So I just started playing it. Got through the prison without any kills and only a single knockout (the one guard at the beginning who is stationary and has his back to you when you start your escape - is it even possible to sneak past him without a KO?), and I think I managed to pick all the pockets and get all the coins.
Pretty good so far. I only wish the shadows would have an effect on your visibility - because honestly, the devs saying they removed that feature because of not wanting to make everything dark is a shitty argument, considering that there's sufficient shadows everywhere, at least in this level. Enemy AI are incredibly aware compared to good old Thief and it took me a while to get used to it. No more running through their line of sight for a second and them only going "oh probably just rats", they actually chase you when they merely get a glimpse of you. Shit's pretty good so far.
Attempting full ghost run with as much loot collected as I can. I'm gonna taff this shit motherfuckers.
(the one guard at the beginning who is stationary and has his back to you when you start your escape - is it even possible to sneak past him without a KO?)
Review it for the Codex maybe?
This puts the rest of summary into the question.Graphics: good
Oh, Morgoth's a foreigner. Everything's so clear now.God still 8 hours till this fucker unlocks.
I will not use VPN because I respect Gabe.
This puts the rest of summary into the question.Graphics: good
Difference between stealth on normal and hard is massive. On normal you can stick between these two barrels and she would miss you, on hard she would see you in one second.
I've finished it now and I can say that the level design gets pretty repetitive toward the middle through to the end. There are still some nice set pieces from time to time but the game certainly doesn't have level diversity anywhere near that of thief.
Personally I found the AI pretty brain dead, it really shows in the first real mission where the level design allows you to stay above street level, therefore completely out of their vision, for it's entire duration... even once you're indoors. The middle of the game stops that, practically forcing you to the ground and the AI does function a bit better down there but as long as you stay about 30' away they'll never see you and if you can get elevated, which is easy with blink for most levels, the game is a cake-walk. Even if you trigger the AI they'll give up pretty quickly just like in thief and you can use blink the entire game to teleport kill anyone and just teleport back up to the roofs, it will always cause the AI to loose you unless they're within that 30' radius, that's if they even see you in the first place as guards are rarely anywhere together.
I never bothered with any powers beyond blink, maybe the others are more useful during a low chaos play-through? Near the end I took that passive ash power, which does help a bit during the last level assuming you kill everything that moves.
I can say this, on one level a unique characters is scripted to know when their guards are killed, which is a nice touch. Then there's one spot where guards will spawn infinitely to replace their losses, which I didn't like, and I ended up stealth killing three sets of guards before I figured that out.
All in all, it was a fun game but I'm glad it ended when it did. Anymore levels and it would have overstayed it's welcome, that isn't help by the fact that the majority of the second to last level is pointless.
*edit, the game reminded me a bit of the Arkham Asylum demo. I always stuck to the rafters/roofs/street lamps and just 'blinked' down then back up for the overwhelming majority of my kills. That strategy never let me down, the AI didn't know how to respond and every level was mostly conducive to it.
This puts the rest of summary into the question.Graphics: good
Not really. The game visuals are not so offending and their style has a charm. In other words, visuals are the least annoying part of the game.
If that were true it would look as good as Dark Messiah, which it does not.Developers made a game with 2006 graphics in 2012.
Yeah, an unfortunate simplification. Stalker SOC was produced in 2006 and looks like a science- fiction, comparing to Dishonored.If that were true it would look as good as Dark Messiah, which it does not.Developers made a game with 2006 graphics in 2012.