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Dishonored by Arkane

Menckenstein

Lunacy of Caen: Todd Reaver
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Aug 2, 2011
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Remulak
It'd be cooler if you possessed someone then just returned to your body afterwards, so you couldn't physically advance in the level. It'd be better for an open world game, break into a house, hide in the attic, possess guy while he's asleep, bang his wife, go unlock some door you need to get to wherever it is, return home, lay down, make him sleep, good to go.

Well still, you could just possess him and instead of banging his wife and opening some doors, you could just force him to commit suicide/or_any_objective_you_are_asked.

That would be boring, UNLESS they provide the whole system of gradation, where some people are more prone to be possessed and some less (due to some protective spells/potions based on XP for example). And in the same way some characters are more prone to possess someone and some less based on the choices you do to your character development (or by using very expensive potions to compensate your lack of abilities if you choose not to invest in such).
Or if he's dead his magical/technological key becomes inactive and the door relocks.
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I'm one of these players who usually don't use any special abilities anyways and will most likely try to play it like Thief.
 

Morgoth

Ph.D. in World Saving
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Nov 30, 2003
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Clogging the Multiverse with a Crowbar
I'm not trying to force myself to play a certain playstyle (lulz I played through DX without killing anyone I'M A GOD!). If the game is well designed, it will let me allow to play the way it indulges me.
 

JarlFrank

I like Thief THIS much
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Messages
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I'm not trying to force myself into any particular playstyle either, it's just how I play naturally. I almost never make use of special abilities in games that have them because I don't really think about using them, usually preferring conventional stealth or combat approaches.
 

Roderick

Savant
Joined
Apr 27, 2011
Messages
415
I'm not trying to force myself into any particular playstyle either, it's just how I play naturally. I almost never make use of special abilities in games that have them because I don't really think about using them, usually preferring conventional stealth or combat approaches.

same here, for example when i finished Dark Messiah i didnt use a single spell (maybe tried a couple of scrolls just to see), i used stealth and combat to win (i was sort of an assasin in the game)
 

abnaxus

Arcane
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Fiernes
http://www.theverge.com/gaming/2012...-bethesda-origin-crossing-deus-ex-arx-fatalis

"Colantonio has been meeting with Bethesda for years, in a series of missed chances and crossed connections that left him feeling like it was never going to happen. The first meeting was in 1999, for Arx Fatalis. Colantonio met with Todd Vaughn, VP of development for Bethesda. Colantonio showed Vaughn the demo. Vaughn liked it, then disappeared. In 2002, Colantonio showed Vaughn the demo of Arx Fatalis 2, which would become Dark Messiah. Vaughn liked the game, but again, Bethesda did not pull the trigger. They reached out to Colantonio just five days after Arkane decided to do the deal with Ubisoft, but by then it was too late."

:hmmm:
 

Infinitron

I post news
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Staff Member
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Harvey Smith said:
"There were people in the mix that didn't like video games," Smith said. "Origin had become this place where there were not only the negative EA influences but also there were guys who had signed on because they were history buffs or part of an organization that dressed up like knights on the weekends. And that's great, those are great influences but in a particular way that hurt Origin because nobody was thinking about the gamers' experience."

:lol: Now that sounds interesting. LARPfags ruined Origin!


There are some problems, though, that QA can't fix, and when Ultima VIII is released, it has a lot of them. One hundred, by Smith's counting.
Smith is so frustrated by the state of this game that he writes a list detailing the reasons why he didn't like it. All 100 of them.
"I literally said it was a slap in the face to Ultima fans and RPG fans," Harvey said. "And I sent it to my boss. I don't know why I did it, but it was the kind of thing I did back then."
Where the list goes after that is anyone's guess, but it eventually comes to the attention of Richard Garriott himself. Also known as Lord British. Also known as the co-founder of Origin and the creator of Ultima. Garriott stops by Smith's work area, sits down on his desk, and asks him about the list.
"He was super gracious," Smith said. "He was like: 'This is very insightful and I regret that we didn't do these [things]. We disappointed people.'"
Then Garriott makes Smith an associate producer on the spot, gives him a small team, and puts him in charge of fixing the game.
"We fixed probably 60 of the 100 things. We fixed story holes, and gameplay mechanics. QA was so fluid at the time, whereas if you were a senior programmer you were locked into your role; you were optimizing the compression algorithm for getting it on floppy disk. Whereas I was running around like mad doing things like this."

:hero:
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
It sucks that these gameplay vids are made in godmode and with all of the powers available. I've yet to really get a sense of how the game will actually play.
 

DwarvenFood

Arcane
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Atlantic Accelerator
Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
They have to entice the masses with "awesome" first, but don't worry - you can always wait till release to have a better look at how it will play out; Perhaps the only AAA title that is interesting right now.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
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21,104
Location
Urkanistan
It sucks that these gameplay vids are made in godmode and with all of the powers available. I've yet to really get a sense of how the game will actually play.

Did it ever occur to you that that's how the game will actually play?


When you are unable to make a good balanced design - you give player a bunch of gamebreaking cheats and pretend that it's a superhero game.

:lol: Now that sounds interesting. LARPfags ruined Origin!

Welcome to Harvey Smith-the-shithead world. Always blaming someone else.

The dude did Deus Ex Invisible War and when this piece of shit failed he actually blamed... gamers for misunderstanding his VISION.
 

Syril

Liturgist
Queued
Joined
Nov 1, 2011
Messages
1,385
Did it ever occur to you that that's how the game will actually play?

Even in the most retarded console popamoles you don't get all the skills from the start and dishonoroed won't probably have them either.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,738
Welcome to Harvey Smith-the-shithead world. Always blaming someone else.

The dude did Deus Ex Invisible War and when this piece of shit failed he actually blamed... gamers for misunderstanding his VISION.
Hey, that's not true. He also blamed his divorce. And his developer friends who told him to streamline skills.
 

Infinitron

I post news
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Staff Member
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:lol: Now that sounds interesting. LARPfags ruined Origin!

Welcome to Harvey Smith-the-shithead world. Always blaming someone else.

The dude did Deus Ex Invisible War and when this piece of shit failed he actually blamed... gamers for misunderstanding his VISION.

Perhaps, but I hope you're not suggesting that Harvey Smith the young QA guy is responsible for ruining Origin.
 
Joined
Oct 19, 2010
Messages
3,524
Someone's already mentioned it, but the one thing that really puts me off are really dumb magic powers. Especially this "possession" thing. It is just dumb, like entering the body of any animal/human and then appearing on the other side fully clothed with everything on, etc. They could have realized it in a way Messiah did it. You enter the body, you need to stick with it (and all the armor/weapons/constraints it has) until you can translate to another body. At the end of the mission, you may like to find your "soulless" body in order to return to it. If you don't/cannot you need to live with your new physicality (weapons, armor included) till the end. I don't know, right now it just seems like it is compeletely pointless this whole system. They could as well let you teleport to any place you want instantly and finish the guy off.

That rat spell to me looks like a kind of insta-kill spell simply with a more interesting visual effect than the typical lighting or fireball. Possession, teleport, insta-kill or massive damage killing spells are all bound to work against game balance and they're all long-established concepts anyway. They really could've done better there I think.

Perhaps, but I hope you're not suggesting that Harvey Smith the young QA guy is responsible for ruining Origin.

I don't think his criticism of the other employees at Origin is very relevant anyway. The industry today is full of people who do like video games (in fact the way these sycophants go on, they practically worship them on every level) and I don't see that having much of a positive effect overall. I would actually say that these people who are historians, playwrights and whatever else in their field (larping isn't exactly an expertise), they don't necessarily need to enjoy games, they only need to be lead by someone competent who greatly likes and understands games, and who can give those people the direction they need. Let us face it, the people who come into game development these days are not only pretty poor at understanding games, they don't seem to have a lot of broader knowledge to draw on either (which is in some ways understandable given how demanding game development can be in terms of time and investment). But when you combine lack of expertise with significant enthusiasm, I think that can turn out a lot worse than someone with expertise but not much enthusiasm (for games in general). That results in being misguided, and these are the people that create the truly disastrous games IMO.

I'd also love to hear what those 60 of the 100 flaws were in a heavily flawed game like U8. I think most people would see it as still being more than 50% broken. It does make it sound like Richard Garriott was fully aware of it and really doing very little about those problems on his own. Doesn't surprise me any more.
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
I didn't have the time to follow the e3 and what not and I just watched the videos from RPS. There is a lot of good things but the AI seems blind or just stupid and there are imba skills like blink and possesion. Make it too easy.
 

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