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Dishonored by Arkane

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Yeah, the superpowers are a bit of a letdown, but it should be possible to get through the game without them, and I never/seldom use special powers anyway in most games.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The total lack of any handholding, the real freedom granted to the player, the rewards for exploration and for trying things out are so incredibly alien to our current streamlined macho gaming world

Well, there's DayZ.
 

MapMan

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Well, the superpowers are imho very cool but they should be consistient with the rest of the game. Player should be constrained on how he can use the powers; The powers should open up not so obvious paths that otherwise wouldn't be possible. For example if the player could use the rat possesion power only once per map; at the beginning of a level you could infiltrate the target area in a couple of ways with rat possesion being the easiest but if you do that, you loose the opportunity to do something the stealthy way later on (for example because the guards are placed in a manner such that it is impossible to sneak past by them). That would be cool, if the superpowers would really be SUPER powers that you have to use wise or else suffer the consequences.
 

Kahlis

Cipher
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Jun 23, 2012
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I am actually replaying Thief: The Dark Project at the moment, and seeing this stuff just makes me so sad. Why does the protagonist always need to have those silly superpowers? :roll:
The powers really put me off from this game and I feel it'd be infinitely more enjoyable if they were limited-use things. What difference does it make going out of your way to play stealthily if you can just as easily teleport up to people wielding your one-button motion capture decapitation stab attack? Whereas I'm sure there's people who advocate playing by your own self-imposed restrictions, it just isn't the same knowing that the game isn't truly designed to be responsive, rewarding and accommodating toward those who play creatively and that you ultimately will get the same end results. I don't count some achievement or minor exp bonus as meaningful, either.

I know that there's been a lot of press obsession over the powers and how creative they are, but they don't really offer much improvisation or unique differences from one another. The trailers make them out to be this incredibly leisurely affair of "lol what incredibly convoluted ends do I want to go to in order to kill this guy." There's no true purpose behind any of it, and the game's structure almost seems so freeform and whimsical that it'll be ridiculously mindless to play through (I'll probably play on hard anyway). Also, the game is being published by Bethesda, so it's already probably doomed.
 

asper

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Project: Eternity
Garrett had speed and invisibility potions. :smug:

I'm not sure how serious you are here, but the potions in Thief make sense in the gameworld, have limited duration, and are not an instant-win button. Thief is a proper, hard, game. I just finished the Bonehoard mission... Man, what a game...!
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Garrett had speed and invisibility potions. :smug:

I'm not sure how serious you are here, but the potions in Thief make sense in the gameworld, have limited duration, and are not an instant-win button. Thief is a proper, hard, game. I just finished the Bonehoard mission... Man, what a game...!

It's a great game, but anybody familiar with it knows there are plenty of cheesy, instant-win tactics in Thief. But as Carrion implied, you don't have to use them.
 

Oriebam

Formerly M4AE1BR0-something
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20070823.jpg
:retarded:
 

Roguey

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Those are all things you can do in Bioshock. Except "invent your own ammo types to prey on his vulnerabilities" by that they mean "buy armor piercing ammo at the ammo bandito!" wowowowowow
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Those are all things you can do in Bioshock. Except "invent your own ammo types to prey on his vulnerabilities" by that they mean "buy armor piercing ammo at the ammo bandito!" wowowowowow

No, I believe that's a reference to the ammo crafting mechanic. It was removed in the sequel so perhaps you forgot it existed.
 

Roguey

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Ohhh I remember now. Instead of paying money for armor piercing ammo, you'd put
2 Kerosene
1 Brass Tube
3 Shell Casing
into a U-Invent machine and get armor piercing ammo.
 

Oriebam

Formerly M4AE1BR0-something
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Those are all things you can do in Bioshock.
you can take pictures?
doesn't make it less retarded

thought I probably wouldn't be saying this had I not played it, even for a few minutes
 

Oriebam

Formerly M4AE1BR0-something
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I think becoming invisible by staying in the shadows is p. magical
 

Stinger

Arcane
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Aug 13, 2011
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The thing about Thief though is that it makes those abilities heavily tied to limited resources to ensure some element of game balance.

I'd like to think that if Dishonored follows the same approach it can maintain a similar level of challenge and balance in spite of its powerful abilities. It lacks regen health and mana only regens a little bit which is an ok start so far, better than most games these days.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I hope this won't completely let me down.
 

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