Why do people give a fuck about metacritic?
Because it affects sales? (Wich in turn affects the company that made the game? As the infamous Fallout: New Vegas case?)
Why do people give a fuck about metacritic?
I'm never ever going to finish this.... I keep re-rolling.
I need to join a new group, Re-Rollers Anonymous...
Why do people give a fuck about metacritic?
Because it affects sales? (Wich in turn affects the company that made the game? As the infamous Fallout: New Vegas case?)
Only way to not fuck with your bonuses and character is to purposefully lose rock paper scissors with the character who lost in the actual situation. It's dumb.
Seriously, are these characters retarded? They keep falling on their asses when passing over ice. And they stay down a helluva lot. Pathfinding doesn't seem to take these into account, not like traps or other hazards. Weird.
Also, is crafting really necessary after higher levels? I've started noticing that my melee characters are falling behind on their output. So far I haven't done any crafting apart from a few potions.
Because it affects sales? (Wich in turn affects the company that made the game? As the infamous Fallout: New Vegas case?)
Maybe so, not really stuck or anything, the point was that it was really stupid to put the roleplay bonuses behind right/wrong questions. Luckily this is the only time they've done this so far, hopefully the last.Only way to not fuck with your bonuses and character is to purposefully lose rock paper scissors with the character who lost in the actual situation. It's dumb.
There is an alternative way to solve that, which requires only a bit of perception.
You keep telling yourself that. But then you delete the whole profile to keep yourself from that perfect setup you just thought of.Just finish the game with whatever and then replay it when a good balace mod is released.
the point was that it was really stupid to put the roleplay bonuses behind right/wrong questions.
new small patch
Hi everyone!
We've been following the feedback on our first big patch and have noticed some critical issues slipped through our nets.
Because of that, we have just uploaded version 1.0.78:
- Several rare crash fixes
- Fix for newly introduced save/load issues (Mac)
- Fix for crashing on saving (Windows)
Also, it is blatantly an action RPG, it just has turn-based combat instead of Diablo hack n' slash.
There are many obvious similarities between D:OS and Diablo, the randomized loot being one. But being focused on combat isn't, not only is the system dramatically different but so is the pacing. If this was Diablo then you'd have fought upwards of 50 monsters before even reaching Cyseal.