Luzur
Good Sir
Looks pretty awesome, something like steampunk fantasy Third Reich.
gives me a monocled tophat codex third reich feeling, actually.
just look at that picture.
it oozes distinguished noble gentleman with perverse tastes.
Looks pretty awesome, something like steampunk fantasy Third Reich.
Speaking on the development of Midway Austin's recently-released FPS BlackSite: Area 51 (PC, PS3, X360), creative director and industry veteran Harvey Smith described the entire project as "so fucked up."
Smith elaborated on the difficulties he and his team faced during a presentation at the 2007 Montreal International Game Summit, reports Game|Life.
Before joining Midway, he served as lead designer on Ion Storm's Deus Ex and project director on the sequel Deus Ex: Invisible War.
"With a year to go, the game was disastrously off rails," Smith noted. An emphasis on shared technology with another title was one obstacle, which he said resulted in "eight months to get one thing working."
Much like several other Midway-developed titles, BlackSite: Area 51 is powered by Epic's Unreal Engine 3. The company has publicly admitted that it had issues getting Unreal Engine 3 to function properly on PlayStation 3, resulting in PS3-only delays of Stranglehold and BlackSite.
Another issue came from Smith's lacking interest in the title as he was first brought onto the project, as well as the rush to get the BlackSite done on time, which the director viewed as "completely reprehensible."
"It went straight from alpha to final," revealed Smith.
Though the director publicly admitted that the game was rushed and that its poor reception was partially his fault--"I believe in personal accountability," he noted--Smith still lamented the game's poor critical reception. As of this writing, BlackSite: Area 51 has an average score of 66% on GameRankings.
"I would give it an 80 [out of 100]," he claimed, explaining that many reviews glossed over the game's political themes and commentary. "How can you look at all these elements and not think this is super fucking subversive?"
Then you shouldn't forget this one:I'd rather base my predictions on Smith's actual record:
"I would give it an 80 [out of 100]," he claimed, explaining that many reviews glossed over the game's political themes and commentary. "How can you look at all these elements and not think this is super fucking subversive?"
He produced some shit, but he admitted he isn't terribly proud of it. Sometimes in your life, you gotta take a shitty job and do shitty stuff to survive.
a shitty job
Hey bro Emil Pagliarulo was a designer of Thief 2. He is a very talented guy too (he even received an award for Best Writing in Games in 2008). You should look him up. I'm sure he and Harvey enjoy working together now. Two great minds.Gord said:Then you shouldn't forget this one
If this game sucks, you all have hell to pay. I don't think I've ever seen the Codex so drooly over a Big Bethesda Budget (BBB?) title in my life! Welcome to Codex, Bethforums distant, yet deftly perverse, cousin.
There's leaning, fucking leaning in this game!
Looks like yet another Awesome Button: The Videogame, BioShit-style. I guess I shouldn't have expected much from Bethesda-published shitbox release, but I was naive enough to believe in miracles. The whole AI improvements they promised are being trivialized by OP teleportation, time freeze, possessions and stupid X-Ray vision. Looks like that in order to squeeze some fun from this you'll have to LARP, namely never use special abilities and level them up.
It's context-based bro, aka works only where level designer allowed it. Buttons don't grow on gamepads, you know.
It's context-based bro, aka works only where level designer allowed it. Buttons don't grow on gamepads, you know.
The guy in the demo was likely playing with all special abilities enabled, but they seem very overpowered.
It was mentioned it's possible to freeze time when fired upon, possess a guard and march him in front of the bullet he just fired so that he kills himself when time resumes... lolwut.
GOTY
The guy in the demo was likely playing with all special abilities enabled, but they seem very overpowered.
It was mentioned it's possible to freeze time when fired upon, possess a guard and march him in front of the bullet he just fired so that he kills himself when time resumes... lolwut.
GOTY
- Blink -- teleport short distances;
- Celerity -- accelerate speed;
- Dark Vision -- improve vision;
- Devouring Swarm -- summon rats;
- Feather -- fall great distances without injury;
- Fire -- set things on fire;
- Healing - heal injuries;
- Ice -- freeze things;
- Double-Jump -- jump great distances;
- Possession -- control sentient beings;
- Time Bend -- stop time momentarily; and
- Windblast -- create a gust of wind.
That's the entire point of the game: a huge town to explore. This I like.
However I simply don't understand how is possible to transform yourself in a mouse !? This is not simple temporary possession, this is the boodfly transform spell from Gothic. This I don't like.