Niklasgunner
Savant
- Joined
- Aug 6, 2017
- Messages
- 153
I don't understand how Larian managed to make summons even more overpowered than in the first game, did they not learn anything from the predecessor?
In Div OS1 they died relatively quickly, but they were a good way to distract enemies from your party members for a while.
Now I can finish fights on tactician without even having any of my party members involved in combat. When they die I can just recast a summon from a save distance, walk them back into the encounter, repeat. They shouldn't be able to deal as much damage as player characters, ignoring the fact that getting them into combat without the threat of the caster being hurt in the first place is also really cheesy.
In Div OS1 they died relatively quickly, but they were a good way to distract enemies from your party members for a while.
Now I can finish fights on tactician without even having any of my party members involved in combat. When they die I can just recast a summon from a save distance, walk them back into the encounter, repeat. They shouldn't be able to deal as much damage as player characters, ignoring the fact that getting them into combat without the threat of the caster being hurt in the first place is also really cheesy.
