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Divinity Divinity: Original Sin - Enhanced Edition

Cyberarmy

Love fool
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Smyrna - Scalanouva
Divinity: Original Sin 2
Smoke screen helped me a lot in that fight. Blinded them fools on the right side for 3 rounds.
AI shoud've better act when blinded, they just give up and stood there till its over.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,208
Next run will be 2x lone wolf glass cannon rogue(y) and ranger with only the most basic magic like Rain.
Wish me luck.
Because magic is for fegs.
 

RK47

collides like two planets pulled by gravity
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Feb 23, 2006
Messages
28,396
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Not Here
Dead State Divinity: Original Sin
Next run will be 2x lone wolf glass cannon rogue(y) and ranger with only the most basic magic like Rain.
Wish me luck.
Because magic is for fegs.

Teleport is level one spell.

:troll:
 

covr

Prophet
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Joined
Sep 3, 2006
Messages
1,444
Location
Warszawa
I've been reading steam DOS forum for last two hours. What a retards, can't find shovels, skill books, dungeon entrances, some basic stuff. Now I've got brain cancer :/
 
Joined
Jul 27, 2013
Messages
1,567
Playing two mages and the game has become crazy easy, didn't bother doing any quests in cyseal and went straight to hunting enemies, so far beat the ghoul at the lighthouse, fire elementals, zombies, wolves, Big orc and first few orc party on second beach, all fire enemies before twins joined thing, etc, at about levels 2-3(4 near the end). Funny thing is my first playthrough I though the game was decently challenging until late cyseal, not looking forward to when the game hits the uber easy curve. Also the difficulty does absolutely nothing to mages. hp and CtH chance? Basically just makes warriors and rogues even weaker, mages don't need CtH or vitality. And the enemy debuffs mean little besides longer pwnage, since they never get to hit me anyway. No deaths yet, and have only needed to use basic healing a handful of times.

Probably going to abandon this one, maybe try with lone wolf on both chars. Other combinations were tanky sword+board with a bit of fire, alongside a completely non combat character (Lucky charm, charisma, pickpocket, pet pal, sneaking), moderately difficult until late cyseal, all other combinations I've messed around with have been on the same level, so yes, if you're just starting, mages are uber easy mode of the highest degree.
 

Grunker

RPG Codex Ghost
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27,843
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Copenhagen
What's with all the overly large skeletons in this game anyway? I'm amazed no one has mentioned it, but half the skeletons lying about are the size of giants.

Why? I demand to know.

ipick01_145.jpg

I have a proposal:

Linking to, or displaying an image from, penny arcade, is punishable by ban.

Who's with me?
 

Minttunator

Arcane
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Joined
Sep 26, 2012
Messages
1,651
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Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
I've been reading steam DOS forum for last two hours. What a retards, can't find shovels, skill books, dungeon entrances, some basic stuff. Now I've got brain cancer :/

I'm pretty sure there was an official review on some site where the reviewer gave low marks to the game because he thought it didn't offer enough guidance and the dude couldn't find a shovel to dig up graves in the graveyard - while there's a fucking shovel RIGHT THERE in plain sight! :lol:
 
Joined
Jul 27, 2013
Messages
1,567
Playing two mages and the game has become crazy easy

How far are you? In our playthrough, it seems Mages begin to scale off at one point. They were clearly best early but right now Madora and my mate's backstabber are knocking their socks off.
I've noticed that too, mages aren't as devastating but they still have much more control. and although warriors and rogues and the like get much better later on, the mages don't really get worse in my opinion. Probably why mid game start getting easier is simply because the non mage characters are actually capable, instead of struggling as much as they did early on.

It's mostly the summons really, 3 summons that the enemies much prefer to attack..
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,954
Fucking blatant Baldur's Gate, Dark Souls, and internet forum references don't belong in a game. Worse than Fallout 2.

Damn, you are grasping at straws here. This game actually rocking took us both by surprise Roguey. You gotta learn to be gracious in defeat.
Does it? Even if that's true, I'm always against poorly-done pop culture references. How long will it take me before I find my first l'arrow in le knee reference? At least inXile had the sense to expunge those.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,402
It's mostly the summons really, 3 summons that the enemies much prefer to attack..
Madora can summon spider.

Actually it's not about they prefer, but about summons tanking initial archer shots when archers are using these special arrows.
 
Joined
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Messages
1,567
Raghar
Not that I know of, unless you mean she can put a point into the correct skill, but that can be said for any skill at any point. Teleport and the many surfaces still offer much more control even so, strong ranged heals and high level summons. Too many things mages do better, and without having to rely on as many items as say, an archer.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,402
Well summon spider needs only one skill point, and works even with low intelligence. Thus a two handed fighter can easily learn and use it as very nice secondary ability.

The same can be said about crazily cheap teleport, and about rain.
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
5,012
The summons are significantly less effective later in the game, unless you're fighting their dmg type(i.e. summoning fire elemental to tank fire-based enemies). Two-three hits from an orc will p.much crush any summon in my experience, and the chain shot archers you meet are devastating on low hp mages + summons parties. Then again, there are spells to counter almost anything with some planning.
 

Jarpie

Arcane
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Joined
Oct 30, 2009
Messages
6,734
Codex 2012 MCA
The loot system would be much better if they'd have scripted the game to look at what skills you've chosen and give loot accordingly. Someone has skill points in two-handed weapons? Game gives more two-handed weapons than one-handed. Would solve the random loot problem IMO.
 

Grunker

RPG Codex Ghost
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Fucking blatant Baldur's Gate, Dark Souls, and internet forum references don't belong in a game. Worse than Fallout 2.

Damn, you are grasping at straws here. This game actually rocking took us both by surprise Roguey. You gotta learn to be gracious in defeat.
Does it? Even if that's true, I'm always against poorly-done pop culture references. How long will it take me before I find my first l'arrow in le knee reference? At least inXile had the sense to expunge those.

Even if I conceded those were weak, they're a minor blemish on this game. The game does suck immensely when it comes to artistic value (in almost all aspects of it), but you yourself reviewed Icewind Dale considering everything but encounter design almost a foot note. Even though the art design in that game is one of the most memorable things about it. This game does most things right in the areas it focuses on. Who gives a fuck if it has some lame references here or there?

That's what I mean with grasping for straws. The core gameplay that D:OS focuses on rocks (though I'm sure you'll find things to hate). If you want to maintain your grasp at hating Larian or whatever, that's what you have to attack. Lunging at all that other crap highlights how tough it is for you to find other, more valuable points of criticism.

(I'd dwell on the fact that's it pretty fucking weird that you are actively searching for ways to undermine random games if I thought you'd be susceptible to those kinds of attempts at common sense)

In any case, I was fairly certain you'd be right and this game would flop. Playing all other Larian games did nothing to banish this prediction from my mind. But D:OS is a much better game than any of their other games.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,954
That's what I mean with grasping for straws. The core gameplay that D:OS focuses on rocks (though I'm sure you'll find things to hate). If you want to maintain your grasp at hating Larian or whatever, that's what you have to attack. Lunging at all that other crap highlights how tough it is for you to find other, more valuable points of criticism.
I'd have to play it first.

In any case, I was fairly certain you'd be right and this game would flop. Playing all other Larian games did nothing to banish this prediction from my mind. But D:OS is a much better game than any of their other games.
When did I ever say it'd fail financially????
 

Grunker

RPG Codex Ghost
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That's what I mean with grasping for straws. The core gameplay that D:OS focuses on rocks (though I'm sure you'll find things to hate). If you want to maintain your grasp at hating Larian or whatever, that's what you have to attack. Lunging at all that other crap highlights how tough it is for you to find other, more valuable points of criticism.
I'd have to play it first.

In any case, I was fairly certain you'd be right and this game would flop. Playing all other Larian games did nothing to banish this prediction from my mind. But D:OS is a much better game than any of their other games.
When did I ever say it'd fail financially????

By "flop" I meant "be bad."
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Is there a way to change those ridiculous sneaking animations? So far it's my only complaint.
Those ridiculous sneaking animations are one of the best things about the game.
 

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