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Divinity Divinity: Original Sin - Enhanced Edition

Twiglard

Poland Stronk
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Strap Yourselves In Codex Year of the Donut
After some point, no more town happenings. Can't even report findings to the armored armor dude in armor in the gestapo hq.

Did sequence breaking unintendedly. Given how sparse journal entries are, and how game expects players to read quest designers' minds...

The second hub, forest people hub, has a largeish level gap at one point. There's no grind at all within the gameworld. Not sure what "they" want me to do now.

Lotsa quests unsolved despite backtracking, etc. At least got the talking head on display one. Not that reward worth 10 mins of backtracking.
 

Tigranes

Arcane
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Almost every quest in Cyseal will be solvable before leaving for Luculla Forest, exceptions being main quest and a couple of stragglers (e.g. the well).

Luculla is a kind of 'flat' design levels wise so you can't just 'clear' one direction and then go to another if your party isn't strong enough for enemies 3 levels above you (though such battles are definitely possible to win if you use all the resources at your disposal). You can do little bits of each, get a bit creative by, say, sneaking past the orc lieutenant and the goblins to get to the mines, etc.
 

Waterd

Augur
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Jan 22, 2012
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I would like the awesome button to avoid work im ok with interacting with NPCS and gameworld if that interaction means and leads to situations where I have to make decisions.
For example, I really like Phoenix wright games, and those are about interacting with world and NPC, but every interaction with the world and NPC is part of a decision or leads to decisions.

Lots of people ignore crafting the first time because it's so much unintuitive makework to keep track of all the stuff. I don't even know why you have to make it so hard for yourself by making it rules, etc. Just... don't craft if you don't want to.
Its not a matter of what Iw ant or not, is a good decision to craft, in regards to acomplishing the game goals? if the answer is yes why would i not craft? If there are goals and tools for that goal, shouldnt i figure out what are the optimal actions that lead to that goal? and if that is crafting and i do not, im not playing suboptimally? If im full knowledge of what is the best course of action and then decide to not , and then I fail at the goal, how would i improve my actions, when i restrict myself of doing actions that Im fully aware lead to a better probability of accomplishing the goal.

By creating a rule, Im changing the game, so crafting is no longer an option, so when i fail at a goal or succed, i know that even if i craft not, at least to the full of my knowledge the decision i made were the best i could made. By that i can Judge the reason of the failure of attempting a goal if so it happens.

I hope you understand now why i need a RULE and i can´t just not craft because...its boring. In a game, when there is a goal, is the player function to think, find and execute the optimal line he can find that will maximize his chances of reaching that goal. If a player stops doing that, then he is no longer playing a game, he is just playing around with a toy.

A gamer needs to know the goal and know the tools to achieve that goal, and between the tools available is it´s job to find the the best use of those tools, in order to achieve the goal. So how do you expect me to just not do something that is the better decision and keep playing a game?

It seems the solution is, since the designer didn´t do it´s job, to do the job myself and REDESIGN the rules of the game, so the boring path of action, is no longer a path inside the rules. So Im no longer just deciding to not craft, im just, unable to choose as an option to craft because the rules of the game do not longer allow me to, even if I designed the game now.

What did you do with limited inventory space in BG2?
I barely played BG2, That game is unplayable to me.
 

Twiglard

Poland Stronk
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get a bit creative by, say, sneaking past the orc lieutenant and the goblins to get to the mines, etc.

So far, goddamn spiders. The blind spell works wonders on most encounters though. Got it on both mages.

Another area, bush-people whine hew-mans attacking. Even if good positioning, it's complete murder.
 

HiddenX

The Elder Spy
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Divinity: Original Sin Shadorwun: Hong Kong
Waterd

The fun in CRPGs are non-linearity, multiple solutions for one problem, finding a solution (-> the "best" solution), fiddle around with different party setups, try different equipment etc, C&C, riddles and puzzles, combat and crafting options, finding a way without handholding and questmarkers, ...
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Although I'm one of the vocal ones that complained a lot about the downsides, I still like the content enough that I'm willing to forgive (but not forget) the flawed inventory management and imbalanced combat. Hell, I just killed Arhu's Sparkmaster again last night - here's hoping Larian will patch more and improve the game further.

Fingers crossed for a standalone expansion pack.
 

Aeschylus

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I would like the awesome button to avoid work im ok with interacting with NPCS and gameworld if that interaction means and leads to situations where I have to make decisions.
For example, I really like Phoenix wright games, and those are about interacting with world and NPC, but every interaction with the world and NPC is part of a decision or leads to decisions.
What did you do with limited inventory space in BG2?
I barely played BG2, That game is unplayable to me.
I think maybe you're playing the wrong genre of games -- visual novels would probably be more your speed.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I haven't been crafting or doing any pre-combat buffing. I just go from quest to quest, killing stuff in my way. Most of the puzzles haven't been that annoying, other than trying to find small switches here and there.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
new patch adds UI scaling...
Before
b4.jpg


After
af.jpg


That's good, right?
Except EVERYTHING is controlled by one slider.
I just want the font guise.
I really just. Want. The font.

:negative:
 
Last edited:

Perkel

Arcane
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Yeah i don't have a problem with rest of UI. I just want that stats on enemy thing be bigger.


edit:

At least now with full scaling, partial scaling of that thing should be easy for devs.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
You really have poor eyesight guys if you don't see the fonts in the game. Maybe it's time to get glasses.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
You really have poor eyesight guys if you don't see the fonts in the game. Maybe it's time to get glasses.

Take off those rose tinted glasses for a bit so I can poke you in the eye.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
xiahoudun3.jpg


Blew up Belleghar, funny encounter this one. Cost me a rez scroll but worth the kill.

 

Perkel

Arcane
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You really have poor eyesight guys if you don't see the fonts in the game. Maybe it's time to get glasses.


I am not 15 year old anymore when i had my 19" CRT monitor with table and chair watching it from like 20 cm.

Now i have perfect bed, big ass 1920x1080 40' tv on wall, BT mouse and KB and i watch it from 1m.

I don't want to switch resolution to something like conolities 720p to see damn stats on enemy because its font is to small and usually mixes with environment.

I can see perfectly every other UI part.
 
Last edited:

J_C

One Bit Studio
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You really have poor eyesight guys if you don't see the fonts in the game. Maybe it's time to get glasses.


I am not 15 year old anymore when i had my 19" CRT monitor with table and chair watching it from like 20 cm.

Now i have perfect bed, big ass 1920x1080 40' tv on wall, BT mouse and KB and i watch it from 1m.

I don't want to switch resolution to something like conolities 720p to see damn stats on enemy because its font is to small and usually mixes with environment.

I can see perfectly every other UI part.
Oh, you poor soul, you have a 40" TV on the wall, with BT mouse and KB, I'm sorry that Larian didn't designe the UI for your special need.

Seriously, even if you watch it from 1m, the fonts on that big ass screen should be readable. I would still check my eyesight. ;)

But to be honest, you gave me a good idea, I also should get a BT mouse and KB and try out playing from my TV. :)
 

Perkel

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It's not about TV.
It is all about BED. Seriously i can't imagine myself playing on couch or chair anymore. It would be like going back to stoneage.


Also UI gets problematic not because of big screen but resolution scaling. The bigger resolution you used the smaller UI gets which is problem not only for TVs but also for monitors and people who want to downscale their image to get best AA solution.

Also don't even try to buy Wifi shit MK. Go completely BT. I have both and my keyboards needs like 2 AA batteries for half a year and mouse last me for weeks. With Wi-fi you are looking at shitty few days.

Even better get TV stand on wheels and get your set up movable (i have second one like that) if you don't have a wall in good position next to your bed.
 

Twiglard

Poland Stronk
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Strap Yourselves In Codex Year of the Donut
How colors contrast to each other, to become legible as font and its background, depends on how they look like to a human.
 

Tigranes

Arcane
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Waterd I'm just going to go with the easy answer. Crafting is not essential to any quest objective or any major game element besides, well, crafting itself. Your dudes will simply be slightly less powerful / versatile.

If you really want to know where to go and not get beaten:

You should be level 10 when you enter Luculla area in general, and after doing some of the easier fights and solving smaller quests in the mining town you should be 11 or even 12. I assume you are having difficulty beating level 13-14 enemies such as Loic or the spiders. The most obvious option is to dispel the barrier around the Witch's house, which eventually leads into a big area that is eminently beatable and should level you up to 13-14 easily. There are two ways to dispel the barrier, but I won't spoil it for you. If you really need the info just ask us again or google it. Another option is to sneak past the orc lieutenant on the southeast side of the map and then start thumping the goblins on that very long and winded bridge-laden path to the mines - or even sneak past them too, the map being specially designed to encourage this - and then do some stuff in the mines, though that is also a little harder.

If you prepare well, though, with positioning, right spells, etc., you can beat level 14 enemies at level 11. The spider area can wreak havoc due to the global slow effect though, and that's one area you should probably tackle near the end of that hub.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Finally reached the Phantom Forest and I will enter the Temple of the dead on my next boot up of the game. I haven't done any crafting, other than arrows and potions. So far, I seem to be doing okay.

I met the imps in the Homestead. Sent the watch on a goose chase. Thinking of killing the imps soonish. They are bothering me.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Does it involve killing them?
 

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