I would like the awesome button to avoid work im ok with interacting with NPCS and gameworld if that interaction means and leads to situations where I have to make decisions.
For example, I really like Phoenix wright games, and those are about interacting with world and NPC, but every interaction with the world and NPC is part of a decision or leads to decisions.
Lots of people ignore crafting the first time because it's so much unintuitive makework to keep track of all the stuff. I don't even know why you have to make it so hard for yourself by making it rules, etc. Just... don't craft if you don't want to.
Its not a matter of what Iw ant or not, is a good decision to craft, in regards to acomplishing the game goals? if the answer is yes why would i not craft? If there are goals and tools for that goal, shouldnt i figure out what are the optimal actions that lead to that goal? and if that is crafting and i do not, im not playing suboptimally? If im full knowledge of what is the best course of action and then decide to not , and then I fail at the goal, how would i improve my actions, when i restrict myself of doing actions that Im fully aware lead to a better probability of accomplishing the goal.
By creating a rule, Im changing the game, so crafting is no longer an option, so when i fail at a goal or succed, i know that even if i craft not, at least to the full of my knowledge the decision i made were the best i could made. By that i can Judge the reason of the failure of attempting a goal if so it happens.
I hope you understand now why i need a RULE and i can´t just not craft because...its boring. In a game, when there is a goal, is the player function to think, find and execute the optimal line he can find that will maximize his chances of reaching that goal. If a player stops doing that, then he is no longer playing a game, he is just playing around with a toy.
A gamer needs to know the goal and know the tools to achieve that goal, and between the tools available is it´s job to find the the best use of those tools, in order to achieve the goal. So how do you expect me to just not do something that is the better decision and keep playing a game?
It seems the solution is, since the designer didn´t do it´s job, to do the job myself and REDESIGN the rules of the game, so the boring path of action, is no longer a path inside the rules. So Im no longer just deciding to not craft, im just, unable to choose as an option to craft because the rules of the game do not longer allow me to, even if I designed the game now.
What did you do with limited inventory space in BG2?
I barely played BG2, That game is unplayable to me.