So looks like Kodex Konsensus is 'Best Possible Outcome for a AAA Game of This Genre Today.' Let's face it, no major publisher is going to fund something like the old Thief games again. "OMG WHY DOES THIS GUARD KILL ME IN TWO HITS!??!! HOW DID HE SEE ME I WAS A WHOLE TWO FEET AWAY?!?! WHAT'S A SHADOW?!!"
To be fair, the guards kill you in 2ish hits on very hard mode, and actually do look up. I would not recommend playing the game any other way.
Only issue with difficulty for me so far is that there is very little resource management, overpowered guns, and upgrades are too easy to get. If you get into a fight, the pistol basically destroys anyone instantly, and because everything takes place in melee, aiming is rarely a concern. Even the crossbow can insta-kill many enemies and sleep bolts will immediately knock out anyone except in combat, even when they are alerted, which makes many areas extremely easy to get through. You are never, ever in danger of running out of supplies, except maybe sleep bolts if you use the crossbow everwhere. After the first mission, I had maxed out 2 skills already... and they were the only ones I was really interested in getting. I like the game a lot, except for when the streamlining gets into basic gameplay elements that cannot be so easily changed.
Interestingly, blink is not overpowered as I thought it would be. You can just as easily fuck up a blink-stab as you can a regular one, it's just that you don't have to creep around as much. Enemy formations and environments seem to be set up with this in mind, because getting a clear chance to take someone out even while blinking can be quite difficult at times. Mana is not so limitless that you can spam it constantly either, and it's fun to use in exploration... doesn't make jumping and climbing useless, either.
Sort of like Human Derpalutions. I know a lot of people here hated it but you really aren't going to see a more 'Deus Ex-ish' game produced today. Not by the likes of Squeenix or Bethesderp or ActiBlizz or EA"
Syndicate was a really shallow and awful attempt at ripping off Deus Ex, and given Human Revolution's success I'd say we will see more of these "intelligent shooters" in the future, especially as mainstream audiences might begin to tire of simpler games. Arguably even games like Watch Dogs, and that other stealth-platformy-thing (forget the name, you play a woman, modern setting, etc.), are taking a lot from Human Revolution, and hopefully not just aesthetically.