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Divinity Divinity: Original Sin - Enhanced Edition

Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
Is there a way to change those ridiculous sneaking animations? So far it's my only complaint.
Those ridiculous sneaking animations are one of the best things about the game.

They were indeed cool and amusing when you first saw them, but they get old really fast.
 

Grunker

RPG Codex Ghost
Patron
Joined
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Messages
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Copenhagen
By "flop" I meant "be bad."
Oh, even then I said it'd probably have okay content with bad systems. http://www.rpgcodex.net/forums/inde...-list-of-incline-new-poll.91705/#post-3277784

oh, well then I owe you an apology I suppose. That's pretty much what it has. Stellar encounter-design (so far), well-designed abilities, funtastic spells and pretty balanced classes, all put into a pretty boring and simplistic character system.

I dunno whether the SKILLS themselves should be considered a function of the system or not, but they're all great and feel great to use.
 

Grunker

RPG Codex Ghost
Patron
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Messages
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btw, the classes really are surprisingly balanced so far

Dunno if it's just me, but all abilities and all skill-sets seem to be useful for us. There is some variance of course, but by and large we're using our entire arsenal.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,243
Location
Azores Islands
Is there a way to change those ridiculous sneaking animations? So far it's my only complaint.
Those ridiculous sneaking animations are one of the best things about the game.

They were indeed cool and amusing when you first saw them, but they get old really fast.

All the animations get old after a while... because they take so fucking long to play out. Whomever thought, at Larian, that these animations speeds were fine...
 

Grunker

RPG Codex Ghost
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Messages
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Is there a way to change those ridiculous sneaking animations? So far it's my only complaint.
Those ridiculous sneaking animations are one of the best things about the game.

They were indeed cool and amusing when you first saw them, but they get old really fast.

All the animations get old after a while... because they take so fucking long to play out. Whomever thought, at Larian, that these animations speeds were fine...

They're GREAT..! The first fifteen or twenty times...
 
Joined
Jul 27, 2013
Messages
1,567
For me, sneaking animations started amusing, and with time I forgot about them altogether, fits the tone of the game in any case, not an issue to me.

Comeback kid + leech is amazing btw, tried it on madora, almost never gets downed anymore, at least from regular attacks. I play her high risk/high reward but don't feel much risk.
 

Grunker

RPG Codex Ghost
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Messages
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Roguey: not getting off the hook that easy:

I don't care so much for predicting metacritic scores but it's clear the only potential for New Codex Classics is from Obsidian and inXile. They're the only ones making Black Isle-style games.

Not exactly the same as "great content boring system", is it? :M
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
What's with all the overly large skeletons in this game anyway? I'm amazed no one has mentioned it, but half the skeletons lying about are the size of giants.

Why? I demand to know.

ipick01_145.jpg

I have a proposal:

Linking to, or displaying an image from, penny arcade, is punishable by ban.

Who's with me?

When Infinitron constantly links to TotalBiscuit, ErrantSignal, and other crappy YouTubers? Might want to start with some internal cleaning first.
 

Grunker

RPG Codex Ghost
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When Infinitron constantly links to TotalBiscuit, ErrantSignal, and other crappy YouTubers? Might want to start with some internal cleaning first.

your theory that everything that gets said on the internet outside the codex is of the same quality is pretty fucking dumb
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Gotta complain about something! For me it's how underwhelming the Weresheep armor is!
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Having to wait for animations is a pain in the ass, specially since from time to time an NPC is confused and stands there doing nothing on its turn for 5 seconds

It's like JRPGs where you have to watch your character do the macarena just to throw a fireball
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
When Infinitron constantly links to TotalBiscuit, ErrantSignal, and other crappy YouTubers? Might want to start with some internal cleaning first.

your theory that everything that gets said on the internet outside the codex is of the same quality is pretty fucking dumb
It helps when you don't put words in my mouth because that's not what I said at all. Unless you're actually saying TB is high quality stuff.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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3,351
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
The more I play D:OS, the more depressed I become.

Not because the game is bad, far from it. I am nearly 70 hours in and am still loving it. There are plenty of faults, for sure, but still it has that something.

The more I play, the more I realize why I am doomed. It is like I got a time machine and travelled 15-20 years back in time. Back into that time where you played the games and didn't just enjoy an audio-visually impressive entertainment product. It is so god damn hard to get into that kind of mindset. I too have been conditioned into "playing" modern games, i.e. putting in the DVD and sitting back and enjoying the ride. Then when confronted with a game like D:OS, I feel like an utter buffoon. You're so used to indestructible corridors that you stop looking (many times I got stuck because I didn't even THINK I could actually destroy and obstacle), so used to knowing the tropes that you stop learning (lighting strike does WHAT?)... If even a cRPG veteran like me is having hard time remembering, the kids those day don't stand a chance. They grew up with the tasteless gunk, after all.

I like the game for all the reasons why the true Enablers of Decline and Cultists of the Popamole Dumbdown hate it: it fucks with the player. All those instant-kill puzzles, traps and situations that are all your fault for being a dumb shit who doesn't stop and think for a moment (in a turn-based game, FFS). The lack of hand-holding and neon direction signs (FFS, I missed a whole quest in Cyseal even though I spent like 30h in the damn place...). Combat systems that can be utterly imbalanced depending on what choices you make. Mechanics that can be abused - and are EXPECTED to be abused. The fact that you can fail without losing the game.

I love the game and it makes me sad. For there ain't a chance in hell that another game like this will be made this day and age. Larian guys are absolutely bonkers to make something like this. It is playing with fire, it's balancing on a tightrope placed between two of the tallest skyscrapers. It's the kind of shit you try out once when you're drunk and high... but not the kind that you do again if you manage to survive. They made it this time, but they too have to feed their families. The next time they'll play if safe. I can't blame 'em.

No fucking chance I'll get another 90 hour cRPG that I'll enjoy to this degree. It sure as hell won't be PoE. Sawyer will serve a bowl of well designed soup that'll offend no-one and won't sure as hell contain any rough edges or razorblades. The usual shit-slurpers will love it and the decline will roll on.

So truly honest thanks to lar_q and ForkTong for making bad life choices while under the influence of Belgian beer. It is better I thank you now, and not when I am raging about the incomplete ending or disappointing endgame, after all...

:troll:

Be patient friend, Lords of Xulima is coming.
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
honest question for people saying "it is not hard"

- Do you reload after new battle start so you can position yourself better ?
- Do you reload when something doesn't go your way (like 2 characters dying?)
- Do you reload when you really need to get that hit ?

Because i am trying to play without above and game is "hard" even on normal. My party frequently get decimated, especially ambushes are lethal.
I often run from encounters because for example i realize that i am in deep shit due to either lvl difference abilities enemy use or simply i am outnumbered vastly then i try to create choke points so enemy numbers will play to their disadvantage and then i push for victory.

-No, I usually scout ahead with my rogue which allows me to pre-plan approach. Even so, in most fights I don't have to reload.

-Only when I wipe, which can happen from time to time. I don't think dying in the game makes it a hard game, rather when I think of a hard game, I think of something I have to reload multiple times because I am trying to figure out a way to beat it. It has only ever taken a single reload to win a battle (I think I have only done so maybe twice so far) and most of the time why I do so is because I am playing around with different combinations of actions.

-No, I find that none of battles are "close" to the point where such matters.

Maybe it is due to my party makeup, but I think the biggest problem with difficulty in this game is due to the learning curve of the systems. While the AI has its moments of interesting actions, for the most part it isn't difficult. I think over time as people learn all the tips and tricks of the system, the game will get ridiculously easy for them and Larian's job on future releases of this product will then be to really ramp up the difficulty and create a more dynamic AI.
 
Last edited:

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,604
Strap Yourselves In Pathfinder: Wrath
Pleasantly surprised by this game.

Has anyone done a playthrough with the lone wolf trait? Did you find it worth it in the end?

For better or worse, I took the trait for both characters for my first playthrough. Although I am enjoying the fights, I am wondering whether I will hit a wall at some point with just two characters.
 

Loriac

Arcane
Joined
Jan 20, 2007
Messages
2,375
By "flop" I meant "be bad."
Oh, even then I said it'd probably have okay content with bad systems. http://www.rpgcodex.net/forums/inde...-list-of-incline-new-poll.91705/#post-3277784

oh, well then I owe you an apology I suppose. That's pretty much what it has. Stellar encounter-design (so far), well-designed abilities, funtastic spells and pretty balanced classes, all put into a pretty boring and simplistic character system.

I dunno whether the SKILLS themselves should be considered a function of the system or not, but they're all great and feel great to use.

btw, the classes really are surprisingly balanced so far

Dunno if it's just me, but all abilities and all skill-sets seem to be useful for us. There is some variance of course, but by and large we're using our entire arsenal.

Wait what?

The content is good but the systems are bad? And you then go on to praise the skills which are an integral part of the system, along with class balance, abilities and skill sets.

If by 'systems' Roguey meant UI then sure, thats not very good. But I'm really not seeing which systems are bad gameplay wise; the various aspects mesh together well, and you end up with extremely good tactical gameplay that even has emergent aspects due to environmental interactions. Additionally, whilst hard core / experienced gamers don't find 'hard' too much of a challenge, it often doesn't take much complacency for even seemingly straightforward combat scenarios to spin out of control if you don't watch what you're doing - which to my mind is exactly what you'd expect from gameplay systems that are well developed in crafting as much of a challenge as is possible given limited ai scripting in a fairly open world.
 
Joined
Jul 27, 2013
Messages
1,567
I've reloaded for a better start, not because I can't win, but because dead characters get no exp, which is fucking retarded.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
By "flop" I meant "be bad."
Oh, even then I said it'd probably have okay content with bad systems. http://www.rpgcodex.net/forums/inde...-list-of-incline-new-poll.91705/#post-3277784

oh, well then I owe you an apology I suppose. That's pretty much what it has. Stellar encounter-design (so far), well-designed abilities, funtastic spells and pretty balanced classes, all put into a pretty boring and simplistic character system.

I dunno whether the SKILLS themselves should be considered a function of the system or not, but they're all great and feel great to use.

btw, the classes really are surprisingly balanced so far

Dunno if it's just me, but all abilities and all skill-sets seem to be useful for us. There is some variance of course, but by and large we're using our entire arsenal.

Wait what?

stats are boring, skills are no-brainers and choice between what to stat and what to get from items are self-explanatory, limited if alright talent selection etc etc
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,748
Location
Core City
divinity.jpg


This thing won't ever drop from fist place? Holy shit, how many days in a row?
(Prices in BRL, don't freak out.)
 

Loriac

Arcane
Joined
Jan 20, 2007
Messages
2,375
By "flop" I meant "be bad."
Oh, even then I said it'd probably have okay content with bad systems. http://www.rpgcodex.net/forums/inde...-list-of-incline-new-poll.91705/#post-3277784

oh, well then I owe you an apology I suppose. That's pretty much what it has. Stellar encounter-design (so far), well-designed abilities, funtastic spells and pretty balanced classes, all put into a pretty boring and simplistic character system.

I dunno whether the SKILLS themselves should be considered a function of the system or not, but they're all great and feel great to use.

btw, the classes really are surprisingly balanced so far

Dunno if it's just me, but all abilities and all skill-sets seem to be useful for us. There is some variance of course, but by and large we're using our entire arsenal.

Wait what?

stats are boring, skills are no-brainers and choice between what to stat and what to get from items are self-explanatory, limited if alright talent selection etc etc

So, the stats are more or less exactly what every other RPG (including IE games and PoE) uses but are 'boring', and meanwhile the fact that you see it as 'self-explanatory' what stats and skills work well together for a given character concept, translates not as a virtue of the system, but a negative?

This isn't to say that I disagree with the point about e.g. limited talent selection; however, the core system used in D:OS seems fully functional and well suited to the game world presented. Embellishing game systems for the sake of pretentiousness is often far worse than simply implementing systems that work together well and offer the player the type of game experience the developer intended.
 

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