Grunker
RPG Codex Ghost
stuff.
DUDE. The skill system literally almost boils down to "buy extra skill slots or gain linear bonus to X combat stat." It's one of the most creatively devoid systems I've seen. The stats, meanwhile, boil down to four different class stats and then speed and constitution. See earlier AP-discussion for why those are fucked. The talent-system is the only interesting thing in the system, and it is severely limited. As is, there is barely any character customization within the system once you've chosen a path. You rarely spend a stat point and often buy some skill slots. Then once in a blue moon you receive the only interesting choice which is talents, and like I said that choice feels very limited.
All in all, character system is week. The content is awesome - magic/fighting shit feels great to use and all do shit very differently yet surprisingly equally effective - but those abilities could exist in any system really. They're not a function of the pretty boring trifecta of stats, abilities and talents.
EDIT: Actually the most interesting part of the character system is the one that develops during play - the traits.
Embellishing game systems for the sake of pretentiousness
I'm fine arguing about the finer points of D:OS' character system, but bullshit like this won't make the discussion last long for my part. No one here is arguing that D:OS' character system is bad because it's ugly.