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Divinity Divinity: Original Sin - Enhanced Edition

Tigranes

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Jan 8, 2009
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Neither of you guys know this, stop acting like you do unless you quote a Larian post.

What we only know if play the RPS minigame, your Charisma + picking the right dialogue option (+ attitude?) affects how many "bubbles" you win per, um, roll.

We know nothing about what happens if the minigame is skipped.
What we also know is that the result seems totally random when you hit space. There were occasions, when the "enemy" almost won all the "bubbles", and I had nothing, but after hitting space, I won the argument, despite having lower skill than the other guy.

That's why I think that it is random. I'm not entirely sure of course.

When you don't know the probability of an outcome, your experience of actual outcomes is indistinguishable between weighted probability and random. So it is no indication that it is random.

Edit: Well, now we know.
 

VentilatorOfDoom

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I checked in code, and it's 50/50 random if you press SPACE so now it's on the list of things to fix. It should take charisma and situation bonus into account and emulate the actual minigame chance-wise.
eh, are you trying to make this mini-game even more of a pain in the ass than it already is? At least now I can skip and have a 50% success chance. I suggest you spend your effort on fixing the inventory instead. I can't count the times I tried to drag-and-drop something on the anvil or furnace or whatever, only to have the game not registering the dragging and moving the character around instead. Or trying to split a stack of potions and the character drinks the potion instead. You could also use that time to make a proper quickslot bar, one with more than a handful slots, to spare use the time searching through the bars for the appropriate spell. perhaps even with tiny toggles on top, toggle witchcraft and the bar shows all the witchcraft spells you know, toggle man-at-arms and the bar shows your man-at-arms spells etc.
 

Mangoose

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Divinity: Original Sin Project: Eternity
I checked in code, and it's 50/50 random if you press SPACE so now it's on the list of things to fix. It should take charisma and situation bonus into account and emulate the actual minigame chance-wise.
eh, are you trying to make this mini-game even more of a pain in the ass than it already is?
If by pain in the ass you mean you have to pump your Charisma and actually choose the correct Dialogue choice, and then after that you don't have to play the minigame, instead just having a random check that takes into account the aforementioned stats? Or do you mean you're trying to cheat the system by doing the minigame, then skipping right when you're about to lose? lol.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
I checked in code, and it's 50/50 random if you press SPACE so now it's on the list of things to fix. It should take charisma and situation bonus into account and emulate the actual minigame chance-wise.
eh, are you trying to make this mini-game even more of a pain in the ass than it already is?
If by pain in the ass you mean you have to pump your Charisma and actually choose the correct Dialogue choice, and then after that you don't have to play the minigame, instead just having a random check that takes into account the aforementioned stats? Or do you mean you're trying to cheat the system by doing the minigame, then skipping right when you're about to lose? lol.

Play to win, mothafucka. :smug:
 
Joined
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Messages
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ROCK PAPER SCISSORS WORST MINIGAEM EVAR WHY ISNT THERE JUST A SKILLCHECK IN THE FORM OF A SKIP BUTTON OR STH

:retarded:
The skip option is there, but (not taking into account his traditionally unorthodox phrasing) it is still kind of hard to argue against Volly's assertion that (while more in tune with the general comedic vibe of the game) the decision to put in a rock paper scissors mini-game for conversations comes from the same general school of brilliance in game design as Oblivion's wheel of attitudes. It kind of makes sense in the co-op mode, but leaving it in for NPC interactions and conversations between two single player-controlled characters doesn't really make sense (other than supposedly allowing the developer to cut some corners, which is one of the reasons why Swen's quote on how the multiplayer makes the single player stronger needs to be taken with a grain of salt).
 

RK47

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Dead State Divinity: Original Sin
Cease thine nit-pickery at once! Dost thou not find this form of distraction amusing the slightest?
 

Mangoose

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Divinity: Original Sin Project: Eternity
I checked in code, and it's 50/50 random if you press SPACE so now it's on the list of things to fix. It should take charisma and situation bonus into account and emulate the actual minigame chance-wise.
eh, are you trying to make this mini-game even more of a pain in the ass than it already is?
If by pain in the ass you mean you have to pump your Charisma and actually choose the correct Dialogue choice, and then after that you don't have to play the minigame, instead just having a random check that takes into account the aforementioned stats? Or do you mean you're trying to cheat the system by doing the minigame, then skipping right when you're about to lose? lol.

Play to win, mothafucka. :smug:
Lulz. You never fail to make me laugh or at least giggle.

But seriously, making skipping not 50/50 is a bad thing? I sure as hell usually have higher stats than my opponent. It's good for me. I understand playing to win but that method still means trudging through the RPS minigame before hitting the space button so it's still not fun.

On the other hand, a non-random skill check would be greatly welcomed too. Like, as an additional option/gameplay setting checkbox, not a replacement. For example if your resulting stat (charisma + situation/dialogue bonus) is higher than the opponents, just give yourself an automatic win. Any thoughts on that, ForkTong? Would that be a bitch to code in?
 

Rivmusique

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Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
How does the actual RPS work anyway? It obviously isn't a real game, as you never draw. Is your bonus affecting the probability of your opponent throwing the counter?

Whatever, on all playthroughs after my first I am just using the switch selected characters thing to win when I want.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
How does the actual RPS work anyway? It obviously isn't a real game, as you never draw. Is your bonus affecting the probability of your opponent throwing the counter?

Whatever, on all playthroughs after my first I am just using the switch selected characters thing to win when I want.

It just gives more points on winning a round.
It's still shit.
Honestly.
It's shit.
S.
H.
I.
T.
Shit.
Fecal matter.
It comes out from the butthole.
It's not meant to be consumed.
 

Jezal_k23

Guest
I did find it extremely weird that you never draw. How is it in coop?
 

HiddenX

The Elder Spy
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Divinity: Original Sin Shadorwun: Hong Kong
I did find it extremely weird that you never draw.
you never draw because it isn't really random, which makes it even worse.

Could be random, too - just another "urn problem"

a) normal RPS: urn with 3 balls named "R", "P", "S" after an extraction the ball is replaced
b) D:OS RPS: urn with 3 balls named "R", "P", "S" after an extraction the ball is NOT replaced

Both experiments a valid probability experiments.

a) 33,33% Player 1 wins / 33,33% Player 2 wins / 33,33% draw
b) 50% % Player 1 wins / 50% Player 2 wins
 
Last edited:
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You can quicksave in dialouge. Never pumped charisma, nor did I bother with playing the shitty minigame

F5. click dialouge option. space. if lost, f8 and repeat for the sweet sweet charisma exp. Then kill them once all quests are completed (vendors are exempt). :smug:

Where is your :balance: now ?
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
a) 33,33% Player 1 wins / 33,33% Player 2 wins / 33,33% draw
b) 50% % Player 1 wins / 50% Player 2 wins
true but then again i have 179h on the game, nearly all of which were spent replaying cyseal and trying to break various things, and i swear that the mayor wife always goes rrs on me.
 

HiddenX

The Elder Spy
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Divinity: Original Sin Shadorwun: Hong Kong
yep - I think Larian implemented 4 to 6 AI playing strategies. If you can guess the right playing strategy of your opponent - you win easily.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Heh, I found the only money sink in the game. I bought every map from the Teller of Secrets in the Homestead. Wosh, 90.000 gold out of the window.
 

Mangoose

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Divinity: Original Sin Project: Eternity
Okay, I'd like to compile a list of balance suggestions/issues/concerns to post on the Larian forums. Sadly I'm still early in the game so I can't say much (especially since I hear balance gets way more wonky post Cyrea.) But another guy on the Larian forums had a nice list of his personal concerns so I think we can compile a nice organized topic.

So can you guys list your specific issues with balance and explain why (short or long, doesn't matter). And if you want, provide possible solutions.

Feel free to criticize each others' opinions, it'd make it easier because I'd have a shorter list to post :lol:
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Okay, I'd like to compile a list of balance suggestions/issues/concerns to post on the Larian forums. Sadly I'm still early in the game so I can't say much (especially since I hear balance gets way more wonky post Cyrea.) But another guy on the Larian forums had a nice list of his personal concerns so I think we can compile a nice organized topic.

So can you guys list your specific issues with balance and explain why (short or long, doesn't matter). And if you want, provide possible solutions.

Feel free to criticize each others' opinions, it'd make it easier because I'd have a shorter list to post :lol:

Dude, just co-op with me whenever.
I'll be happy to show you how imbalanced some stuff are.
The thing is, it's hard to explain how to fix it - cause it's entirely Larian's fault for badly pacing the skill advances.
I've never seen another RPG giving such strong options for a Level 1 character.
 

Mangoose

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Divinity: Original Sin Project: Eternity
Okay, I'd like to compile a list of balance suggestions/issues/concerns to post on the Larian forums. Sadly I'm still early in the game so I can't say much (especially since I hear balance gets way more wonky post Cyrea.) But another guy on the Larian forums had a nice list of his personal concerns so I think we can compile a nice organized topic.

So can you guys list your specific issues with balance and explain why (short or long, doesn't matter). And if you want, provide possible solutions.

Feel free to criticize each others' opinions, it'd make it easier because I'd have a shorter list to post :lol:

Dude, just co-op with me whenever.
I'll be happy to show you how imbalanced some stuff are.
The thing is, it's hard to explain how to fix it - cause it's entirely Larian's fault for badly pacing the skill advances.
I've never seen another RPG giving such strong options for a Level 1 character.
That doesn't help, fucker, I want a list so I can easily write something up. I ain't got time to play and watch you do things (mostly because I want to continue my own game :lol:) And I said it was optional to provide a fix.

How's my nitpicking from 1-10?
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Lv 1 Teleport
o Why is there no saving throw against this spell? It's bad enough you get to reposition enemies - but you deal damage too?!
o Please clarify if dropping people from great height and dealing damage to the people below is even intentional, it's somewhat tricky to execute. Please refine the UI.

Proposed solution
Move it to higher level Aeromancer.
The cheesy use of this spell involves picking off an important target, dropping it next to your warrior & rogue to burn within a turn while the rest of his minions are still standing there, entirely bypassed. A saving throw would've helped a lot. You can also teleport a water barrel outside combat, dropping down a nice AOE dmg on a grp, then start combat, fire off a blitz bolt on the puddle. Bam. Group damage & Stun.

As it is, Aeromancer synergy is so good with Hydromancer. But it doesn't really need Hydromancer to shine. Immune to Electrified is 100% Stun Resistance - Air Shield gives chance to stunning attackers while absorbing damage.

Invisibility is excellent when you want the enemy to overlook your mage, the cooldown is even shorter than its active effect - that should not even be the case.
 
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