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Divinity Divinity: Original Sin - Enhanced Edition

Joined
Oct 13, 2012
Messages
1,205
Project: Eternity
vhLxL49.jpg
I think I broke the game.
 

Ziem

Arbiter
Joined
May 17, 2014
Messages
324
glass cannon talent - broken. chars built around this talent have more ap and more hp than chars who don't have it. just make the bonus static instead of absurd 2x ap.
Why have they more HP? On hard a class canon build will have 25% the HP of a normal character. (-25% playing on hard, -50 % glass canon)
I picked that talent pretty late into the game, had to swap some +speed gear with +con gear to even make use of the additional points (because of my low constitution my ap per turn were exceeding the max ap limit), ended up with like 7 more ap per turn and more hp than I had before.
What a nice "tradeoff".
 

Raghar

Arcane
Vatnik
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Jul 16, 2009
Messages
23,890
Now you are talking about +CON gear. These whole + stat gears are bit silly.
 

VentilatorOfDoom

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glass cannon talent - broken. chars built around this talent have more ap and more hp than chars who don't have it. just make the bonus static instead of absurd 2x ap.
Why have they more HP? On hard a class canon build will have 25% the HP of a normal character. (-25% playing on hard, -50 % glass canon)
I picked that talent pretty late into the game, had to swap some +speed gear with +con gear to even make use of the additional points (because of my low constitution my ap per turn were exceeding the max ap limit), ended up with like 7 more ap per turn and more hp than I had before.
What a nice "tradeoff".
Yeah, but whether you stack CON gear or not has nothing to do with glass cannon. Mainstat + Speed , this is the most important, enough CON to make use of what you get from speed (and glass cannon if you have it). You don't need glass cannon to get loads of AP. MY lvl20 scoundrel (which I play right now) has 25 max AP and 14 AP per round (with haste 18, he's always hasted). He's only 12 natural Speed so there's still room for more (+9 speed from equip though). He doesn't have glass cannon, no HP penalty, yet anough AP to kill 2-4 normal mobs per combat round with proper preparation (e.g. already set up the conditions for bully, lower resistances etc)
 

VentilatorOfDoom

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I just found a dagger that boggles the mind.
97-162 dmg
15-25 earth
29-49 tenebrium
+22 % crit (!)
+3 Speed
+3 CON
+2 DEX, STR (tormented soul)
15% poison

better dmg than a crafted dagger (which I used so far) plus lots of stats, sweet.
 

Aeschylus

Swindler
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Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
I also went to the northwestern part the Luculla area and found some monsters that had a void aura. When will I be able to kill these bastards?
You actually can't kill them directly, but you can cause them to die. You have to sneak by them, and you'll need a tenebrium weapon to destroy what's beyond.
 

Abu Antar

Turn-based Poster
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I also went to the northwestern part the Luculla area and found some monsters that had a void aura. When will I be able to kill these bastards?
You actually can't kill them directly, but you can cause them to die. You have to sneak by them, and you'll need a tenebrium weapon to destroy what's beyond.
Thanks. I have a few of those weapons now, so I might check that place out when I have done some more quest solving in Hunter's Edge.
 

Roguey

Codex Staff
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The self proclaimed king of PC gaming and "Roger Ebert of video game journalism" did something that no "video game historian" has ever attempted before and reviewed ET because he has nothing else to do since "there aren't any new games to review this month". Even IGN reviewd D:OS and gave it 9/10 but this assclown refuses to touch it.
Yahtzee hates RPGs more than I do, so I don't know why you'd even want him to review it.

Like he thought The Witcher 1 and 2 were too complicated and he quit Planescape Torment in the mortuary because it had too much text. Let me save you a couple minutes of a hypothetical ZP review of D:OS: "Too wordy, I don't understand this, I hate it."
 

Waterd

Augur
Joined
Jan 22, 2012
Messages
228
I just want to say how much this thread me excited me to get this game, and so I got it and played it. My favorite games are Shattered lands and Knights of the chalice.

Wow I really hate this game. The amount of Walking, talking and creating food is just obnoxious. here is what I like to make in games. Take decisions in ambigous situations. D:OS is just Doing stuff, but not actually taking decisions. Fights are dull, straightforward and can be brute forced with potions, and everthing to do in the game is a chore. The puzzles is more like ¨waste your time exploring stuff until you find the obvius answer to this puzzle¨

I don´t want to ruin the fun people are having with this piece of software. But thi sis not an computer WRPG a, strategy game or a tactical game of any kind. Is just a sandbox game, is GTA in medieval fantasy times. You spend more time doing chores than actually taking decisions, and it´s fine if you enjoy that, I do not, and I think many people that like WRPG do not. I´m surprised how well recieved this game is, when it´s promoted as a WRPG of old times and is more like playing GTA meets Graphical adventure meets diablo. (diablo because the amount of item porn)

At least for me this one gets a huge decline.
 
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Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I just want to say how much this thread me excited me to get this game, and so I got it and played it. My favorite games are Shattered lands and Knights of the chalice.

Wow I really hate this game. The amount of Walking, talking and creating food is just obnoxious. here is what I like to make in games. Take decisions in ambigous situations. DSO is just Doing stuff, but not actually taking decisions. Fights are dull, straightforward and can be brute forced with potions, and everthing to do in the game is a chore. The puzzles is more like ¨waste your time exploring stuff until you find the obvius answer to this puzzle¨

I don´t want to ruin the fun people are having with this piece of software. But thi sis not an computer WRPG a, strategy game or a tactical game of any kind. Is just a sandbox game, is GTA in medieval fantasy times. You spend more time doing chores than actually taking decisions, and it´s fine if you enjoy that, I do not, and I think many people that like WRPG do not. I´m surprised how well recieved this game is, when it´s promoted as a WRPG of old times and is more like playing GTA meets Graphical adventure meets diablo. (diablo because the amount of item porn)

At least for me this one gets a huge decline.

The game becomes rather pointless if the combat is not challenging. Play on Hard, and without henchmen. If it's still super duper easy, then yeah, there's not much point playing.
 

Waterd

Augur
Joined
Jan 22, 2012
Messages
228
Again its not only that is not hard, is that doing everthing is a chore, the amount of item micromanagment the game needs is INSANE, the amount of walking and talking annoying, the whole prebuff before every fight, annoying and time consuming, solving puzzles and explore , brainless and time waster.
Its not all about challenge but how much time im not doing anything but ¨work¨
 

Waterd

Augur
Joined
Jan 22, 2012
Messages
228
I guess someone can create some series of rules that would make the game more enjoyable to me? Like no prebuffing, no crafting, no cooking, Only magical items can be sold, (maybe looting can only come from beaten enemies to eliminate the bonuses of random exploring) Maybe something like that would make the game more fun to me, but i wonder considering how much i abused all that if the game can be beaten in ironman mode like that? i(im not fan of save scumming to solve problems) If someone tell me with that set of rules the game can be easily beaten, then I will maybe give it another shot with those rules.
 

RK47

collides like two planets pulled by gravity
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Not Here
Dead State Divinity: Original Sin
I guess someone can create some series of rules that would make the game more enjoyable to me? Like no prebuffing, no crafting, no cooking, Only magical items can be sold, (maybe looting can only come from beaten enemies to eliminate the bonuses of random exploring) Maybe something like that would make the game more fun to me, but i wonder considering how much i abused all that if the game can be beaten in ironman mode like that? i(im not fan of save scumming to solve problems) If someone tell me with that set of rules the game can be easily beaten, then I will maybe give it another shot with those rules.

No man, it's ok. Some people love to play for the sake of fun. I get your frustrations.
If you really want there are a lot of self-imposed rules to make the game somewhat challenging, but the AI is still prone to making stupid decisions in combat.
It can't be helped. Too many overpowered abilities + Poor AI not making proper use = One tactic beats all.
 

Waterd

Augur
Joined
Jan 22, 2012
Messages
228
Again, My problem is not the difficult of the game, but how much work there is to do the things. Thats why the set of rules i proposed removes all the micro of the items, and i dont ahve to be checking every crate, box or exploring every inch or talking with every guy. I want to remove prebuffing because its a chore, not because it makes the game easy.
By the way you talk if i remove all the WORK from the game,t he game can still be easily beaten, if that is so, i think i will give it another shot with all those rules.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Lots of people ignore crafting the first time because it's so much unintuitive makework to keep track of all the stuff. I don't even know why you have to make it so hard for yourself by making it rules, etc. Just... don't craft if you don't want to. Later you'll get used to the items organically so that some crafting will be quick and easy. Don't prebuff either. I never prebuffed the entire game (potions and spells outside combat mode run out really quickly anyway so it's nothing like IE games prebuffing).

And by 'only magical items can be sold' can I presume you've been collecting every single fucking piece of loot you come across, let's say, standard crossbows? Who does that? Why would you do that? If that's what you're doing then it's nobody else's fault that your gaming feels like work. What did you do with limited inventory space in BG2?

Game isn't trivially easy but a fun enough challenge for the first / second playthrough or so. I recommend Hard, 2 characters with a decent spread of abilities but not all, and not choosing Lone Wolf or Glass Cannon. Which is essentially same as playing Fallout without taking 3 companions along & taking Gifted.
 

Twiglard

Poland Stronk
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Strap Yourselves In Codex Year of the Donut
How many towns, self-contained areas are there to begin with?

Mostly enjoying the whole deal so far.

The rain spell my favorite so far.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
How many towns, self-contained areas are there to begin with?

Mostly enjoying the whole deal so far.

The rain spell my favorite so far.

If you count Cyseal as one big area, there are 2 / 2.5 such 'big areas', though a bulk of the non-combat stuff occurs in Cyseal.
 

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