLC packs. Fuck that shit. Was going to buy this asap but blatant and customer screwing shit like that will make me wait for the GOTY edition one day in the future while I make do with the all inclusive SKIDROW one meanwhile.

1) There most probably won't be a GOTY edition.
2) You want to pirate such an excellent game?

Double-FAIL!

I loathe DLC, I hate launch DLC, I absolutely abhor retailer specific extra content.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Their "solution" to blinking into inaccessible places is just another thing anchoring the ability towards game-breaking. They're trying to "solve" one of the inherent features provided by the ability (getting instant access to anywhere on the map) by making the use of the ability even more forgiving (making sure you always have enough mana to get back out of the situation). That's not balancing it, that's simplifying the game.

Simplifying would be if they automatically teleported you to the right spot every time and you could anyway only use the ability at pre-defined places.
At most it's making the game more easy than it should be for more experienced players of refined taste.
 
Joined
Oct 19, 2010
Messages
3,524
No. You aren't seeing the nuance in the situation. Your example is correct but too blatant.

It's the same principle by which non-regenerating health operates against regenerating health.

Get hit -> health doesn't regenerate -> you live with the gravity of that hit, and must then play with reduced health or find a way to heal it
Get hit -> health regenerates -> you have x seconds before the health regenerates, at which point the situation reverts itself.

Every time you blink you have x seconds before that the weight of that decision evaporates. This then hinges on the speed of regeneration, but in this day of instant action, my prediction is it is very, very fast. You can be even more critical and look at the rate of enemy targeting/aggression and judge the regeneration rate against that and you will probably find even more problems.

Anyway it doesn't matter. The game is probably going to be some mild or even good fun without a lot of challenge unless you instate your own play restrictions
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Maybe you're right.
But it's hard to tell how (if) they balanced it, as long as we haven't played it.
Being cautious is practically mandatory in this day and age.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
RPS says it best.

http://www.rockpapershotgun.com/2012/07/27/dishonoreds-dishonourable-pre-order-rat-trap/#more-117747

the problem is, it’s all sold as if it’s of benefit to all of us. And it isn’t. It’s a pain in our lives, when we just want to buy the complete, finished version of the game, so we can play it as the developers intended. Bloody well let us.

And I for one will only buy the game when that version arrives. If it won't I'm sure the Piratebay edition will do.
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
Jesus fuck when will they understand that no one wants and no one likes that stupid preorder-retailer-whatever bullshit. And yeah, scene groups usually include all that bullshit in a single release and also make it optional.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
When did they come up with that anyway?
Is it leftovers they cut at some point due to time constraints or balance? In that case I wouldn't want to spend money on it anyway.
Are they jsut superflous fluff that anyway isn't necessary to play the game (see practically all the other pre-order bonus content in DX:HR or FO:NV)? Then why add it at all?
Or is aquiring them during character progression by spending some skill points to complicated for their target audience and they decided to milk those retards a bit more?
Btw., I wouldn't consider an complete edition the "real" one, as I'm quite sure that having all this shit for one character would completely break the game.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,738
I looked up the Dishonored DLC and it's nothing but a bunch of cheat crap that'll make things unbalanced in your favor. Why would anyone want that?
 

Jashiin

Arcane
Joined
Mar 28, 2012
Messages
1,440
Hilarious, they were doing everything right marketing and hypewise with this game. First "big" title in a while I was considering buying at launch and then this :lol: , the piratebay will do just fine. But probably I won't even bother. Bethesda are such fucking morons.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,087
I prefer Tesco, all these sales, and it has the best pack.

Delicate Touch
Yea babe.

making breaking glass a quieter affair,
Breaking glass is important, and careful removal even more.

Voyeur that lets you see better through keyholes,
Guess what I did this Sunday.
and a third ability called Deep Breather
This might be important when you are in between girl's legs.

There’s also a Golden Rat statue, that also unlocks a bone charm, the 500 bonus coins, and an unhidden book called Field Notes: The Royal Spy.
That should be notes about where that book is, and these bonus coins only spoils the game.

Of course I will not pay for it, and I would probably would need to find a way how to unlock only one, or prevent unlocking DLC at all.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
$60 to preorder this gem. Good ol' Bethesderp getting their hands on every halfway decent developer. But hey, you get Arx Fatalis for FREE if you preorder. Well, since I got Arx Fatalis for $2.50 six months ago I think I'll just wait for this to be 75% off... at least.
 

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