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Dishonored by Arkane

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,934
Location
Swedish Empire
Looks pretty awesome, something like steampunk fantasy Third Reich.

gives me a monocled tophat codex third reich feeling, actually.

35jjmnd.jpg


just look at that picture.

it oozes distinguished noble gentleman with perverse tastes.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Wrong nose. At most this is Shinzon after getting punched in the face by Worf.
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
If this game sucks, you all have hell to pay. I don't think I've ever seen the Codex so drooly over a Big Bethesda Budget (BBB?) title in my life! Welcome to Codex, Bethforums distant, yet deftly perverse, cousin.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,020
Location
Clogging the Multiverse with a Crowbar
They're gonna have a playable version at E3, so I expect some previews.

The likelihood this game is gonna be a fucking trap is very slim. I mean, I haven't noticed Smith and Colantonio caterting down to the lowest denominator in their language/interviews, unlike Ken Levine.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,651
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
harveysmithmontreal2007.jpg


http://www.shacknews.com/article/50102/blacksite-area-51-was-so

Speaking on the development of Midway Austin's recently-released FPS BlackSite: Area 51 (PC, PS3, X360), creative director and industry veteran Harvey Smith described the entire project as "so fucked up."

Smith elaborated on the difficulties he and his team faced during a presentation at the 2007 Montreal International Game Summit, reports Game|Life.

Before joining Midway, he served as lead designer on Ion Storm's Deus Ex and project director on the sequel Deus Ex: Invisible War.

"With a year to go, the game was disastrously off rails," Smith noted. An emphasis on shared technology with another title was one obstacle, which he said resulted in "eight months to get one thing working."

Much like several other Midway-developed titles, BlackSite: Area 51 is powered by Epic's Unreal Engine 3. The company has publicly admitted that it had issues getting Unreal Engine 3 to function properly on PlayStation 3, resulting in PS3-only delays of Stranglehold and BlackSite.

Another issue came from Smith's lacking interest in the title as he was first brought onto the project, as well as the rush to get the BlackSite done on time, which the director viewed as "completely reprehensible."

"It went straight from alpha to final," revealed Smith.

Though the director publicly admitted that the game was rushed and that its poor reception was partially his fault--"I believe in personal accountability," he noted--Smith still lamented the game's poor critical reception. As of this writing, BlackSite: Area 51 has an average score of 66% on GameRankings.

"I would give it an 80 [out of 100]," he claimed, explaining that many reviews glossed over the game's political themes and commentary. "How can you look at all these elements and not think this is super fucking subversive?"

smithharvey.jpg


http://www.shacknews.com/article/50150/confirmed-harvey-smith-no-longer

:thumbsup:
 

LundB

Mistakes were made.
Joined
Jan 2, 2012
Messages
4,160
"I would give it an 80 [out of 100]," he claimed, explaining that many reviews glossed over the game's political themes and commentary. "How can you look at all these elements and not think this is super fucking subversive?"

Any dev who thinks a game deserves a good score in spite of being a shitty game, just because they shoved in some clumsy political 'commentary', is an idiot.

As for Dishonoured itself, I'm not going to get excited or shit all over it until we actually see what the game is like.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
He produced some shit, but he admitted he isn't terribly proud of it. Sometimes in your life, you gotta take a shitty job and do shitty stuff to survive.

Like Todd and Oblivion you mean? He also admitted he isn't very proud of it to sell Fallout 3. But it isn't like people here fell for it, amirite

a shitty job

Yes I'm sure he really hated his shitty job when driving in his sportscar to his Blacksite's Creative Director office. A man's gotta do everything he can to survive on 5 digit monthly salaries.

Just like those poor directors from Infinity Ward being forced to do Call of Duty shit by evil Kotick in between drinking martini on a yacht, amirite Morgoth?

Gord said:
Then you shouldn't forget this one
Hey bro Emil Pagliarulo was a designer of Thief 2. He is a very talented guy too (he even received an award for Best Writing in Games in 2008). You should look him up. I'm sure he and Harvey enjoy working together now. Two great minds.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,135
If this game sucks, you all have hell to pay. I don't think I've ever seen the Codex so drooly over a Big Bethesda Budget (BBB?) title in my life! Welcome to Codex, Bethforums distant, yet deftly perverse, cousin.

To be fair there were a shit ton of immigrants from the TES forums around 2005 and post oblivion release most left but you still never know what games will suit the general codexer's taste preferences.
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
There's leaning, fucking leaning in this game! That basically rules out any possibility of cover based combat.

Barely any next gen bullshit = Massive :incline:
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
That looks terrible. But the argument could be made it will make the game a sorts of 1st person sand box stealth game. Manipulating your environment will be more important than in previous games. If we have a gigantic open world game, will that be so bad? It will be different certainly.
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
Looks like yet another Awesome Button: The Videogame, BioShit-style. I guess I shouldn't have expected much from Bethesda-published shitbox release, but I was naive enough to believe in miracles. The whole AI improvements they promised are being trivialized by OP teleportation, time freeze, possessions and stupid X-Ray vision. Looks like that in order to squeeze some fun from this you'll have to LARP, namely never use special abilities and level them up. For shame. :(

There's leaning, fucking leaning in this game!

It's context-based bro, aka works only where level designer allowed it. Buttons don't grow on gamepads, you know.
 

kazgar

Arcane
Joined
Apr 23, 2008
Messages
2,164
Location
Upside Down
Dudes on that g4 thingo said its possible to complete the game without killing anyone. Though not easy.

Curious, though wonder how that will work with endgame.
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
Looks like yet another Awesome Button: The Videogame, BioShit-style. I guess I shouldn't have expected much from Bethesda-published shitbox release, but I was naive enough to believe in miracles. The whole AI improvements they promised are being trivialized by OP teleportation, time freeze, possessions and stupid X-Ray vision. Looks like that in order to squeeze some fun from this you'll have to LARP, namely never use special abilities and level them up.

Eh, if the map design and AI aren't balanced around those skills then yeah it'll be a pretty stupid move but I'm willing to take the chance that they have considered it and later levels are much more difficult and designed with the crazier skills in mind.

It's context-based bro, aka works only where level designer allowed it. Buttons don't grow on gamepads, you know.

Wait what...:(
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
It's context-based bro, aka works only where level designer allowed it. Buttons don't grow on gamepads, you know.

You know, they should get some Mortal Kombat and Street Fighter developers elsewhere to teach everyone how far combos can extend the limited functionality of a small set of buttons. Not as much as having a mouse and keyboard, obviously, but still a lot more than what the console shit of nowadays offers. Of course, the dumber than an eight years old of the old times playing MK consoletard of nowadays would find them too complex for their tiny brains to memorize and too distracting from AWESOME.

And people wonder why dysgenics was suggested as a concept.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,152
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
What's up with the mana bar? Sometimes it regens, sometimes it doesn't.
 

thesoup

Arcane
Joined
Oct 13, 2011
Messages
7,599
http://www.g4tv.com/videos/58810/dishonored-e3-gameplay-demo/#video-58767

So I saw this. Well, a few things really make me worried. One of the things is making stuff obvious. Like placing a pack of rats right next to the hole where you can enter the building. The other thing is the mana regen which is either too fast or shouldn't be there at all. Also looks too easy. They got rid of a few guards, but I haven't noticed that their fellow guards noticed that someone is missing, something they said would happen and alert others.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,651
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The guy in the demo was likely playing with all special abilities enabled, but they seem very overpowered.

It was mentioned it's possible to freeze time when fired upon, possess a guard and march him in front of the bullet he just fired so that he kills himself when time resumes... lolwut.

Dishonored_Sneak_Peek_2.gif


GOTY:yeah:

On the bright side, the map looks pretty big.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,814
That's the entire point of the game: a huge town to explore. This I like.

However I simply don't understand how is possible to transform yourself in a mouse !? This is not simple temporary possession, this is the boodfly transform spell from Gothic. This I don't like.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,814
The guy in the demo was likely playing with all special abilities enabled, but they seem very overpowered.

It was mentioned it's possible to freeze time when fired upon, possess a guard and march him in front of the bullet he just fired so that he kills himself when time resumes... lolwut.

Dishonored_Sneak_Peek_2.gif


GOTY:yeah:

This might look stupid, but I don't think you start with all of these skills. (http://dishonored.wikia.com/wiki/Supernatural_Abilities)


I don't know what to think about this skill system:
1) It seems each skill is really valuable.
2) It seems each skill is exploitable as shit.
 

Roderick

Savant
Joined
Apr 27, 2011
Messages
415
That's the entire point of the game: a huge town to explore. This I like.

However I simply don't understand how is possible to transform yourself in a mouse !? This is not simple temporary possession, this is the boodfly transform spell from Gothic. This I don't like.

apparently no. it posesses a rat for some time. there are npcs which you can possess for diferent times, for example the rat you can possess for somewhat long but you are very vulnerable apparently (someone could crush you), meanwhile you can possess the "striders" (i think that's what they call them) for very little time as they are quite powerful


I hope that it's possible to finish the game without using the powers or use them very little so we can play it more like Thief or Dark Messiah
 

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