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Dishonored by Arkane

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,814
That's the entire point of the game: a huge town to explore. This I like.

However I simply don't understand how is possible to transform yourself in a mouse !? This is not simple temporary possession, this is the boodfly transform spell from Gothic. This I don't like.

apparently no. it posesses a rat for some time. there are npcs which you can possess for diferent times, for example the rat you can possess for somewhat long but you are very vulnerable apparently (someone could crash you), meanwhile you can possess the "striders" (i think that's what they call them) for very little time as they are quite powerful


I hope that it's possible to finish the game without using the powers or use them very little so we can play it more like Thief or Dark Messiah

Then it might work.

As for the abilities, don't lie to yourself, the skill system is the backbone of the game.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Gameplay footage looks promising, but playing on a gamepad and with that super-small console FOV looks painful. Really hope the PC version has a much more reasonable FOV set. The level they showed looked pretty big and there was a good sense of exploration, and a low FOV will really hurt that if they keep it.
 

Cabazone

Educated
Joined
Dec 12, 2007
Messages
66
Location
France
a dev have spoken (in french) of that and other things on Canard PC forum. Some interesting peace of informations here.

-concerning the mana : there aren't really autoregen. The pick of the pool re-fill itself, but just a little (what cost the blink power). So, when you have used all your mana, you can still blink, but that's all.
In the video, the character use automatically mana potion who are in his inventory when needed. You can deactivate this option if you want.

-The player has to use runes (wich he must find first) to buy power. There is active power using mana and passive power always in use. Each power have 2 level and you can't max it all in one playthrough.

-the wallhack (dark vision) use mana; when in use, it's really difficult to see your environment; so you can't abuse it.

-PC version has better textures, adjustable FOV, no framerate cap, you can deactivate almost all UI elements, and there is a dedicated interface wich use hotkeys.

I'm still cautious, we haven't see that much of the game, but overall, it seems a lot more promising than DE:HR.
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
DAMN, I hate that freaking partial mana regen, why the heck are they so afraid of us being totally unable to use the powers? If I wasted all of my energy doing something stupid I want to be punished for it, not being given some extra bit of mana to try again... Hopefully the modders will fix that as quickly as possible, aside from that, game looks amazing, probably going to buy it if they don't mess up.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
That's the entire point of the game: a huge town to explore. This I like.

However I simply don't understand how is possible to transform yourself in a mouse !? This is not simple temporary possession, this is the boodfly transform spell from Gothic. This I don't like.

apparently no. it posesses a rat for some time.

But it does look as if he appears where the rat was after ending the possession, more the less similar to transforming himself into a rat, moving around and then transform back to human form.
Or did he use the teleport ability through the rat? At least that would be kinda cool.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,152
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
What's up with the mana bar? Sometimes it regens, sometimes it doesn't.
So I looked at the gameplay trailer again and mana regeneration seems to be skill dependant. Mana used for the blink will recover, but if you use another ability before it has recovered it will be lost. Possession seems to allow no regeneration, and slow time regenerates like 20% of the cost. There also appears to be mana potions.

Assuming the potions are limited, this could make for a somewhat balanced system and interesting system.

The possession is "corporeal", so your body follows with the possessed animal.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Bethesda's Assassin's Creed with Harvey's hipster shit just as I predicted. None of his favourite "george bush is dum" references though.

It's so easy to pretend that the dumbing down is just "magic". The funny thing is that the chick that was hosting this was immediately like "so how do you balance a game with so many player cheats?"

Haha she then went "isn't this going to break the game". And Harvey was "but that's the point! We let the player play creatively". As in if you hate sneaking in a stealth game you press the magical teleport button to skip that annoying thing called gameplay.

That chick is actually smarter than the developers. It's amazing.

Also cones extending from guard's eyes and wallhacks. I thought Thi4f was going to be so dumb, but truly only a talentless hack that Harvey Smith is can innovate so hard.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
DAMN, I hate that freaking partial mana regen, why the heck are they so afraid of us being totally unable to use the powers? If I wasted all of my energy doing something stupid I want to be punished for it, not being given some extra bit of mana to try again... Hopefully the modders will fix that as quickly as possible, aside from that, game looks amazing, probably going to buy it if they don't mess up.
The idea is that if you are teleporting everywhere and you run out of energy, you won't get stuck in an unwinnable situation if you suddenly realize your mana is out. The fact that you only generate enough to use Blink once suggests that they simply don't want players trapping themselves and losing 30 minutes of progress or whatever. Remember, console gaming, checkpoints, no quicksaves every 15 seconds.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Morgoth, baaaaaw

Also Thi4f is going to be awesome - because you will be one of the first to deepthroat it no matter how dumbed down it is. It happened with DXHR lul

Dishonored also has to do jackshit with DM - it is positioned as stealth game (laughable). It's just another shitty installment in a superhero line of games which present cheats as legitimate elements of gameplay - like Crysis f.e.

Harvey is like a retarded version of his talented brother, who while making Thief for consoles at least managed to keep it cool, losing only level size to shit RAM.
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
Harvey is like a retarded version of his talented brother, who while making Thief for consoles at least managed to keep it cool, losing only level size to shit RAM

Randy Smith is not related to Harvey. But yeah, he handled Thief transition to consoles so much better compared to what that dork Harvey did to Invisible War.

Too bad he's making iShit crap now. :(
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
The idea is that if you are teleporting everywhere and you run out of energy, you won't get stuck in an unwinnable situation if you suddenly realize your mana is out. The fact that you only generate enough to use Blink once suggests that they simply don't want players trapping themselves and losing 30 minutes of progress or whatever. Remember, console gaming, checkpoints, no quicksaves every 15 seconds.

Yep, I understand that, but really, such a power had to be like a double-edged sword which (as you said) could possibly leave you stuck in pretty hard situations if you don't manage your mana reserves like you should, kinda like in the first Deus Ex, but hopefully without being able to get a lot of energy recharging items, although I have to admit that I abused that a lot by running around the areas with 4+ augments activated and knocking out every single thing that moved with the ever trusty police baton...

And yeah, as Morgoth said, they used God-mode during the demo, so probably the real deal isn't soooo retardly easy.
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,559
Location
Over there.
Probably nothing new here, but the developer's words... it's like he's trying to seduce me or something.

http://www.pcgamer.com/videos/dishonored-e3-2012-interview-Mmzc7CsPTo2wT

The part where he talks about a possibility of escaping when your stealth is blown by using a rat attracting power to make rats swarm over guards or whoever is attacking you, then possessing one of the rats in order to GTFO... shit, I dunno. I guess I'm just not monocle enough for the 'dex, but that made me grin.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
That gameplay video doesn't look very promising and the magic powers sound extremely dumb. It will depend on the level design though.
 

Captain Shrek

Guest
Morgoth, baaaaaw

Also Thi4f is going to be awesome - because you will be one of the first to deepthroat it no matter how dumbed down it is. It happened with DXHR lul

Dishonored also has to do jackshit with DM - it is positioned as stealth game (laughable). It's just another shitty installment in a superhero line of games which present cheats as legitimate elements of gameplay - like Crysis f.e.

Harvey is like a retarded version of his talented brother, who while making Thief for consoles at least managed to keep it cool, losing only level size to shit RAM.
Valid criticism.

EDIT: However.

I am looking forward to this game because it might offer novel combat design.
 

mikaelis

Prophet
Patron
Joined
Nov 28, 2008
Messages
1,448
Location
Land of Danes
Codex 2013 Codex 2014
Someone's already mentioned it, but the one thing that really puts me off are really dumb magic powers. Especially this "possession" thing. It is just dumb, like entering the body of any animal/human and then appearing on the other side fully clothed with everything on, etc. They could have realized it in a way Messiah did it. You enter the body, you need to stick with it (and all the armor/weapons/constraints it has) until you can translate to another body. At the end of the mission, you may like to find your "soulless" body in order to return to it. If you don't/cannot you need to live with your new physicality (weapons, armor included) till the end. I don't know, right now it just seems like it is compeletely pointless this whole system. They could as well let you teleport to any place you want instantly and finish the guy off.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
It'd be cooler if you possessed someone then just returned to your body afterwards, so you couldn't physically advance in the level. It'd be better for an open world game, break into a house, hide in the attic, possess guy while he's asleep, bang his wife, go unlock some door you need to get to wherever it is, return home, lay down, make him sleep, good to go.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,017
Location
Clogging the Multiverse with a Crowbar
Ten more things you should know about Dishonored.

Don't worry, it's not too easy. With abilities to possess people and stop time—as well as your very own crossbow and sword—you might seem a bit overpowered. But it's very, very easy to get overwhelmed by a gang of enemies and immediately killed. Once I had made my way to Sokolov, I took him out with a tranquilizer shot from my bow. I then had to lug him back through the mansion, a task made particularly difficult by the fact that enemies were just about everywhere. After dying roughly four billion times, I eventually just made a beeline for the exit, blinking through crowds and running as fast as I possibly could. I made it. But it took a while.


See? You can all now stop shitting your pants.

Eh?

9t01fp.gif
 

mikaelis

Prophet
Patron
Joined
Nov 28, 2008
Messages
1,448
Location
Land of Danes
Codex 2013 Codex 2014
It'd be cooler if you possessed someone then just returned to your body afterwards, so you couldn't physically advance in the level. It'd be better for an open world game, break into a house, hide in the attic, possess guy while he's asleep, bang his wife, go unlock some door you need to get to wherever it is, return home, lay down, make him sleep, good to go.

Well still, you could just possess him and instead of banging his wife and opening some doors, you could just force him to commit suicide/or_any_objective_you_are_asked.

That would be boring, UNLESS they provide the whole system of gradation, where some people are more prone to be possessed and some less (due to some protective spells/potions based on XP for example). And in the same way some characters are more prone to possess someone and some less based on the choices you do to your character development (or by using very expensive potions to compensate your lack of abilities if you choose not to invest in such).
 

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