cvv
Arcane
Ok, sitrep.
About 20 hours in and first of all - jesus this is SUCH an enjoyable game. It's an almost perfect isometric RPG. I'm enjoying the FUCK out of the combat. Been playing RPGs for 20 years but I definitely haven't seen a better isometric combat ever before (personally, still prefer blobbers but this has almost converted me).
Went with a bow guy with a bit of geomancy and a priest crush-smashy type. Seeing some gameplay videos on YT it was not the optimal choice (the rogue backstab action seems way better than bow and one more mage would come in handy) but I'm managing just fine so far, although a huge help is the Codex trait, the Andyman summon for every char. It's mostly a horse-meatshield but that's exactly what's needed in the tougher fights.
A few annoyances: the plot and lore so far is a typical Larian fare - basically a competent fan fiction. Maybe I'm too jaded but there's, like, nothing at all I haven't seen or played 100 times before. But fuck it, Wizards&Warriors was even worse in that respect and it's still one of my favourite games ever. It's just a bit of a missed opportunity is all.
Also the inventory management is a bit too fiddly for some reason. Can't really put my finger on it but it just takes too many clicks to accomplish anything. Especially the crafting mechanics is way too barebones for the underlying system which grows in complexity as I discover (and like) it.
Plus the game feels a bit sloggy at times. The loading times are the biggest offenders, game behaves as a huge resource hog. Do I really need to wait 20 seconds for the bloody Main Menu to load? And when I alt-TAB to check my mail, I can go take a piss or make a coffee (I got 8 GB RAM, is it really too little in this day and age?).
And some of the casting animations are way too slow, especially summoning Andyman - 8 seconds, really? With four chars preparing for a battle it's over half a minute. Why not make the char just do SCHWOOONG and voila, the Horseman is here! Plus the horse dude moves too slowly.
:D
God. Yeah. These are the sort of complaints you raise when you absolutely love something. It's really nothing at all. The game oozes love for games and role playing in particular. You can see the Larian dudes must be enormous nerds and my kudos fot that.
Right now my only worry, apart from the fact I won't be able to play it up properly until the next weekend, is the balance. I'm level seven and it's not been exactly easy to get here. But already my priest dudette and the fighter hireling woman are getting maybe a bit too bawzy, with high armour and resists. I've lightly skimmed through this thread and it seems to be a real issue. I see a real possibily that by lvl 10+ it's gonna be a perma hulk-smash action with my fighters. Shouldda gone with Hard diff maybe but oh well, too late to fap around the bushes now.
All right nerds, that's it for now, if you have any general tips I'd love to hear them, otherwise see you at the next sitrep (I really hope this game's playtime is dem 100+ hours, like the thing Ventilator said.)
About 20 hours in and first of all - jesus this is SUCH an enjoyable game. It's an almost perfect isometric RPG. I'm enjoying the FUCK out of the combat. Been playing RPGs for 20 years but I definitely haven't seen a better isometric combat ever before (personally, still prefer blobbers but this has almost converted me).
Went with a bow guy with a bit of geomancy and a priest crush-smashy type. Seeing some gameplay videos on YT it was not the optimal choice (the rogue backstab action seems way better than bow and one more mage would come in handy) but I'm managing just fine so far, although a huge help is the Codex trait, the Andyman summon for every char. It's mostly a horse-meatshield but that's exactly what's needed in the tougher fights.
A few annoyances: the plot and lore so far is a typical Larian fare - basically a competent fan fiction. Maybe I'm too jaded but there's, like, nothing at all I haven't seen or played 100 times before. But fuck it, Wizards&Warriors was even worse in that respect and it's still one of my favourite games ever. It's just a bit of a missed opportunity is all.
Also the inventory management is a bit too fiddly for some reason. Can't really put my finger on it but it just takes too many clicks to accomplish anything. Especially the crafting mechanics is way too barebones for the underlying system which grows in complexity as I discover (and like) it.
Plus the game feels a bit sloggy at times. The loading times are the biggest offenders, game behaves as a huge resource hog. Do I really need to wait 20 seconds for the bloody Main Menu to load? And when I alt-TAB to check my mail, I can go take a piss or make a coffee (I got 8 GB RAM, is it really too little in this day and age?).
And some of the casting animations are way too slow, especially summoning Andyman - 8 seconds, really? With four chars preparing for a battle it's over half a minute. Why not make the char just do SCHWOOONG and voila, the Horseman is here! Plus the horse dude moves too slowly.
:D
God. Yeah. These are the sort of complaints you raise when you absolutely love something. It's really nothing at all. The game oozes love for games and role playing in particular. You can see the Larian dudes must be enormous nerds and my kudos fot that.
Right now my only worry, apart from the fact I won't be able to play it up properly until the next weekend, is the balance. I'm level seven and it's not been exactly easy to get here. But already my priest dudette and the fighter hireling woman are getting maybe a bit too bawzy, with high armour and resists. I've lightly skimmed through this thread and it seems to be a real issue. I see a real possibily that by lvl 10+ it's gonna be a perma hulk-smash action with my fighters. Shouldda gone with Hard diff maybe but oh well, too late to fap around the bushes now.
All right nerds, that's it for now, if you have any general tips I'd love to hear them, otherwise see you at the next sitrep (I really hope this game's playtime is dem 100+ hours, like the thing Ventilator said.)
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