RK47
collides like two planets pulled by gravity
I stuck at those death knights, is there anyway to not play Metal Gear Divinity?
Craft invis pot.
Air Resist + Armor Pot.
I stuck at those death knights, is there anyway to not play Metal Gear Divinity?
So what was the statement that Swen made regarding MP making SP better? Was he referring to the increased amount of testing that has to be done in considering MP scenarios benefiting the SP experience?
All he's saying is that since the whole game is designed with MP in mind from the start - it has strengthened SP in some way.
This is hype speak. Even the evidence he presented didn't convince me at all.
PCG: Can you go into a little more detail on the kind of personalities that you're shipping in the update?
Vincke: We'll have a knight. That's what you can imagine. Then we'll have a rascal, a maniac, a judge— somebody who's very judgmental—a priest, and a free-spirit, They basically all have different traits that they prefer.
If you put in, let's say, a judgmental character, who would for instance refuse to hire a companion, that's a very big impact on your game right there. If you role-play through that, that really changes your game. It's something that can happen in multiplayer also, right? It's basically what we're trying to do. This gives single-players the feeling of what you get in co-op multiplayer, when you deal with the actions of somebody else.
Nice try, Sven. But people in co-op tend to...you know, cooperate. Not fucking randomly fuck the party up.
Which is what happened to Tigranes. His only solution is to outright murder his partner before talking to the guy. Then resurrect post quest completion.
PCG: Did you guys have a sense of the right way for someone to try to play this game? Is it really designed for multiplayer or is it designed to be single-player and the multiplayer is just a bonus for people who want to make that commitment?
Vincke: It's been designed from the bottom-up with the multiplayer in mind, under the motto that the multiplayer will make the single-player stronger. That sounds strange, so allow me to explain that.
[...] When you're playing it in multiplayer you can be rest assured that becomes very unpredictable, what people are doing. A lot of the development effort was actually focused around that. I'm really happy that we've done it, because typically people always say it dumbs a game down, the fact that you have the multiplayer, and I think in our case it actually strengthens it.
Which I concede it did not dumb the game down, MP is in no way strengthen the SP for me. In fact, whenever people bring up the irksome - 'multiple wallet in trade window' or the 'stupid discussion mini-game' it was all due to the co-op design taking place. That they simply didn't want to detach from the SP adds more to the annoyance. Party argument in SP should ALWAYS be disabled, there is no fix to 'random game of persuasion' to resolve C&C. It adds absolutely nothing to the game but extra clicks to resolve a persuasion check.
My only comfort in Multiplayer is the ability to spam pyramid teleport in real time to catch up with my party leader.
This way, I can lock camera on him, while leaving my character standing still. This way, I can see what was he doing, what's being said between conversations and actually get a better picture of the whole narrative instead of having him repeat what was discussed.
Some of that shit is pretty silly. I selected no AI so I have to click through all the fucking conversations and agree with myself, or I can disagree without consequence, making the whole fuckin thing pointless unless someone prefers to LARP both sides of a conversation.
People who think Witcher is better than DOS should be banned from the Codex.
RK47 So you are enjoying the game ... but also butthurt on Swen for some marketing speak?
Sure, combat is infinitely better in DOS (if only because TW combat is shit), but the story is infinitely better in TW (if only because the DOS story is shit).
I stuck at those death knights, is there anyway to not play Metal Gear Divinity?
Sure, combat is infinitely better in DOS (if only because TW combat is shit), but the story is infinitely better in TW (if only because the DOS story is shit).
So...which would you like to...'play' more? Or... do you want to watch the whole story thing play in youtube?
It really depends on what is important to each gamer.
I think a lot of people would rather have better gameplay than story.
Also RK Swen does put gameplay above story and he is nowhere near the filthy scammer fuck Brian Fargo is...
Kinda weird, their previous games were mostly about saving/defending a region or a town.Also RK Swen does put gameplay above story and he is nowhere near the filthy scammer fuck Brian Fargo is...
If he is above story....then please just no saving the world trope next time.
Give us a simple adventurer defending a town stuff. Don't waste players' energy and developers time in adding these shenanigans.
I can't believe I'm advocating TOEE approach to storytelling but that's just how bad I felt when forced to go through the whole narrative.
Its almost impossible to larp when the whole setup is almost unpalatable. If a DM throws this kind of shit on PnP most of the players would've taken their doritos and left.
Valid criticism, and it's nice to see someone with a balanced opinion that doesn't ignore every flaw because 'It's fun'.Stuff
Co-Op adding nothing much to the game.
The story is just one generic epic trash thrown in your face one after another....poorly worded dialogues and exposition......I'm not opposed to buying another game with this engine - but please don't make the same mistakes again.
Unfortunately the time to be vocal was during beta, and I myself never beta-ed the game and gave feedback while I did have the opportunity to. I'm definitely going to not do the same thing next time there is a promising game.
Well then I can blame all of us for not being vocal enough, lol. But I don't think we had an inkling of what they wanted to do, especially since (from what I remember) DivDiv and Div2 and FoV had average stories - not bad or good.Unfortunately the time to be vocal was during beta, and I myself never beta-ed the game and gave feedback while I did have the opportunity to. I'm definitely going to not do the same thing next time there is a promising game.
Unfortunately, as far as the plot, setting and characters are concerned, the time to be vocal is during pre-production.
At least we made it clear that combat was shit in Larian's previous games, and while DOS is not perfect, it was definitely a step up.
I don't actually know what more you would want from a combat system. I think this one might be one of the best TB system's in an open world game I've ever seen. There's some technical details about it that annoy me but the system is awesome. WHat's "not perfect" about it?At least we made it clear that combat was shit in Larian's previous games, and while DOS is not perfect, it was definitely a step up.
True that.
I don't actually know what more you would want from a combat system. I think this one might be one of the best TB system's in an open world game I've ever seen. There's some technical details about it that annoy me but the system is awesome. WHat's "not perfect" about it?At least we made it clear that combat was shit in Larian's previous games, and while DOS is not perfect, it was definitely a step up.
True that.
Oh fuck off. I praised the combat for being better so what the fuck jumping to defense for? Secondly, there are plenty of examples in this thread where combat could be better, mostly in the later game. Thirdly, I said combat as a whole, which means system + encounters + itemization + AI + etc. And fourthly, "not perfect" doesn't mean it's not pretty good.I don't actually know what more you would want from a combat system. I think this one might be one of the best TB system's in an open world game I've ever seen. There's some technical details about it that annoy me but the system is awesome. WHat's "not perfect" about it?At least we made it clear that combat was shit in Larian's previous games, and while DOS is not perfect, it was definitely a step up.
True that.
calm down, I wasnt jumping anywhere and I havent read the past 200 pages so I was really only asking, yknow?Oh fuck off. I praised the combat for being better so what the fuck jumping to defense for? Secondly, there are plenty of examples in this thread where combat could be better, mostly in the later game. Thirdly, I said combat as a whole, which means system + encounters + itemization + AI + etc. And fourthly, "not perfect" doesn't mean it's not pretty good.I don't actually know what more you would want from a combat system. I think this one might be one of the best TB system's in an open world game I've ever seen. There's some technical details about it that annoy me but the system is awesome. WHat's "not perfect" about it?At least we made it clear that combat was shit in Larian's previous games, and while DOS is not perfect, it was definitely a step up.
True that.