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Divinity Divinity: Original Sin - Enhanced Edition

Avellion

Erudite
Joined
Jan 9, 2014
Messages
756
Location
This forum
35mvNLC.jpg


So how bout dat skyrim, eh?
Why watch skyrim when you can play skyrim and fap to the dozen porn mods you downloaded?
 
Joined
Jul 8, 2006
Messages
2,964
I really like this game, but the itemization is a drawback for me as well as the goofy nature of the world. I guess I am more into the 'serious' vibe like in icewind dale (icewind dale with ToEE combat would be the best game of all time IMO), which still remains my favorite RPG I think, with ToEE and fallouts next in line for me... I think I like the itemization much more in the D&D based games than in this type of game, it just never really feels special to get magic items in this game. I prefer games where even getting normal upgraded armor feels special and I like getting a +2 longsword (+4 vs giants and trolls) with a cool back-story much more than some sword that has 3 elemental damages and is really just a throwaway randomized piece of trash. It really makes finding things and chests not that exciting and almost a chore to have to constantly compare randomized magic items. Magic should feel more special and rare IMO...

The items and the silliness is what I don't like the most followed closely by the crafting stuff which I feel compelled to at least try and understand and use sometimes even if I know it can be skipped. It becomes a chore to carry around sinew and cotton balls and needles and etc, etc, and honestly the fact that magical swords and armor start to feel the same as finding cotton balls and sewing thread starts to take something away from the world for me.

Never been a fan of all the elemental damage stuff spamming everywhere, but I guess many people like that. I really like the way combat is done in general (though I would lay off so much of the environmental and elemental spam if I were a designer and leave that stuff to special encounters).....

Anyway I know it sounds like I don't like the game now, but that is not true at all. I really like the atmosphere, the combat is good for the most part, I get lost in the world when I play, the graphics are very good, the quests are fun and I like that there is not a lot of hand holding and I am encouraged to explore every nook in the world. When I find some new area or location it gives me experience points as a reward and it genuinely feels cool to find these places. This is the best new RPG I have played in 10 years or more, and it really has got me excited for POE which I think will tick a few more of my likes (I hope). Or maybe I am just setting POE up to fail, we will see. If I were giving a grade I would give this a 84...... I hope some people make some cool D&D style modules with all the monsters and D&D type itemization that goes with it...I think the engine they have created I might even give a higher grade than the game itself, especially if people end up making good content with it...
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,827
For those of us who are waiting to play until the final 'content' patch, can we get a ~100 page summary? Is it along the lines of:

*SPLURGE*

??
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,661
That seems too good to be true, can't help thinking it's a troll. BUT, I've come to realise that's a perspective one gets from the Codex where something that obviously retarded just has to be trolling. The scary thing about many comments on Steam is that a lot of that sort of shit is genuine retardation.
 

Kirkpatrick

Cipher
Joined
Apr 16, 2013
Messages
773
Yeah but they're shit otherwise. 3 armour and no bonuses, plus if any of your party or enemies use water magic you will want the non-slip ability all the time. I think you only need 1 crafting skill to alter boots.

Actually, needs 5 in crafting. Remember being annoyed by that.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,692
Something is really wrong with the people those days. Since when did you go out proudly announcing that you're lazy/ignorant?
I seen rich people, and government official to do it all time.
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
8,521
Yeah but they're shit otherwise. 3 armour and no bonuses, plus if any of your party or enemies use water magic you will want the non-slip ability all the time. I think you only need 1 crafting skill to alter boots.

Actually, needs 5 in crafting. Remember being annoyed by that.

Oh crap, really? Retarded. Coz obviously only the most h4x0r master craftmen can hammer nails through boot soles :hearnoevil:
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Something is really wrong with the people those days. Since when did you go out proudly announcing that you're lazy/ignorant?
Same way some people here proudly announce they are too handicapped to play anything that requires the minimum of reflexes
 
Repressed Homosexual
Joined
Mar 29, 2010
Messages
17,878
Location
Ottawa, Can.
http://arstechnica.com/gaming/2014/...-an-odd-mix-of-old-and-new-school-rpg-design/

Dumbass review

Once your heroes reach the quest-hub town of Cyseal, they receive a barrel full of quests, at which point one of the game’s most stubborn, old-school qualities emerge. Rather than holding your hand and bombarding you with “go here” arrows to complete your quests, Divinity runs the opposite direction—perhaps a little too far.

I didn’t mind occasionally getting lost on a quest, but I often struggled to understand the order in which I needed to tackle those quests. At one point, I was told that the next step in the main quest was to find a secret hidden laboratory, with no hint as to where that might be. I spent the next several hours thinking I had missed something obvious before learning that the quest with that information actually came from elsewhere.

The game’s chief progression mechanism didn’t exist in old RPGs and is still relatively rare in the genre today. Unlocking new parts of the game is slow and heavily regulated via difficulty. To put it another way, Divinity adopts the “Metroidvania” view of progression, where the world initially seems open but requires unlocking each part in a certain order. But where Super Metroid or Castlevania do this via items—like double-jump boots allowing you to reach previously unreachable heights—Divinity does this via its leveling and experience system.

Enemies don’t appear randomly, nor do they respawn, meaning there’s only so much “experience” to be found in the entire game. Since higher-level enemies are extremely difficult to defeat, progression becomes a matter of figuring out the right ways to move. In this respect, it’s most similar to the modern King’s Bounty or Dark Souls series.

Unfortunately, Divinity: Original Sin doesn’t make this system clear to players at either the macro or the micro level. Normal RPG behavior suggests that if players receive a quest—without a giant skull icon or other “high-level” warning—then they should be capable of completing that quest immediately. Instead, I spent hours trying to win fights slightly above my level to realize that this wasn’t normal or even expected yet.


Divinity can at times be too complete for its own good. Combining a modern single-character crafting system (fairly similar to massively multiplayer RPGs) with a party-based inventory is a recipe for confusion. The inventory management on its own is a pain—although a just-released patch offers some significant improvements—without adding the dozens or even hundreds of crafting items the game presents. I found it much easier to just ignore the vast majority of crafting components and stick with the rest of the game’s robust systems.

This game is bad because you can't move in every zone immediately, it doesn't have a quest system like WoW, and crafting shouldn't exist in a single player game with a party.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I think the game has gotten a little worse for me with the latest patches. Loading went back to what they were before patch 1.0.51 or something I think, very slow loading and crashes every couple of loading screens and saving might be bad luck, it hanged on the saving process and if it works it kinda gotten a little slower I think.
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,138
Woah, so much bullshit there, does people really get that many problems with higher level enemies? I play it in hard difficulty and it wasn't much of a problem to beat level 12 orcs at Luculla with a level 10 party equipped mostly with stuff found at Cyseal (I hate identifying stuff after long dungeon runs), an encounter that can be skipped without even needing to toggle the sneak mode on, the game gives you so many fucking tools, scrolls and near encounter breaking spells that I can't understand it, and yet I wouldn't be surprised if that guy actually tried to tackle the burning legion without using the Rain spell or at least a pair of ice based spells.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"Fuck. that. shit.
You wanna spend hours pushing shit into backpacks, limit yourself to the top two rows on each character while mentally reinforcing how much doper your playthrough is.

For example, love the IE games but the limited number of inventory slots often becomes tiresome. Although potion cases and bags of holding helped by offering you the chore of organization, I can suspend disbelief by assuming my characters can lug around a volume of items equivalent to a sperm whale without expanding my inventory in lame ways. They're not saving the world 'cause they're pussies."

You aren't a true hardcore RPGer. FUCK OFF.



"1. VERY well-made coop. Guy#1 enjoys game, plays with guy#2, and even if guy#2 doesn't normally play RPGs he enjoyes it due to Guy#1's guidance + emergent nature of the game, Guy#2 tells about it to other people and so on... It's the best and most direct kind of word-of-mouth advertising a developer can get.

2. Big open interactive world- with note on INTERACTIVE world. That feeling of "Hahah, that shit actually worked!" and "lol, I made a pumpkin helmet!" make this game as much as a big sandbox filled with toys rather than "just an RPG". And it's not the barren, lifeless sandbox Bethesda games usually offer, either. You don't have to be an RPG fan to enjoy that kind of stuff. It actually has pretty huge appeal.

If I'm not mistaken, wasn't Ultima's success also due to it's big sandboxy nature mixed with a user-friendly interface (compared to most RPGs of the time)?

3. Also, iirc Larian did some youtuber promotion for the game, and that could very easily set up a chain reaction.

And on top of it all, it's a great quality game. Combine it all and this kind of success is what you get."
\
Are you a retart? You are posting like these are facts on why the game is so much more popular than other games like betehsda. This game has sold 250k. Bethesda games sell 5mil+. It is not as popular and as well liked as Bethesda games. Stop being a moran.


:You can actually get absurdly far by avoiding combat and using charisma. Most of the quests in the final town can be solved without combat, for example. There isn't much point to do so though... But, still can't remember that many games where you can waltz into the final section of the game with a level 1 character."

How do you leave the first map without combat? And, no, running away like a little coward, does NOT count. Vast majority of enemies are auto hostile.
 
Joined
Jul 8, 2006
Messages
2,964
Something is really wrong with the people those days. Since when did you go out proudly announcing that you're lazy/ignorant?
I know, I did not believe people like this existed few years ago, but I think they are the norm now. Back in the day you would keep something like this to yourself or try and phrase it a different way. Now people just flat come out with that it is hard to read, how can you not be embarrassed to admit that?

My brother and I were not abnormal to figure out and play Ad&d and even war games like third Reich when we were 10-12 years old, but nowadays such a person would be highly unusual, especially the wargame stuff. But back when I was growing up, it was very common place. nowadays I don't think mot adults could do it even, the internet has made us all pretty stupid I think, or more like impatient or something.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"I know, I did not believe people like this existed few years ago, but I think they are the norm now. Back in the day you would keep something like this to yourself or try and phrase it a different way. Now people just flat come out with that it is hard to read, how can you not be embarrassed to admit that?"

Bullshitz. It's always been this way.
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,429
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I mean, ideally the best way to run a game studio is the traditional way: be profitable by releasing awesome games. If they can get to the point where their games are profitable enough to keep them going, that's what they should be doing. Because I think (eventually) people are going to stop donating to Kickstarter. I dunno, maybe I'm way off base there.

You're way off base here my friend... :P. I've sunk a lot into KS games and if D:OS, The Tesla Effect (heard it's good but haven't tried it... yet) and Quest for Infamy are an indication of the end results ... well, TAKE MY MONEY!!!
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Indeed, we need more Codexers to donate at $500+ tiers so they can continue giving me their extra codes.
 

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