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Divinity Divinity: Original Sin - Enhanced Edition

Crooked Bee

(no longer) a wide-wandering bee
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I thought I explored the entire area quite thoroughly, I didn't even meet that guy. I guess I'll need to scout it once again.
Hatch to a cave is north of goblin village with talking totem, on a hill, between tree and rock
You should have found it if you followed wounded wizard who wants to take revenge on his imp servant

I actually

gave that guy a blood stone, which turned into a star stone, which served as a pretext for him to attack me and get killed in one hit ^_^

i haven't found the imp either. i'll look better this time
 
Self-Ejected

Excidium

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You guys can mock all you want but a rock-paper-scissors mini game to determine who 'wins' dialogue 'battles' is lame. There is no defense on it. It certainly isn't old skool.
Yes it's p. dumb but also Larian to the core, who else would do something like that? A sane developer would just use a roll modified by this or that stat
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Boring maybe but more logical, less stupid, and not annoying. I want to see if my characetr is skilled in the art of dialogue not RPS. L0L
 

Arkeus

Arcane
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Boring maybe but more logical, less stupid, and not annoying. I want to see if my characetr is skilled in the art of dialogue not RPS. L0L
The RPS thing is mostly made for co-op i think, as it's a whole load of fun there. Broken friendship ahoy!
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Bah, I'm not gonna let some random shit like rock-paper-scissors dictate if I fail...besides, what if the computer cheats?

*rolls dice*

I'd take dice rolling vs RPS.
Because one takes 1 click. The other takes 2-4 depending on your 'skill' level which isn't exactly a great system.
Everyone knows it's shit. Any defense of it is pure nonsense.
 
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If you just want to see the results of being skilled in the art of dialogue it would be better to have "you must have 7 in Persuasion to convince this guy" hard checks, not dice rolls that can still randomly fuck you over because your master orator rolled a 1.
 

RK47

collides like two planets pulled by gravity
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If you just want to see the results of being skilled in the art of dialogue it would be better to have "you must have 7 in Persuasion to convince this guy" hard checks, not dice rolls that can still randomly fuck you over because your master orator rolled a 1.

Yep. As for 'it's designed for co-op' - I think if you're playing with a real person you'd take the time to convince him with words, not mini-game.
 
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Excidium

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If you just want to see the results of being skilled in the art of dialogue it would be better to have "you must have 7 in Persuasion to convince this guy" hard checks, not dice rolls that can still randomly fuck you over because your master orator rolled a 1.
May deterministic shit burn in a fire along with linear shit
 

Crooked Bee

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Bah, I'm not gonna let some random shit like rock-paper-scissors dictate if I fail...besides, what if the computer cheats?

*rolls dice*

I'd take dice rolling vs RPS.
Because one takes 1 click. The other takes 2-4 depending on your 'skill' level which isn't exactly a great system.
Everyone knows it's shit. Any defense of it is pure nonsense.

Ugh, but the game does have dice rolling exactly for that kind of scenario? It only takes one press of SPACE.

Of course, it's *dice* rolling so you can actually lose, too.
 

RK47

collides like two planets pulled by gravity
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Bah, I'm not gonna let some random shit like rock-paper-scissors dictate if I fail...besides, what if the computer cheats?

*rolls dice*

I'd take dice rolling vs RPS.
Because one takes 1 click. The other takes 2-4 depending on your 'skill' level which isn't exactly a great system.
Everyone knows it's shit. Any defense of it is pure nonsense.

Ugh, but the game does have dice rolling exactly for that kind of scenario? It only takes one press of SPACE.

Of course, it's *dice* rolling so you can actually lose, too.

Yeah that's why I said I 'click once' - when I saw the space bar to skip, I'd do it anytime.
There is no reason to do this as the 'dev intended'
 

Eddas

Learned
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If you just want to see the results of being skilled in the art of dialogue it would be better to have "you must have 7 in Persuasion to convince this guy" hard checks, not dice rolls that can still randomly fuck you over because your master orator rolled a 1.

Yep. As for 'it's designed for co-op' - I think if you're playing with a real person you'd take the time to convince him with words, not mini-game.

Exactly. If you are trying to convince someone that you are right, you must use your skills to do that, not just give it up to luck. If you progressed your char in the ways of tongue, you should be able to "win" the discussion (not all of them, but at least have the option to). If you just fight your way throgh problems, you should fight one more time in case of fail through dialogue. It's messy, it's an old formula and maybe they tried to reinvent with a silly system. They missed the spot.
 

Crooked Bee

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I bet my ass it's a linear roll

Hard to say without documentation, but I was actually addressing RK's specific concern which he framed as "dice rolling vs RPS" anyway. You do make some bold bets though. (Bold +1)

Also I'm pretty sure Charisma does play a role.

Yeah that's why I said I 'click once' - when I saw the space bar to skip, I'd do it anytime.
There is no reason to do this as the 'dev intended'

RPS is intended for co-op, not single player. In co-op, it's actually pretty lulzy. Imho, of course.

I do wish they did smth different for single player, but apparently they didn't want to bother.
 

Eddas

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Shit happens, good players adapt and good designers provide the means

You can adapt to shit happening on combat, but dialogue is different. Unless by adapting you mean getting acquainted with the quickload key

Or deal with the problem that arose by other means. It did not had the outcome you wanted, so you try to deal with what you have in hand now. I don't like this, but I try to roleplay sometimes, reload others :D
 

Crooked Bee

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*shrug* Even if you hate dice rolls, it's not like failing an RPS game is game over for you. You can just deal with it.

EDIT: I was replying to the "quickload" comment.
 
Self-Ejected

Excidium

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Yes, besides is there any meaningful long-term C&C in this game?
 

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