I didn't know dropping enemies onto others is possible. I tried it, but the game didn't let me to drop others on their head.o Please clarify if dropping people from great height and dealing damage to the people below is even intentional, it's somewhat tricky to execute. Please refine the UI..
I didn't know dropping enemies onto others is possible. I tried it, but the game didn't let me to drop others on their head.o Please clarify if dropping people from great height and dealing damage to the people below is even intentional, it's somewhat tricky to execute. Please refine the UI..
Anyone else abuse Walk in Shadows to steal Paintings for gold?
I didn't write anything about cheating because I didn't mean to say anything about cheating. I said exactly what I meant, that RPS mini-game is a huge fucking pain in the ass and the longer you play the game the more annoying it becomes. Wanna hire the henchman? Win the mini-game first. Wanna enter the store of one of the few merchants that sell legendary items? RPS first. Wanna see her inventory? RPS a second time. Wanna leave the store without a fight? RPS again. Wanna answer the questions of goblin totem/sentient mushrooms/statues in the temple? RPS each and every time against that Scarlett bitch. It gets old very fast. The fact that they included a stat - Charisma - which has absolutely no relevance to the game, which is 99% combat with quest design as simplistic as it gets, except to make the mini-game more bearable, only adds to the annoyance. Gimp yourself so the RPS crap is less of a hindrance. And if you don't waste points on CHA, as soon as they *fixed* it, instead of having to reload 1 time, when you skipped and lost, you probably have to reload 3-4 times. Sounds great, especially considering the loading times of ~10 s. And this is on a war-machine, loading from an SSD. I have no idea what some poor sods without a highend machine are in for regarding loading times.If by pain in the ass you mean you have to pump your Charisma and actually choose the correct Dialogue choice, and then after that you don't have to play the minigame, instead just having a random check that takes into account the aforementioned stats? Or do you mean you're trying to cheat the system by doing the minigame, then skipping right when you're about to lose? lol.
Why is this a problem? I myself visited Hiberheim when I was way past the area's level (I was level 16!), so naturally the enemies and the loot are lower level, since this area is meant to be visited earlier. On the flip side, when I did the immaculate and spider part of Silverglen, I did it too early and was on a lower level than I meant to be. There I got high level enemies and loot. It balances out on the long run.How about fixing Hiberheim loot, where 80% of all chests contain level 5 loot when your already lvl12? How about fixing the random loot system to begin with. I didn't expect anything else than a random loot system but from all Divinity games I've played, this is the worst.
Dude, half those examples are solved by setting AI to Loyal. And before you say anything, yes, I agree the RPS game is stupid. Btu still, you also realize that Charisma isn't the only thing that is supposed to affect the random roll from skipping (after Larian fixes it as they acknowledged), right? The check is going to be based on Charisma + Dialogue Choice + Attitude. If you pick the wrong dialogue choice you have a less chance of winning, if you pick the right one you have a higher chance of winning.I didn't write anything about cheating because I didn't mean to say anything about cheating. I said exactly what I meant, that RPS mini-game is a huge fucking pain in the ass and the longer you play the game the more annoying it becomes. Wanna hire the henchman? Win the mini-game first. Wanna enter the store of one of the few merchants that sell legendary items? RPS first. Wanna see her inventory? RPS a second time. Wanna leave the store without a fight? RPS again. Wanna answer the questions of goblin totem/sentient mushrooms/statues in the temple? RPS each and every time against that Scarlett bitch. It gets old very fast.If by pain in the ass you mean you have to pump your Charisma and actually choose the correct Dialogue choice, and then after that you don't have to play the minigame, instead just having a random check that takes into account the aforementioned stats? Or do you mean you're trying to cheat the system by doing the minigame, then skipping right when you're about to lose? lol.
Meanwhile there are actually more important things to fix. How about fixing Hiberheim loot, where 80% of all chests contain level 5 loot when your already lvl12? How about fixing the random loot system to begin with. I didn't expect anything else than a random loot system but from all Divinity games I've played, this is the worst.
Hm, you might have a point there. The chests should be higher level indeed.Does Hiberheim have level 5 enemies? It's a lvl10-13 area. The loot should reflect that. My guess is, when you first enter Hiberheim by being teleported by the wishing well when you're around lvl5 or so, the chest are created with lvl5 loot.
allrighty thenOkay, I'd like to compile a list of balance suggestions/issues/concerns to post on the Larian forums. Sadly I'm still early in the game so I can't say much (especially since I hear balance gets way more wonky post Cyrea.) But another guy on the Larian forums had a nice list of his personal concerns so I think we can compile a nice organized topic.
So can you guys list your specific issues with balance and explain why (short or long, doesn't matter). And if you want, provide possible solutions.
Feel free to criticize each others' opinions, it'd make it easier because I'd have a shorter list to post
Why have they more HP? On hard a class canon build will have 25% the HP of a normal character. (-25% playing on hard, -50 % glass canon) The problem is it doesn't matter. When will your glass cannon mage ever be attacked? Hardly ever happens and even if it did happen, it's too easy to prevent enemies from doing so. loads of CC for instance, summons etc.glass cannon talent - broken. chars built around this talent have more ap and more hp than chars who don't have it. just make the bonus static instead of absurd 2x ap.
Nah I almost never use invis (except for stealing) and it doesn't matter so it can't be the biggest balance issue, plus imo it would actually be a good thing if your mage had to use it once in a while to keep himself safethe biggest balance issue in my opinion is how invisibility works and how abusable it is, both in combat and outside of it, and how easily accessible invis is in the game
I didn't know dropping enemies onto others is possible. I tried it, but the game didn't let me to drop others on their head.o Please clarify if dropping people from great height and dealing damage to the people below is even intentional, it's somewhat tricky to execute. Please refine the UI..
I didn't write anything about cheating because I didn't mean to say anything about cheating. I said exactly what I meant, that RPS mini-game is a huge fucking pain in the ass and the longer you play the game the more annoying it becomes. Wanna hire the henchman? Win the mini-game first. Wanna enter the store of one of the few merchants that sell legendary items? RPS first. Wanna see her inventory? RPS a second time. Wanna leave the store without a fight? RPS again. Wanna answer the questions of goblin totem/sentient mushrooms/statues in the temple? RPS each and every time against that Scarlett bitch. It gets old very fast. The fact that they included a stat - Charisma - which has absolutely no relevance to the game, which is 99% combat with quest design as simplistic as it gets, except to make the mini-game more bearable, only adds to the annoyance. Gimp yourself so the RPS crap is less of a hindrance. And if you don't waste points on CHA, as soon as they *fixed* it, instead of having to reload 1 time, when you skipped and lost, you probably have to reload 3-4 times. Sounds great, especially considering the loading times of ~10 s. And this is on a war-machine, loading from an SSD. I have no idea what some poor sods without a highend machine are in for regarding loading times.
I didn't.I thought everybody did that, Walk In Shadows or no
Who's that?The self proclaimed king of PC gaming and "Roger Ebert of video game journalism" did something that no "video game historian" has ever attempted before and reviewed ET because he has nothing else to do since "there aren't any new games to review this month". Even IGN reviewd D:OS and gave it 9/10 but this assclown refuses to touch it.
You loseI didn't.I thought everybody did that, Walk In Shadows or no
I agree but like VentilatorOfDoom there's more important things to fix instead so stop worrying about itI didn't write anything about cheating because I didn't mean to say anything about cheating. I said exactly what I meant, that RPS mini-game is a huge fucking pain in the ass and the longer you play the game the more annoying it becomes. Wanna hire the henchman? Win the mini-game first. Wanna enter the store of one of the few merchants that sell legendary items? RPS first. Wanna see her inventory? RPS a second time. Wanna leave the store without a fight? RPS again. Wanna answer the questions of goblin totem/sentient mushrooms/statues in the temple? RPS each and every time against that Scarlett bitch. It gets old very fast. The fact that they included a stat - Charisma - which has absolutely no relevance to the game, which is 99% combat with quest design as simplistic as it gets, except to make the mini-game more bearable, only adds to the annoyance. Gimp yourself so the RPS crap is less of a hindrance. And if you don't waste points on CHA, as soon as they *fixed* it, instead of having to reload 1 time, when you skipped and lost, you probably have to reload 3-4 times. Sounds great, especially considering the loading times of ~10 s. And this is on a war-machine, loading from an SSD. I have no idea what some poor sods without a highend machine are in for regarding loading times.
I dislike the binary result of failed RPS check. Either you make it, and lose some xp by not killing random bystanders, or you don't and then you are in combat, even in situations when when you shouldn't be in combat even when you fail the check.
For example, in that troll near broken bridge, you should be simply able to walk off even when you didn't seduced him to look behind and see the bridge. Then return back to the troll with a mirror and show him the fact.
What it does now is a simple binary flag, hostile, or not hostile, and sets it to hostile after a single failed dialogue. Actually it's quite a degradation from DD. I remember majority of dialogues didn't end in combat. You could talk with a lot of people without being screwed over.
Balance.What more important things?
Does Hiberheim have level 5 enemies? It's a lvl10-13 area. The loot should reflect that. My guess is, when you first enter Hiberheim by being teleported by the wishing well when you're around lvl5 or so, the chest are created with lvl5 loot.