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Divinity Divinity: Original Sin - Enhanced Edition

himmy

Arcane
Joined
Oct 13, 2012
Messages
1,151
Location
New Europe
Fuck this American "THE CUSTOMAH IS ALWAYS RIGHT" bullshit.

No you fucking mouth breathing ass sucking moron. [...]

Good rant! You're making a few fair points, before descending wildly in a class relations metaphor that you had difficulties maintaining, but you missed my point entirely. People forming Internet mobs about every little thing they believe they are entitled to is everything that's wrong with the gaming industry and a leading factor in the decline of the RPG. I agree on the secrecy thing as being problematic and worth an explanation about, but, as a whole, this sort of behaviour is what turns quirky little Belgian elf companies like Larian into soulless carcasses of studios that care more about bending to the industry flow and well-meaning, but misguided forum mobs, than in creating any sort of original or commercially risky content, like BioWare.
 

Crooked Bee

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I'm loving the game! It's like the old days again, when games were fun.

Anyway, quick build question: I'm playing a lone wolf mage and melee, how should I invest my points with the mage, i.e. which schools are best lategame? I'm finding them all very nice ATM, so I can't decide, but investing in all equally is not really feasible and it's annoying not knowing whether a school gets uber/lackluster spells later on. I'm using the mage more for buffs and CC, because the melee just murders everything mostly. Thanks!

All the schools are good actually. Personally I mostly use Witchcraft, Geo and Pyro, in that order. But that really depends on your playstyle; all are viable.

I also use Hydro for healing.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,244
Location
Azores Islands
DarkUnderlord finally met his match...
8ADB22AC519727FB501D200680BB0D0F65A49F9C
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,967
They managed to complete 3 levels out of a 10 level dungeon. :P
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Does smoke interrupts line of sight ?

It sure does. :argh:

And it's amazing! I use it to block off archers/mages LoS in fight and take them out of comission for a couple of turns.

Yeah, true enough. My focus is on finishing fights as quickly as possible though, and those smoke screens only tend to give me the "target out of sight" message most of the time :P So I mostly avoid them myself, except to protect my glass cannons occasionally.

BTW you can still hit enemies with spells. IF it's a direct projectile, just aim behind them and it will collide. If it's something like Flare that has a ballistic trajectory, then aim it behind them and you'll see the enemy get highlighted as being in the way of the trajectory. I tend to use a lot of oil+fire and the smoke blinds me, but I still get hits in this way.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Yep. Even the staff-shot thing works. Just aim behind them, and sometimes if you aim at their foot (basically off them but near them for it to hit them) it works too.

Man, the skills are really great in this game. My 2h knight dude is slowly turning into a murder machine. I just wish my weapons didn't have a 100 attack range (50-150, etc.).

Definitely look forward to a rogue run next.

Also, fucking LOVE the utility spells.
 

Crooked Bee

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Yep. Even the staff-shot thing works. Just aim behind them, and sometimes if you aim at their foot (basically off them but near them for it to hit them) it works too.

Man, the skills are really great in this game. My 2h knight dude is slowly turning into a murder machine. I just wish my weapons didn't have a 100 attack range (50-150, etc.).

Definitely look forward to a rogue run next.

Also, fucking LOVE the utility spells.

What level are you currently at? My 2-handed Cleric has been a real killing machine ever since she got Flurry a few levels ago (I'm lvl 15 atm). My Sword of Holy Flame currently has the 150-205 damage range (+ 66-92 Fire dmg).
 

Loriac

Arcane
Joined
Jan 20, 2007
Messages
2,375
bloody hell
i keep restarting this game, trying out new classes. if this continues i never finish it.
reminds me of wiz7 though, rerolling ad infinitum and still not happy with my party:outrage:

I did the same, spent 3 fucking hours just in the beach area. But finally my shrink convinced me to pursue happiness venturing forth.

I've hit the 100hour mark according to Steam (!) and I only just made it to Silverglen today. Same problem - I keep on restarting when I think of new build concepts. At the moment, I'm actually considering restarting again, with a kind of '2 jedis' set up - basically, hard difficulty 2x lonewolf / glass cannon 2h warriors who also use air magic for teleportation (force push) and the electricity attacks (force lightning), with maybe one specialising in water magic too and the other in earth or fire. Maybe I'll even have them wearing robes all the way through for the lulz.
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
Fuck this American "THE CUSTOMAH IS ALWAYS RIGHT" bullshit.

No you fucking mouth breathing ass sucking moron. [...]

Good rant! You're making a few fair points, before descending wildly in a class relations metaphor that you had difficulties maintaining, but you missed my point entirely. People forming Internet mobs about every little thing they believe they are entitled to is everything that's wrong with the gaming industry and a leading factor in the decline of the RPG. I agree on the secrecy thing as being problematic and worth an explanation about, but, as a whole, this sort of behaviour is what turns quirky little Belgian elf companies like Larian into soulless carcasses of studios that care more about bending to the industry flow and well-meaning, but misguided forum mobs, than in creating any sort of original or commercially risky content, like BioWare.

Well, I am not saying the whole mob thing in general (ie people throwing tantrums through the development cycle) is justified, in fact I think that is stupid. I was merely pointing out that people getting upset with them over their behavior with the dungeon is justified. As I said, not because they failed to put it in, but because they decided to hide it.

I mean, I will defend them in many things if they are up front with stuff. I was extremely disappointed with the NPC schedule changes, I was really looking forward to it, but I understood when they said they just couldn't reasonably get it in. I can even understand them not adding the dungeon, but the not saying anything about it and then having Swen on top of that act perturbed about people being upset? Yeah... that kind of a response was rather deserving of the mob and pitchforks. I mean, the idiot ranters are going to rant regardless, they want to bitch about games more than they ever want to really play them, so hiding the fact that the left out the dungeon only ended up pissing off the people who would have understood if they said they ran out of time to finish it properly.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
I mean, I will defend them in many things if they are up front with stuff. I was extremely disappointed with the NPC schedule changes, I was really looking forward to it, but I understood when they said they just couldn't reasonably get it in. I can even understand them not adding the dungeon, but the not saying anything about it and then having Swen on top of that act perturbed about people being upset? Yeah... that kind of a response was rather deserving of the mob and pitchforks. I mean, the idiot ranters are going to rant regardless, they want to bitch about games more than they ever want to really play them, so hiding the fact that the left out the dungeon only ended up pissing off the people who would have understood if they said they ran out of time to finish it properly.
Pretty sure we were told about the dungeon not being included a couple of months ago, though maybe i am misremembering.

Anyway, yes, i find the not-inclusion of the dungeon completely ok, though i can understand why people would be upset. I just find that kind of silly beside some measure of a°) 'we are entitled'; b°)a question of trust- Larian really should have made it clear they were giving up on it. It was the right choice, but even if they did talk about it a couple of months back it clearly wasn't clear enough.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
What level are you currently at? My 2-handed Cleric has been a real killing machine ever since she got Flurry a few levels ago (I'm lvl 15 atm). My Sword of Holy Flame currently has the 150-205 damage range (+ 66-92 Fire dmg).

Level 13, just got Flurry actually. Haven't tested it out in combat. I'm using some axe that has like 4 status effects and does about 62-170 damage with lightning also doing another 13-30ish damage) It's good output but sometimes I'll get a crit hit that does like 90 phys damage and then later I'll just get a normal hit that does almost twice as much 'normal' damage. Still, fucking murdering shit. Love that there's 2 whirlwind style attacks.
 

set

Arcane
Joined
Oct 21, 2013
Messages
944
Fuck this American "THE CUSTOMAH IS ALWAYS RIGHT" bullshit.

No you fucking mouth breathing ass sucking moron. [...]

Good rant! You're making a few fair points, before descending wildly in a class relations metaphor that you had difficulties maintaining, but you missed my point entirely. People forming Internet mobs about every little thing they believe they are entitled to is everything that's wrong with the gaming industry and a leading factor in the decline of the RPG. I agree on the secrecy thing as being problematic and worth an explanation about, but, as a whole, this sort of behaviour is what turns quirky little Belgian elf companies like Larian into soulless carcasses of studios that care more about bending to the industry flow and well-meaning, but misguided forum mobs, than in creating any sort of original or commercially risky content, like BioWare.

Well, I am not saying the whole mob thing in general (ie people throwing tantrums through the development cycle) is justified, in fact I think that is stupid. I was merely pointing out that people getting upset with them over their behavior with the dungeon is justified. As I said, not because they failed to put it in, but because they decided to hide it.

I mean, I will defend them in many things if they are up front with stuff. I was extremely disappointed with the NPC schedule changes, I was really looking forward to it, but I understood when they said they just couldn't reasonably get it in. I can even understand them not adding the dungeon, but the not saying anything about it and then having Swen on top of that act perturbed about people being upset? Yeah... that kind of a response was rather deserving of the mob and pitchforks. I mean, the idiot ranters are going to rant regardless, they want to bitch about games more than they ever want to really play them, so hiding the fact that the left out the dungeon only ended up pissing off the people who would have understood if they said they ran out of time to finish it properly.
I can sympathize. I'm creating an NPC schedule system in my game and it's... god, it's an enormous undertaking, if you want to do it right anyway. Think of all the things you need to consider -- what if an NPC gets his pathing interrupted? What if players need to interact with that NPC to complete a quest, how will they find him? What if they murder him, does that NPC's schedule impact the schedules of OTHER NPCs? Probably, if you do it right, the whole point of NPC schedules is to make a city more believable, and if people are dying you need them to be at least a little reactive to it. You need to design a system which is very adaptable and you need to also have the creativity to give NPCs interesting and varied schedules, with a purpose and meaning...

They just shouldn't have offered it, it's a huge undertaking and only worth it if you're going to base the game around it (like Majora's Mask, the only game I know of to have executed the idea 'perfectly', but MM is a tiny game compared to something like DOS).
 

Crooked Bee

(no longer) a wide-wandering bee
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Seriously, what's up with the Troll King Cave in Luculla Forest? Shadenuat, anyone? WTF am I supposed to do there?

(I can't progress further as long as I have even a single stone unturned, dammit.)
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,967
Pretty sure we were told about the dungeon not being included a couple of months ago, though maybe i am misremembering.
What he said was "We've also cut some of the Phantom forest dungeons levels and may make those available for people to fool around with as mods." and that's a partial truth. Yes, they cut levels (seven of them in fact), and they also repurposed what made it in into three different areas.
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
I mean, I will defend them in many things if they are up front with stuff. I was extremely disappointed with the NPC schedule changes, I was really looking forward to it, but I understood when they said they just couldn't reasonably get it in. I can even understand them not adding the dungeon, but the not saying anything about it and then having Swen on top of that act perturbed about people being upset? Yeah... that kind of a response was rather deserving of the mob and pitchforks. I mean, the idiot ranters are going to rant regardless, they want to bitch about games more than they ever want to really play them, so hiding the fact that the left out the dungeon only ended up pissing off the people who would have understood if they said they ran out of time to finish it properly.
Pretty sure we were told about the dungeon not being included a couple of months ago, though maybe i am misremembering.

Anyway, yes, i find the not-inclusion of the dungeon completely ok, though i can understand why people would be upset. I just find that kind of silly beside some measure of a°) 'we are entitled'; b°)a question of trust- Larian really should have made it clear they were giving up on it. It was the right choice, but even if they did talk about it a couple of months back it clearly wasn't clear enough.

Yeah, they said they were unable to complete it, that it was missing a few levels. That was the last info we had on it before release. I don't feel betrayed and I am not really upset, I just think it would have been good of them to just be upfront about it.
 

Crooked Bee

(no longer) a wide-wandering bee
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You need a scroll from a certain wizard's cave.

Yeah, thanks, a person on another forum has told me that I need to meet a wizard called
Maradino
first, but even though I thought I explored the entire area quite thoroughly, I didn't even meet that guy. I guess I'll need to scout it once again.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
What a fukkin' ever retarted dialogue 'system'. Seriously? Rock-Paper-scissors where the computer cheats? It just made dialogue completely and utterly unfun. Complete and utter bullshit. Worst dialogue system EVER. I just end up relaoding 10,000 times b/c noway am I gonna allow lame ass shit like dictate if I fail. Why not an old fashion dialogue check? Such retartedness.

At least the combat is fun. But, dialogue is utter garbage.

One quick question since the manual and the so called 'in game help' doesn't tell us.. does thick skin stack with armour or will the game just give you the higher rating?

The story seems solid enough. The writing is okay. Characetrs have potential. But, any dialogue check is ruined by the fuckin retarter mini game. Made a billon times worse with the computer obviously cheating.

Character system seems to be good.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Question: I'm completely stumped on the immaculate initiation test. I'm in the room with the 4 pressure plates of different sizes. The heavy barrel activates the big switch but doesn't do anything on the others. Am I missing something obvious?

EDIT: NVM. Heh, clever puzzle.

Volourn they stack, there's no D&D style "one or the other" bonus.

Man, people just bitch about anything and everything.
 
Last edited:

Crooked Bee

(no longer) a wide-wandering bee
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^ Yeah, I can get behind that. Sometimes the rolls just seem kinda bullshit to me.

Overall tho, it works really fine. Dat CRPG magic ^_^ *gets shooed away*

What a fukkin' ever retarted dialogue 'system'. Seriously? Rock-Paper-scissors where the computer cheats? It just made dialogue completely and utterly unfun. Complete and utter bullshit. Worst dialogue system EVER. I just end up relaoding 10,000 times b/c noway am I gonna allow lame ass shit like dictate if I fail. Why not an old fashion dialogue check? Such retartedness.

At least the combat is fun. But, dialogue is utter garbage.

One quick question since the manual and the so called 'in game help' doesn't tell us.. does thick skin stack with armour or will the game just give you the higher rating?

The story seems solid enough. The writing is okay. Characetrs have potential. But, any dialogue check is ruined by the fuckin retarter mini game. Made a billon times worse with the computer obviously cheating.

Character system seems to be good.

The RPS game can be bypassed with SPACE, in which case it just uses a die roll.

That post also sounds suspiciously positive. I expect you to rectify that later.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"they stack, there's no D&D style "one or the other" bonus."

Sounds good. I'll take it next time I have the option.

You guys can mock all you want but a rock-paper-scissors mini game to determine who 'wins' dialogue 'battles' is lame. There is no defense on it. It certainly isn't old skool.


"The RPS game can be bypassed with SPACE, in which case it just uses a die roll."

O RLY? I thought play space to skip mean you would lose it automatically. L0L instructions. Anyways,if that works, I wouldn't mind losing some but when the computer seems to know what I'm gonna pick LMAO. :P
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I thought I explored the entire area quite thoroughly, I didn't even meet that guy. I guess I'll need to scout it once again.
Hatch to a cave is north of goblin village with talking totem, on a hill, between tree and rock
You should have found it if you followed wounded wizard who wants to take revenge on his imp servant
 

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