Popiel
Arcane
Original Oginial Sin had, at times, silly story and tried a little bit too much to be funny, but damn if it hadn't really great combat mechanics and was overall very playable - that's why let my jump on the beloved
Actually, Swen Vincke has been convinced to return to Kickstarter (he planned not to) to give the platform more pubilicity
I immediately received a few strong reactions, both publicly but also privately about how I got it all wrong, and that in fact I should steer Larian back to Kickstarter. The reasoning is that successful crowdfunding projects send more people to the crowdfunding scene and that benefits the smaller projects. This is referred to as the “halo effect” and one particular bright person compared it to “a restaurant sitting alone or on a block with many others. They all do better with more traffic”.
http://www.lar.net/2014/10/01/the-halo-effect/
The majority of the money raised by video games was through very large projects. If the current trend continues, projects that raised less than $500,000 are on track to garner less money than in 2014.
In 2013, there was a significant correlation between large projects hitting the platform and smaller projects getting more support. The big projects were bringing more visibility to the smaller ones. This behaviour has now gone apparently. The below graphs better illustrate the situation.
Divinity: Original Sin 2 builds further on the foundations we’ve been laying with Divinity: Original Sin (D: OS), and Divinity: Original Sin – Enhanced Edition (D: OS EE). For us, this allows for an unprecedented focus on the gameplay. We won’t be “losing time” building the elementary systems that typically take up more than 60% of our development time. Instead, we can start building the world immediately and try out all kinds of things.
I don't think they have the writing talent in-house to take them to that next level, I played all the divinity games from larian so far and nowhere did I see even the slightest writing spark that would make me think they have it in them to suddenly start churning out quality characters, settings and quests.Good news, but they seriously need to craft better story arcs, either by ceasing to fall back on lazy tropes, or by pushing them to the breaking point à la Avellone..
Which makes me think that structural solidity, either story or gameplay-wise, has always been their stumbling block. They're aware of the gameplay side of things (EE makes that clear), but i have yet to see any sign of them being aware of their shortcomings in the writing department (moment to moment writing being rather successful on the other hand).
I think the Divinity 2 datadisk had a pretty good writing.I don't think they have the writing talent in-house to take them to that next level, I played all the divinity games from larian so far and nowhere did I see even the slightest writing spark that would make me think they have it in them to suddenly start churning out quality characters, settings and quests.
Hopefully their new studios will uncover some better talent in that regard and along with new ips start dragging the European larian developers onto more inclined times.
compassionate adult romances like Mass Effect or Dragon Age, Witcher 3.
Welcome to Uservoice. Consider yourself lucky you weren't around when Torment's was active.
SEEN – We’ve read the idea but other statuses don’t apply.
PLANNED – We’re very interested, and hope to act on this idea, but it hasn’t been set in stone yet.
CONSIDERING – This could be a great idea, but no decision has been made yet.
TELL US MORE – It sounds interesting, but we need more information and feedback on the idea.
NOT PLANNED – We don’t intend to implement this, but you can still vote to indicate that you’d really like us to.
Grinsevent said:Real time game
Let allow people to make the game faster with a "non turn based" orientation ... Toggable for tons of firefun ... With respawning mobs in some area, and minigames being done through firing tons of stuff to them... Just proposing (as the cooldown has already been added)
mindx2 said:
Siveon said:Dear god no. Why would anyone WANT minigames?
The Ugly said:
Hell yeah.Vote for Chris Avellone stretch goal: http://larian.uservoice.com/forums/...ggestions/9290247-stretch-goal-chris-avellone
Will pledge at the lowest available tier for the game. No need for physical shit this time.
From the cover artwork I'm assuming those are actually in even without ideas' status updated beyond 'SEEN' yet.Eat cheese.
More races/4-man coop >>>>>>>>>> Avellino
What if it means 8-man partiesI imagine going by the cover art (which really is horrible) one of their big "reveals" will be 4 player co-op. Something I have little to no interest in so I hope it's not too big a focus for them.
Larian Studios (Producer, Larian Studios) responded
We do plan early bird discounts. Stay tuned for August 26!
What if it means 8-man parties
I imagine going by the cover art (which really is horrible) one of their big "reveals" will be 4 player co-op. Something I have little to no interest in so I hope it's not too big a focus for them.