Israfael
Arcane
- Joined
- Sep 21, 2012
- Messages
- 3,866
FTFYgame at least seven times.
FTFYgame at least seven times.
Step 1) Make a system that allows for creative ways of facing enemies.Whoops, I missed that: http://www.pcgamer.com/after-furthe...sin-2s-infinite-damage-loop-is-being-removed/
After further review, Divinity: Original Sin 2's infinite damage loop is being removed
It turns out it's an "unintended bug," despite what we heard yesterday.
I was surprised yesterday when Divinity: Original Sin 2 producer David Walgrave told me that the damage loop seen in the video above would not be removed. "It appears that it is not a never-ending loop and you're not doing anything else while you're doing it," he wrote.
As you can see in the video, however, the trick cycles through a feedback loop that drains a troll's entire health bar. (Head to yesterday's story for an explanation of how it works.) So even if it is within the confines of Original Sin 2's spell logic, it's just a tad OP.
I followed up with Larian, and today the developer informed me that after looking into the trick further, "the team determined that this is in fact an unintended bug, for which a patch will be issued ASAP."
Despite this particular instance of clever spell synergies being identified as a bug, Larian reiterated what it told me yesterday, saying that it "applauds creative approaches to the game" and only 'fixes' one if it "really breaks the fun of the game or something goes wrong at some point."
So while there are many, many allowable—and possibly very powerful—spell synergies accounted for, this was apparently one that slipped through testing undetected, and wasn't intentional. Personally, I didn't plan to pursue the trick, as wiping 6000 HP with a few spells doesn't feel quite like it's in the spirit of the tactical turn-based combat I've been enjoying so far. Though if you were enjoying the trick, I'm sorry to say it's on its way out.
With or without the Soul Mate loop trick, Divinity: Original Sin 2 is one of my favorite games of the year. Fraser digs in to why in his review.
Step 1) Make a system that allows for creative ways of facing enemies.
Step 2) See that players have found creative ways of getting past tough enemies.
Step 3) Remove them.
Welcome to Larian Studios.
I'm getting the feeling that someone is about to be de-throned as the Public Enemy of Fun.
I don't have to justify my shitposting to some random faggot on the Codex.Volrath working overtime for that fanboy tag. It's telling that you haven't posted in the thread since page 28 or addressed any criticisms, yet negrep them all anyway. Please tell me you're not doing this for free because that's just sad. Larian made a killing, i'm sure they can spare a few shekels to buy you some courage, cowardly lion.
I don't have to justify my shitposting to some random faggot on the Codex.
Gotta make Wits useful somehow, now aren't they?Gotta love working for those well hidden chests only to get in return 50 gold and a fucking egg
I tried, but the balanced scales and shit are a .png that looks like shit when converted to .gif.Can any one combine 's bobbing head with ?
The random faggot said, as he shitposted on the Codex in an attempt to justify himself.I don't have to justify my shitposting to some random faggot on the Codex.
It's like you selling your (((Personal))) gold pouch - it will always come back to youAllows you to artificially increase your reputation with merchants too. (Or anyone really)
Have they patched the Infinite Gold Bug yet?
EDIT:
(Sell a merchant a bag filled with gold worth more than their entire gold reserve, then when you buy the bag back, the cost you spent goes inside the bag as you buy it, allowing you to completely drain a merchant of all their gold and giving it to you)
Allows you to artificially increase your reputation with merchants too. (Or anyone really)
Hey guys if anyone have problem with the fight at the lizard consulate,use tornado it is level 3 air magic.It could even destroy the bugged necrofire in the wall.Also it can remove deathfog.
What is swornbreaker for? I've gave it to almira, but nothing happened after that, she wasn't in the final fight or else.
Can you use it on for example Kemm to break his allegiance/sworn to god king?
Edit: Oh and last fight is really hard if you try to fight both lucian and dallis and then fight Braccus. I'm not talking about lone wolf.
edit: Oh and game didnt aknowledge that i've killed dorotya, had her in the ending living , good and dandy
It's like that thing Black was talking about.Whoops, I missed that: http://www.pcgamer.com/after-furthe...sin-2s-infinite-damage-loop-is-being-removed/
After further review, Divinity: Original Sin 2's infinite damage loop is being removed
It turns out it's an "unintended bug," despite what we heard yesterday.
I was surprised yesterday when Divinity: Original Sin 2 producer David Walgrave told me that the damage loop seen in the video above would not be removed. "It appears that it is not a never-ending loop and you're not doing anything else while you're doing it," he wrote.
As you can see in the video, however, the trick cycles through a feedback loop that drains a troll's entire health bar. (Head to yesterday's story for an explanation of how it works.) So even if it is within the confines of Original Sin 2's spell logic, it's just a tad OP.
I followed up with Larian, and today the developer informed me that after looking into the trick further, "the team determined that this is in fact an unintended bug, for which a patch will be issued ASAP."
Despite this particular instance of clever spell synergies being identified as a bug, Larian reiterated what it told me yesterday, saying that it "applauds creative approaches to the game" and only 'fixes' one if it "really breaks the fun of the game or something goes wrong at some point."
So while there are many, many allowable—and possibly very powerful—spell synergies accounted for, this was apparently one that slipped through testing undetected, and wasn't intentional. Personally, I didn't plan to pursue the trick, as wiping 6000 HP with a few spells doesn't feel quite like it's in the spirit of the tactical turn-based combat I've been enjoying so far. Though if you were enjoying the trick, I'm sorry to say it's on its way out.
With or without the Soul Mate loop trick, Divinity: Original Sin 2 is one of my favorite games of the year. Fraser digs in to why in his review.