PhantasmaNL
Arcane
- Joined
- Nov 20, 2012
- Messages
- 1,657
"Adult mode" is still no. 1 though..
I wonder what this supercool feature is Sven blogs about.
I wonder what this supercool feature is Sven blogs about.
I am hoping for Fallout type overland map or at least Baldur's Gate overland map."Adult mode" is still no. 1 though..
I wonder what this supercool feature is Sven blogs about.
Might I ask who will be composing?
That has yet to be determined.
I don't think they have the writing talent in-house to take them to that next level,
Top 10 now.Avellone stretch goal gaining some traction. It was #18 when I checkd some time a go, checked a few minutes ago and it was #13.
Oh, lest I forget - this time, please refrain from turning the latter third of the game into a never-ending stream of combat encounters... Because D:OS kind of fell into the same trap Divine Divinity did.
We're well aware of the last third problem and will put a lot of effort in preventing it from happening again - a lot of effort.
Small question though: have you decided whether you go full digital this time? Or will you still make physical stuff?
No sooner had I said full digital and people came up with all kinds of physical ideas. I honestly don't know yet.
I can't wait to hear more what you've planned for the soundtrack and music department. It will be (sadly has to be) quite a new start for the series since Kirill left us. I hope the direction of the music won't change that much. It was always one of the best and most iconic things of the Divinty games for me. Kirill's music created this very special atmosphere that made these games just a pleasure to play. I really, really hope that you found another skilled musician who could built upon Kirill's huge heritage. It's extremely hard to "replace" a genius though. I still can't believe he's dead...
We've been navigating around that topic for some time now but can't seem to make a decision. It's very hard to even consider somebody else. Kirill's been with us for a very long time & I don't think anybody here is ready yet to imagine somebody else taking his place. We'll have to eventually, but we'll still need some more time I'm afraid.
If you choose to do a console release and controller support, that's fine. But please, don't dumb down the experience - keep it like a true cRPG with a lot of depth.
No dumbing down, promised.
One thing that would go miles for me personally is fully voiced characters throughout the game. I really loved D:OS, but playing other expansive RPGs like The Witcher 3 really make me realize how much fuller the game feels with a fully voiced cast.
I don't know about the voices yet. For sure it makes D:OS EE a lot better, but with what we have planned for D:OS 2, that'd be an even much bigger undertaking. A lot more words by a lot more writers.
"While not all of the money is for us as we had private investors on board, the game did sufficiently well for us to envision funding our next endeavors with it, meaning we’re pretty happy about its performance."
I am curious to know what happened to that plan and all the money, why are you returning to KS?
We're funding the full game ourselves, without investors this time, at least for the moment, so it's the next step. But there are limits to our budget and anything that gets added on top of it as a result of the Kickstarter will make a big difference for the end result.
Is always best. Fuck the word count obsession in CRPGs. Forcing writers to be more concise is the best part about full VA.naturalistic dialogue
Boring is reading words words words that add nothingNaturalistic dialogue is p. boring.
Twitch3r does it well. The facial expressions are really good tooThe attempts at naturalistic dialogue in AAA games are pretty bad. They comes across as very self-consciously trying to mimic natural speech, with lots of awkward pauses and NPC's constantly interrupting their own sentences.
I find the exaggerated opposite, dramatic text-dumps, tend be a lot more boring.Naturalistic dialogue is p. boring.
I find the exaggerated opposite, dramatic text-dumps, to be a lot more boring.
That ain't the case because DOS is/was fairly hardware heavyI know they choose it so the game would run on integrated graphics