Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Divinity Divinity: Original Sin - Enhanced Edition

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,801
Location
California
Also, am I the only bitch that started on hard but gave up @ Bone Baron and switched to normal. Alas, hard must wait for 2nd playthrough.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Also, am I the only bitch that started on hard but gave up @ Bone Baron and switched to normal. Alas, hard must wait for 2nd playthrough.

Eh, Hard mainly influences your to-hit chance and vitality. I did have to work around his meteor strike, but other than that i haven't had any problems on Hard.

If anything, the game gets really easy from lvl10 or so onwards, even on Hard. I'm really looking forward to an AI overhauld/advanced combat mod. :3
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
I use a trackball mouse and I cannot seem to get the camera to rotate past a very small point. Anyone know about this or a work-around?

It usually only rotates a tiny bit on each section of the map. What it does, however, you can get used to with time: There's usually a limited-oriented path which you'll have to adjust as you go along (i.e. stairs to your right, rotate so stairs are directly ahead, etc) and choose which angle suits you best. You can also hit B for overhead view and rotate freely.

Also, am I the only bitch that started on hard but gave up @ Bone Baron and switched to normal. Alas, hard must wait for 2nd playthrough.

Been playing on Normal since beginning since "hard" seems like a cheap tweak. Protip: Keep rain on at all times in that fight.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
It's just that the world is relatively tiny and crowded so you'll stumble on quest spots sooner or later while revealing the map

If the world is any bigger then they'd have to add in a Mount DLC.
You realize what kind of resources that would take for a small company like Larian, right?
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Alright, so I have an interesting question. I'm playing with a friend, Jake's dog is dead. We didn't get the star stone from the apprentice, because my friend decided to try and metagame when he had two people in serious ills in front of him. We've visited Thelyrons shack, and both the doctor and his apprentice are gone now, strangely without leaving the satchel. We're doing the orc area now in hopes that that will allow us to advance the plot. Is there anything else you can think of that may allow the satchel to appear so we can get the reveal spell. We're level 6, I'm playing a lonewolf Bard style character. He's playing a straight up warrior. We brought along smarmy mcdemonhunter. I'm hoping you guys have a solution for this, otherwise I'm gonna go to larian and see about handing them my saves because it's likely bugged.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,351
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
No, you're not the only one. Roguey doesn't like it, either - so you're in good company. :P
Many of the systems sound terrible, as I anticipated.

The content seems like a mixed bag. Sounds like there are some good encounters, levels, and puzzles, but also very poor directions about what you should do and where you should go (different from handholding; it almost sounds like they designed this game to be used with a quest compass only they took the quest compass out), occasional progress-halting from doing things the way they didn't and breaking scripts, and some long-winded, awful writing. I suppose the lack of Rhianna Pratchett script-doctoring is to blame for that last one, guess they shouldn't have let her go so soon after all. Too bad the American woman they hired to co-write wasn't enough. :P

Your ratio of useful thoughts to blind fucking idoicy has worsened; inversely proportionate to the incline DOS brings, which is substantial.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Not any more crowded than any other non-"abstract" RPG anyway.

I mean, you could get away with stuff like entire sprawling islands being an excuse for a single dungeon in Deathlord (end of 1980s), or empty wilderness areas in BG1, but not so much these days. (Unless you're either indie or Bethesda, in which case any amount of crappy repetitive content will do.)

Alright, so I have an interesting question. I'm playing with a friend, Jake's dog is dead. We didn't get the star stone from the apprentice, because my friend decided to try and metagame when he had two people in serious ills in front of him. We've visited Thelyrons shack, and both the doctor and his apprentice are gone now, strangely without leaving the satchel. We're doing the orc area now in hopes that that will allow us to advance the plot. Is there anything else you can think of that may allow the satchel to appear so we can get the reveal spell. We're level 6, I'm playing a lonewolf Bard style character. He's playing a straight up warrior. We brought along smarmy mcdemonhunter. I'm hoping you guys have a solution for this, otherwise I'm gonna go to larian and see about handing them my saves because it's likely bugged.

Just proceed futher and see how it goes, maybe?

Though the part about not leaving the satchel behind does ring the bug alarm bell.

Afaik you don't really need to get every single blood stone either, though i may be wrong on that.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Also, am I the only bitch that started on hard but gave up @ Bone Baron and switched to normal. Alas, hard must wait for 2nd playthrough.

Eh, Hard mainly influences your to-hit chance and vitality. I did have to work around his meteor strike, but other than that i haven't had any problems on Hard.

If anything, the game gets really easy from lvl10 or so onwards, even on Hard. I'm really looking forward to an AI overhauld/advanced combat mod. :3
This is why I just kept going on normal despite it being fairly easy. Going to have to rely on modders for a proper 'hard' mode.

Re: game world size, it's fine. More than fine. On average there's around 60ish hours of content which is quite impressive. Is there 'exploration?' No, but these type of games are rarely about exploration.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,801
Location
California
Yeah, my fiirst observation when switching to normal was that every party member's hp went up by 100. Combat is still enjoyable and no longer feels grindy.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Alright, so I have an interesting question. I'm playing with a friend, Jake's dog is dead. We didn't get the star stone from the apprentice, because my friend decided to try and metagame when he had two people in serious ills in front of him. We've visited Thelyrons shack, and both the doctor and his apprentice are gone now, strangely without leaving the satchel. We're doing the orc area now in hopes that that will allow us to advance the plot. Is there anything else you can think of that may allow the satchel to appear so we can get the reveal spell. We're level 6, I'm playing a lonewolf Bard style character. He's playing a straight up warrior. We brought along smarmy mcdemonhunter. I'm hoping you guys have a solution for this, otherwise I'm gonna go to larian and see about handing them my saves because it's likely bugged.
You don't need the satchell to get the reveal spell- the reveal spell is in Evelyn's house, and you can get there in other ways.

Likewise, if you don't get the star stone after Evelyn heals someone, you instead get a Blood Stone when you kill her.

EDIT: I'd suggest getting the '3 evidences' of Esmeralda first, talk to her so she points you toward Evelyn, then check and see if the Satchel appears in the clinic, first.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Not that I'm harping on you or anything, but Normal is pussy mode ;)
11623.jpg
mode engaged. I was probably halfway through at the point I started to realize that and didn't want to have to go back again. I'll only be heartbroken if there's an acheesemint for hard mode... and even then I certainly plan on replaying this... maybe not seven times but enough.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Everyone should just try playing on Hard, really. It doesn't entail any HP or damage bloat, and makes the encounters at least a bit more challenging.

I mean, myself and Angthoron engaged a large higher-level group of enemies today on Hard, without any prior knowledge of this encounter, and got by just fine without even coordinating our actions for the 1st half of the encounter or so. I shudder to think how easy it would've been on Normal. :M

Yeah, my fiirst observation when switching to normal was that every party member's hp went up by 100. Combat is still enjoyable and no longer feels grindy.

Grindy?? WTF

You guys just suck :M
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Like I said, if I could switch it mid-game (you can't, can you?) then I would. Right now I'm halfway through the final area.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Like I said, if I could switch it mid-game (you can't, can you?) then I would. Right now I'm halfway through the final area.

You can switch it any time.

Personally I switched from Normal to Hard about mid-way through my Cyseal playthrough, just because I started to find the game too easy.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Does kickstarter ver. have unique achievements? This is important.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Does kickstarter ver. have unique achievements? This is important.

There's about 60 acheesemints and it looks like the only one that might be KS related is the one about some potion.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Like I said, if I could switch it mid-game (you can't, can you?) then I would. Right now I'm halfway through the final area.

You can switch it any time.

Personally I switched from Normal to Hard about mid-way through my Cyseal playthrough, just because I started to find the game too easy.
Looks like you're 20% a pussy!

Awww, you''ve got such a weird playthrough ;P
 
Last edited:

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,402
Yeah, so? I just pump everything into Int, and I'm pretty fine with my 13 or 14 AP per round anyway. I also don't use any of those fancy attribute point books that you can buy at the homestead.
With 14 AP per round everything is easy mode. As long as you have enough skills for cooldowns.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Got bored of using fire elemental to tank Burning Legion.
The only surprise was seeing the boss melt into lava surface, burning everything around it.
Good thing we left it to die last.

It looked difficult at first since we're on Lone Wolf run and we started the fight against 5-6 of them.
We dicked around till the Fire Elemental ran out of steam, then I decided to abort combat and teleport Broseph 15 metre away back, landing him on his ass for 100 dmg.
Sniped two more burning bastards to death then leaped out to exit combat as well - cleared Old Church then came back to finish off Twins.

I believe that's the last Cyseal crap we have to deal with. Sigh. Not looking forward to repeat that shit in single player. It was boring tactically.
I don't think I got enough motivation to continue with single player - going back to TOR and just play when Broseph is ready to continue with the co-op run beyond Cyseal.

Old Church was derpy as well - it was a matter of pure random luck - if Big Bad uses Meteor on Fire Elemental, we're good. Then we can simply block the doorway and drop ranged dps over and over till it dies from poison fang on the butt. Otherwise, Game Over man, Game Over!

My complaint so far?
Larian, there are times when random loot just doesn't cut it.
Can't you just give a selectable reward when you turn in quest for each protagonist?
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Random loot is probably the biggest weakness of this game (and the whole Divinity series in general). It's fine for maybe 50% of the itemization but not 99% of it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom