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Divinity Divinity: Original Sin - Enhanced Edition

Raghar

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Can you imagine how easy would it be with selectable loot?
 

Monocause

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Grindy?? WTF

You guys just suck :M

Love, I can glimpse your party composition from the screenshots you posted- you do realise that playing an all-mage troupe is a severely OP choice? Game is significantly more difficult if you don't have AoE spams available every combat turn :P

I'm playing a balanced party composed of 'hybrid classes' and while i agree that people should git gud, it is significantly more trying when you can't just stack spell combos and murder everyone before they get a chance to move.

My party composition is a wizard-warrior (two-handed and geomancy+pyro+witchcraft for buffs and the occasional fire nuke), a shadowblade (pretty vanilla), a wizard (currently hydro+pyro, will expand later) and a fighter/archer. Also, I'm doing a no stealing run. Obviously it's suboptimal but man, combat encounters are so much more fun.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Yeah and the skill books too while they're at it.
Nothing is more annoying than making a trip to the skill book vendor and not seeing a particular skill available.
Why is it even books? FFS.
At least make it a training service so it will never run out of stock.
I really hated hunting for skill book in their older games, to see them still do this is pretty baffling.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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"Old Church was derpy as well - it was a matter of pure random luck - if Big Bad uses Meteor on Fire Elemental, we're good. Then we can simply block the doorway and drop ranged dps over and over till it dies from poison fang on the butt. Otherwise, Game Over man, Game Over!"

Why do you do it the pussy way? Funny in this thread peopple talk about 'hard' being the way to go when it's lame. 100 les hit points means nothing if youa re gonna do lames things like use bottlenecks.

\That battle was fun beacause I went straight after Braccus his crew. No hiding or any stupid stuff like that. And, I didn't need to garabge fie elemental. Just a spider.

Random loot is mainly fine. Could sue twinking but oh well. btw, The Chosen Ones story is the worst part of the stupid narrative. I actually enjoyed the whole murder mystery. But, remembering some stupid bedroom or leading retartet demons,d ragons, and knights from a past life is FUKKIN' LAME.


"Yeah and the skill books too while they're at it.
Nothing is more annoying than making a trip to the skill book vendor and not seeing a particular skill available.
Why is it even books? FFS.
At least make it a training service so it will never run out of stock.
I really hated hunting for skill book in their older games, to see them still do this is pretty baffling."

The skill book vendors are always stacked. Stop whining like a little baby.
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Grindy?? WTF

You guys just suck :M

Love, I can glimpse your party composition from the screenshots you posted- you do realise that playing an all-mage troupe is a severely OP choice? Game is significantly more difficult if you don't have AoE spams available every combat turn :P

I'm playing a balanced party composed of 'hybrid classes' and while i agree that people should git gud, it is significantly more trying when you can't just stack spell combos and murder everyone before they get a chance to move.

Haha, maybe :P I'm playing a Marksman-Man-at--Arms-Mage-Witch though, not really an all-mage partty ;)

Also, AoE become much much less useful as you go higher in lvl, too. At least in my experience.
 

RK47

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Why do you do it the pussy way? Funny in this thread peopple talk about 'hard' being the way to go when it's lame. 100 les hit points means nothing if youa re gonna do lames things like use bottlenecks.

Yeah because using bottleneck and breaking LOS is exploit.

tumblr_inline_mge31dp5Eo1qjwlhy.gif
 

Jaesun

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Random loot is probably the biggest weakness of this game (and the whole Divinity series in general). It's fine for maybe 50% of the itemization but not 99% of it.

What specific type of loot system would you like to see in this then?
 

RK47

collides like two planets pulled by gravity
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Random loot is probably the biggest weakness of this game (and the whole Divinity series in general). It's fine for maybe 50% of the itemization but not 99% of it.

What specific type of loot system would you like to see in this then?

1. Skill Books
Hunting for skill-vendor carrying the skill you want is aggravating.

2. Handplaced loot on boss fights.
I don't mind trash mobs dropping green vendor trash, but named bosses that caps the zone need to start dropping their really good stuff.
Cause we all want to be rewarded for taking on a challenge. Having a Legendary two hander drop for a Ranger/Mage Lone Wolf party is pretty frustrating.

It know it's too late for Larian to fix anything at this point, but in the future I'd love them to add those handplaced artifacts that can be exhanged for 'quest tokens'
Much like slaying a dragon gives you a scale to craft leather armor, heavy armor, or shield.
There should be option to craft its bones into a dagger, a sword, or bow etc.
Even slaying a bandit king should reward a player from the King's treasury - so, do you want a magical sword, a healing staff? or perhaps you just want to bang his daughter that is magical?

It works well enough IMO.
Oh yeah anyone has any idea wtf is going on with the Swap Hotbar button?
When I tried clicking it, sometimes it will rapidly swap without subsequent clicks like it's emulating a Vegas slot machine. Had to open the skill book and manually pick a spell from there to solve the issue.
 
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Jaesun

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It know it's too late for Larian to fix anything at this point, but in the future I'd love them to add those handplaced artifacts that can be exhanged for 'quest tokens'

There IS an editor for this game. Feel free to make THE TRUE LOOT SYSTEM Mod for it.
 

Lhynn

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It comes down to personal preference, and the loot is fine. Books at the bookstore shouldnt be random tho, they should have at least 1 of each of the lower tier ones and some skillbooks should be found only tru crafting/exploration/random loot.
 

Metro

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Random loot is probably the biggest weakness of this game (and the whole Divinity series in general). It's fine for maybe 50% of the itemization but not 99% of it.

What specific type of loot system would you like to see in this then?
There's not really a 'system' they need to implement they just need more instances of static loot, particularly on bosses/significant characters. Even in a classless game people are still going to gravitate around the same archetype characters: warrior (tank and/or damage oriented), rogue, ranger, and some iteration of mage so it's not much of an issue for 'hybrids' or whatever. When I found the unique mace on big dude outside of the lighthouse I thought it would be a fairly regular practice. Instead I think I only came across half a dozen unique/hand placed items the entire game. I'm not even sure why they went with randomized loot when most crpgs opt for static loot -- this is as far as I can remember going back to the gold box series.

And, yeah, as RK mentioned, randomized skill books is atrocious. Trainer npcs would be the most reasonable option. This stuff is just holdover from DivDiv and DKS. From a technical standpoint there's no good reason to continue using it.
 

Jaesun

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Random loot is probably the biggest weakness of this game (and the whole Divinity series in general). It's fine for maybe 50% of the itemization but not 99% of it.

What specific type of loot system would you like to see in this then?
There's not really a 'system' they need to implement they just need more instances of static loot, particularly on bosses/significant characters. Even in a classless game people are still going to gravitate around the same archetype characters: warrior (tank and/or damage oriented), rogue, ranger, and some iteration of mage so it's not much of an issue for 'hybrids' or whatever. When I found the unique mace on big dude outside of the lighthouse I thought it would be a fairly regular practice. Instead I think I only came across half a dozen unique/hand placed items the entire game. I'm not even sure why they went with randomized loot when most crpgs opt for static loot -- this is as far as I can remember going back to the gold box series.

Have you played Icewind Dale II? That seems to be more the kind of system you are talking about (in a way). Of which I still think is as horribly flawed as is "Random Drops".
 

Zetor

Arcane
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Budapest, Hungary
Everyone should just try playing on Hard, really. It doesn't entail any HP or damage bloat, and makes the encounters at least a bit more challenging.

I mean, myself and Angthoron engaged a large higher-level group of enemies today on Hard, without any prior knowledge of this encounter, and got by just fine without even coordinating our actions for the 1st half of the encounter or so. I shudder to think how easy it would've been on Normal. :M

Yeah, my fiirst observation when switching to normal was that every party member's hp went up by 100. Combat is still enjoyable and no longer feels grindy.

Grindy?? WTF

You guys just suck :M
Yeah, I'm playing on hard as a ranger+geomancer (just 1 point for oil and spider)/witch+geomancer+pyro/madora/jahan setup, about 1/4 through the second zone currently @ level 11. As long as you have enough crowd control and LOS blocking (and/or summons to keep the simplistic enemy AI occupied), combat really isn't THAT difficult. There's a bit of enemy HP bloat, but it doesn't matter if the only real enemy threats (casters, archers) can't actually do anything or waste their turns killing summons. I just need to figure out how to give Madora a summon ability for maximum cheese!

Also, the screenshot below clearly confirms that this game is actually Baldur's Gate 3 in disguise (or someone at Larian is a massive Aerie fan. FESS UP!):
5XZ1Yfu.jpg


edit: actually I think Lone Wolf makes the game a lot harder than the Hard difficulty -- for a 'real h4rdc0r3 challenge', go Lone Wolf x2 on normal (or even hard). I suspect a LW game depends a lot on abilities/spells that make you resist CC while making sure that enemies CC your summons instead of your dudes. If one of your lone wolves gets stunned for 3 rounds against a group of 5+ with no way to get rid of it, you're probably done.
 
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Metro

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Random loot is probably the biggest weakness of this game (and the whole Divinity series in general). It's fine for maybe 50% of the itemization but not 99% of it.

What specific type of loot system would you like to see in this then?
There's not really a 'system' they need to implement they just need more instances of static loot, particularly on bosses/significant characters. Even in a classless game people are still going to gravitate around the same archetype characters: warrior (tank and/or damage oriented), rogue, ranger, and some iteration of mage so it's not much of an issue for 'hybrids' or whatever. When I found the unique mace on big dude outside of the lighthouse I thought it would be a fairly regular practice. Instead I think I only came across half a dozen unique/hand placed items the entire game. I'm not even sure why they went with randomized loot when most crpgs opt for static loot -- this is as far as I can remember going back to the gold box series.

Have you played Icewind Dale II? That seems to be more the kind of system you are talking about (in a way). Of which I still think is as horribly flawed as is "Random Drops".

I have but it's been forever. The kind of system I'm talking about isn't really limited to one game.
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Grindy?? WTF

You guys just suck :M

Love, I can glimpse your party composition from the screenshots you posted- you do realise that playing an all-mage troupe is a severely OP choice? Game is significantly more difficult if you don't have AoE spams available every combat turn :P

I'm playing a balanced party composed of 'hybrid classes' and while i agree that people should git gud, it is significantly more trying when you can't just stack spell combos and murder everyone before they get a chance to move.

My party composition is a wizard-warrior (two-handed and geomancy+pyro+witchcraft for buffs and the occasional fire nuke), a shadowblade (pretty vanilla), a wizard (currently hydro+pyro, will expand later) and a fighter/archer. Also, I'm doing a no stealing run. Obviously it's suboptimal but man, combat encounters are so much more fun.

Exactly you can easily end up with gear 3-4 levels below when you don't save scum at chests, merchants and boss fights and then game is suddenly hard on easy;

Playing as Paladin (Knight + healing water magic) Wizard (Pyro and Geo) Madura (most points put into smithing to get decent equipment) and Jared (nerfed by pumping points in crafting)

Playing as 3 mages + Rogue/shadowblade for stealing is cheat mode.
 

Metro

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Stealing really isn't that beneficial. It helps in the extreme early game but most of the time there's not much to spend gold on.
 

Doctor Sbaitso

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Holy shit Cyseal alone is quite a lot of content to play through and the map is rather large. I still have the northern portion of the map to go through. How many maps of this size are there?

Really enjoying the combat though a subtle grid option would be nice. I have had some tough battles and had to turn down the difficulty a few times.
 

RK47

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Holy shit Cyseal alone is quite a lot of content to play through and the map is rather large. I still have the northern portion of the map to go through. How many maps of this size are there?

Really enjoying the combat though a subtle grid option would be nice. I have had some tough battles and had to turn down the difficulty a few times.

Dr. you can actually retreat if things got too hard and whittle them down slowly.
I did that for a few fights outdoors.
 

Haba

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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
The more I play D:OS, the more depressed I become.

Not because the game is bad, far from it. I am nearly 70 hours in and am still loving it. There are plenty of faults, for sure, but still it has that something.

The more I play, the more I realize why I am doomed. It is like I got a time machine and travelled 15-20 years back in time. Back into that time where you played the games and didn't just enjoy an audio-visually impressive entertainment product. It is so god damn hard to get into that kind of mindset. I too have been conditioned into "playing" modern games, i.e. putting in the DVD and sitting back and enjoying the ride. Then when confronted with a game like D:OS, I feel like an utter buffoon. You're so used to indestructible corridors that you stop looking (many times I got stuck because I didn't even THINK I could actually destroy and obstacle), so used to knowing the tropes that you stop learning (lighting strike does WHAT?)... If even a cRPG veteran like me is having hard time remembering, the kids those day don't stand a chance. They grew up with the tasteless gunk, after all.

I like the game for all the reasons why the true Enablers of Decline and Cultists of the Popamole Dumbdown hate it: it fucks with the player. All those instant-kill puzzles, traps and situations that are all your fault for being a dumb shit who doesn't stop and think for a moment (in a turn-based game, FFS). The lack of hand-holding and neon direction signs (FFS, I missed a whole quest in Cyseal even though I spent like 30h in the damn place...). Combat systems that can be utterly imbalanced depending on what choices you make. Mechanics that can be abused - and are EXPECTED to be abused. The fact that you can fail without losing the game.

I love the game and it makes me sad. For there ain't a chance in hell that another game like this will be made this day and age. Larian guys are absolutely bonkers to make something like this. It is playing with fire, it's balancing on a tightrope placed between two of the tallest skyscrapers. It's the kind of shit you try out once when you're drunk and high... but not the kind that you do again if you manage to survive. They made it this time, but they too have to feed their families. The next time they'll play if safe. I can't blame 'em.

No fucking chance I'll get another 90 hour cRPG that I'll enjoy to this degree. It sure as hell won't be PoE. Sawyer will serve a bowl of well designed soup that'll offend no-one and won't sure as hell contain any rough edges or razorblades. The usual shit-slurpers will love it and the decline will roll on.

So truly honest thanks to lar_q and ForkTong for making bad life choices while under the influence of Belgian beer. It is better I thank you now, and not when I am raging about the incomplete ending or disappointing endgame, after all...

:troll:
 

Metro

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It has an 87 on Metacritic and has been the #1 seller on Steam for over a week now. I don't know why you'd think we won't see another.
 

JarlFrank

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Larian guys are absolutely bonkers to make something like this. It is playing with fire, it's balancing on a tightrope placed between two of the tallest skyscrapers. It's the kind of shit you try out once when you're drunk and high... but not the kind that you do again if you manage to survive. They made it this time, but they too have to feed their families. The next time they'll play if safe. I can't blame 'em.

Don't worry, they're Belgian/Flemish. They're always drunk and high and don't really have a concept of sanity.
 

RK47

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It has an 87 on Metacritic and has been the #1 seller on Steam for over a week now. I don't know why you'd think we won't see another.

Let him be dramatic. Edgy+++
 

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